Bio Engineer Archive

Thread: ArthurDent's Fan Fest Report (very very long)

Iseult
Mon Jun 07, 2004 1:04 pm
#40

wow - thanks for posting this!


Iseult
Master Ranger/ Mediocre Rifleperson
Bloodfin





_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
AgonThalia
Mon Jun 07, 2004 3:24 pm
#41

Thanks ArthurDent

you are one frood who knows where your towel is.

/salute

I took a look at all the other notes in the link and there is some interesting stuff in the future.

finally... we get to use tactics again.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Mild-Breeze-Trooper
Mon Jun 07, 2004 4:11 pm
#42

Excellent thread, excellent posts.


/tips hat at all involved, especially Arthur.





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
ArthurDentOnBria
Mon Jun 07, 2004 5:51 pm
#43


way ahead of you man, already read it, hehe, thanks for letting everyone else know though. Oooh, I think "Dr Holliday" should reach novice smuggy tonight too... sweet!


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=92782&page=1







fishbrains wrote:

Great job Arthur. I know you were intersted in the smuggler info I had and just letting you know it's up on the Smuggler forum







Message Edited by ArthurDentOnBria on 06-07-2004 05:53 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


fishbrains
Mon Jun 07, 2004 6:45 pm
#44






ArthurDentOnBria wrote:


way ahead of you man, already read it, hehe, thanks for letting everyone else know though. Oooh, I think "Dr Holliday" should reach novice smuggy tonight too... sweet!


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=92782&page=1







fishbrains wrote:

Great job Arthur. I know you were intersted in the smuggler info I had and just letting you know it's up on the Smuggler forum








Message Edited by ArthurDentOnBria on 06-07-2004 05:53 PM





What kills me is the info that I could not post. Some of the stuff on Spices makes me giddy just thinking about it.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Talthazar
Mon Jun 07, 2004 7:51 pm
#45

When asked specifically about the "invalid pet checks" he seemed to me to be kind of confused by the topic, and made a statement to the effect of "no pets should ever be created that are invalid". Makes me wonder if perhaps he was not the one to put in such a check.


I know Keldarin put the checks in, have to wonder at the confusion though. Maybe he's a bit out of the loop on BE issues with what he's currently working on.


The CL calculation is very complex and all the number crunching happens on the server, and the crafting Ui happens on the client, so according to him there isn't an opportunity to add such interaction into the experimentation phase.


Sounds pretty consistent with what he told me during testing of the clone revamp, though it wasn't clear at the time that it was impossible


Dna storage: He acknowledged this as being a unique problem to BE's and stated his desire to create a storage mechanism to solve this problem. He mentioned though that because of the uniqueness of it, this was challenging and probably wouldn't be something done soon.


Wasn't really surprised by this myself. This was pretty much the response when it was in our Top 5 but people seemed to mistake what was said as a denial that there was even an issue. It's never been a closed issue, the only thing the Devs would not consider was containers to store DNA that took less volume than the DNA would normally consume.


Controlling pet size: he said it was possible (to implement) but didn't sound too convinced of it's importance.


Really disspointed in this one. Scaling according to CL was part of the design that we were given back before the clone revamp. It was certainly passed on to the devs that the scaling did not seem to be working when we were testing the revamp. I still consider this a bug.


He acknowledged this as also being a problem that he would like to see addressed. I also asked about the special vs effective resists on creates and how it affects our crafting, and he admitted that it had (is?) responsible for some "inconsistencies" in the crafting process and gave me a really brief explanation that made little sense to me, but I had no time to follow up, so I let it go.


Too bad you didn't remember this explaination to pass it on, I'd have loved to hear it I've always suspected that this was part of the problem as have others here in the past.


All in all sounds pretty good for our future... I'm just jealous since I wasn't able to go



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
ArthurDentOnBria
Mon Jun 07, 2004 8:05 pm
#46



Tal, it wasn't like "no". Someone asked about it, he said it was possible, he made some comment about "I'm not sure we'd want miniature rancors running around all over the place though" or something like thatand then moved onto the next question without saying more.


I think the question he was asked was maybe a bit ambiguous though thinking back as to whether they were talking about having the user have the ability to adjust the creature during experimentation or assembly, or whether it would just scale like you say. At least it wasn't clear to me what they were asking for (I assumed the former).


Anyhow, the door certainly seemed to be left open at least a crack if we wanted to persue this, but I was just trying to get across that there didn't seem to be a lot of enthusiasm about this like some other things, where he'd say "yea, that would be cool", or "yea, I really need to fix that".





Talthazar wrote:


Controlling pet size: he said it was possible (to implement) but didn't sound too convinced of it's importance.


Really disspointed in this one. Scaling according to CL was part of the design that we were given back before the clone revamp. It was certainly passed on to the devs that the scaling did not seem to be working when we were testing the revamp. I still consider this a bug.

Message Edited by ArthurDentOnBria on 06-07-2004 08:16 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


MilkToast
Mon Jun 07, 2004 8:12 pm
#47

Thanks for the informative post.




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Fion13
Tue Jun 08, 2004 12:14 pm
#48


Paazak! WOOT!


I wish there was SOME way to figure out what the CL of a creature will be in experimentation or perhaps before expementation (so you can get an idea how expementation will effect it.) I hate not being able to tell what CL I'll get until the creature pops in my inventory. :/


Besides that, sounds good.


EDIT: I'm a little worry-some about pets becomming tanks again.. I mean more pets is all well and good for me, and for most BE's, but I don't want to see the pet wars we saw before, where there are more pets in cnet then people.


Message Edited by Fion13 on 06-08-2004 03:22 AM



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