Bio Engineer Archive
Thread: Invalid Pet Stats
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Hakari
Fri Feb 13, 2004 5:22 am
#27
BM-Lion wrote:
Can Invalid pets still be crafted, or can we still create something that will grow to be invalid?
I just resampled through about 20 of my "mistakes" and after 3 hours had a bunch of samples to reuse in other pets.. and a few very good Non-CH pets.
CL6 Gurreck
H:8163
A:6512
M:2922
51% Kinetic, vulnerable to all else
45-50 damage
Strong Poison, Stunning Strike, Ranged
Have a few others close to this at CL8, 9 and 10.
U are the man... post the recipe plz.
Spazzers
Fri Feb 13, 2004 7:58 am
#28
I believe the "adjust stat" option doesn't work because there really is no clear criteria that defines a CL10 animal. 2K HAM with low resists and does 100 damage is invalid but a 6K HAM 20% resist animal is valid?
Is the BE dev an alcoholic?
GotharMarath
Mon Feb 16, 2004 9:37 am
#29
Honestly, I don't see where they will ever allow a readjustment of stats. It would just create another loophole. People could create creatures we know are incorrectly Level 10, then anyone could go in and adjust the stats any way they want them.... Like maybe lower all the secondaries to zero (do you really need any fortitude if you don't want armor?) Or lower fierceness or damage way down. It seems an impracticle, albeit desirable, option to implement without exploitation taking place.....
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