Bio Engineer Archive

Thread: Know what the problem with BE's is?

Tocarry
Wed Nov 19, 2003 5:34 am
#27

Just my thoughts for the top five that they are so wanting. From reading these posts all night, the only thing the top five should have is WHEN in all five slots. They know the problems, the problem they face now is how fast can they fix it.

pnoyes
Wed Nov 19, 2003 9:33 am
#28

You worried about selling to make money? Harvest resources witha mineral extractoron the side to sell, and you can train BE for the fun. I have one extra harvester going all the time and make about 5k CR a day for mad money. The game is about fun, yeah? Most crafting professions are not lucrative until you get advanced. People ALWAYS pay for good resource containers though.


I agree it is frustrating, but SOE is running a business too and they follow the interests of the players. 100:1 or even 4:1 CH to BE means they get more attention. It sucks, but that is capitalism. Also, a master BE can get alot more than a 5% rise in attributes with good DNA and resources. Many players would pay through the nose for a superior critter. They pay 10k more for a weapon that ups damage by 10 or drops peed by .2...


Also, unless vehicles are ALOT faster than mounts (which they can't be because of frame loading issues) people wil always be looking for mounts. I like critters, so do others. A pet has alot more personality than a swoop.


Just my take, but I am eagerly awaiting the fixes too.



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