Bio Engineer Archive
Thread: BE CL Problem/CH Niche Answered.
Message Edited by Spazzers on 03-23-2004 02:29 PM
My question to Spazzers.
Is the new crafting system still live onthe Naritusserver?
I am hearing a few (Tempest) BE's and CH's complaining about the valid pet check system now. Ihadn't heard of any lasttime we discussed things. They are saying that the normal (normal is relative term to every BE)BE pets are the one'sbeing nerfed, which I think is what you were implying in the post that was deleted. If this is the case, then I totally agree that pet checks should be put on hold until the parameters are adjusted to proper proportions. I started another post to offer suggestions on coming to terms with pet validation. Feel free to post comments there as well.
/hijack off
Sorry
Message Edited by ArthurDentOnBria on 03-23-2004 04:08 PM
That is just it Spazzer, I am not asking you to give up the sampling. You will need some sort of DNA to modify to inject into the baby. Maybe that is where this proposal is going haywire.
I am not saying anyone is bad either. The words "nerf BE" were placed into my mouth rather involuntarily, I will defend myself if you say "if you're calling for a nerf I am taking my marbles and going home" as selfishness. But I did as for something constructive to be added to this.
What I got was "hell no" and suffer. I had asked for a BE to work with me and the appearance seems to be against.
We both agree the devs borked lots of stuff. But can we both agree to fix it.
I say the sampling stays. The testing can stay. It is the final combine where I suggest it go into a Baby skin. Not a BE crafted Skin. One tiny step changed. The percentages change. But nothing is Uber until MBE. I can rewrite it with more definitive wording. But it will still remain rather vague because I have yet to sample or clone pets with my BE. The other three trees look fine. All I am saying is when you combine the final product, Tamed CH Babies would be a great addition and a definitive percentage boost within certain ranges.
When I do start I will be two boxing. I can get all the meat I want. But thanks for that heads up beause I normally just loot hides and have probably wasted some valuable resources to start.
Spazz and Castillo, I really wish you could read through that again. There is only one thing I am asking and that is our babies be used as the "skin", if that is what you use the meat for currently then think how much easier that could become for you. The DNA process could stay somewhat the same. UBER DNA means that you get the higher end of the 5% incremental bonus. Splicing a special out of a strand to make a certain special turn on. I imagine that is how it works now. Maybe not but it seems like that would be fun. Someone posted there were only three BE on his server. I cannot see how this would hurt for finding CH with babies. To me it would seem the reverse. There would be too many babies to choose from. I do not want to hurt anyones market, I want to help it. I can see how it is easy to overdetermine my motives. They do help CH in the process. Right now I think we could both agree that no CH in his right mind would purchase a pet with a specific role in mind if the CL had to be raised or stats reduced.
If you combine Meroc and Pluto's ideas I think you have a viable working system. I, as a BE can make a pet slicer or pet stim or stat adjuster. Call it what you will. It could actually be a simple addition to the tissue line of bio-engineering similar the pet stims that heal and the vitality packs. It would also eliminate the need for a bunch of new coding by the devs. Just tame your wild animal like you would normally and adjust the stats using the slicer from a BE. There would have to be a variable that allows the stats to be increased or decreased and the stat adjust shouldn't be static. Over shoot your mark and you lose. Go get another baby and try again. There should also be an inherent fail rate. We have to make it challenging or it won't be fun.
There are a large number of animals a bio-engineer can not make. Let the creature handlers hunt those and purchase a slicer off a BE vendor. A CH could very easily sell an adjusted minor worrt to a non-creature handler. Honestly, it sounds stupid, but people ask me if I can make worrts. As I said previously I've made CL70 gnorts with armor. People buy them. A creature handler has a lot more options to sell product a bio-engineer doesn't have.
Let the bio-engineers craft animals as they do now. Collecting DNA is fun as well as frustrating. The failure rate is insane and the chance of death is very high. You have to be up for the challenge. The DNA collection is just one part of creature creation. Sitting in front of a crafting station sounds boring, especially when you consider every single animal a bio-engineer makes is done by hand. Placing the DNA in the various slots, trying to figure out what resists, special attacks, andHAM values takes a lot of patients and note taking. Its the crafting process that makes bio-engineering the unique profession it is. Of course the craft system MUST be fixed. It doesn't calculate the creature level correctly and the pet validity check is destroying the creature market.
I'm all for giving the creature handlers a fair share of the animal market if that's what the creature handlers want. Again, a creature handler is not going to sell animals to another creature handler for the simple reason a creature handler can tame their own animals. Why buy something you can get for free? Actually if you take a mission you get paid to capture those babies. Your market will be non-creature handlers. Because creature handlers will tame and adjust the various stats of their wild animals with the aid of a bio-engineer the creature handler pet market for a bio-engineer will also be removed or curtailed greatly. It will be replaced by a stat adjuster or pet slicer.Creature handlers and bio-engineers will be competing for the non-creature handler market. That may or may not be a good thing. It sure would make for a dynamic economy.
Bendi,
No, the new crafting system was only live for one day. I found it hyperly easy to make CL5 and 8 animals using yard trash with that system. Unfortunately some, not all, were declared invalid. It made no sense to either myself or the creature handler I was working with.