Bio Engineer Archive

Thread: Easy CL 10 pets: 2k HAM, 40% kinetic and specials

loomis001
Thu Feb 05, 2004 1:25 am
#27






Lobaca-Scylla wrote:
If your a upcoming BE on Scylla send lobaca an ingame mail id like to order a nice level 10 pet. I have access to a master BE but it appears that the nonmaster is able to make these alot easier. Im willing to pay hansomly for one of these.

Lo






i would wait tillthis patch to buy any cl 10 pets





Member of the inqusitor of the Imperial Navy, imperial dark jedi
esfnighthawk
Fri Feb 06, 2004 2:15 pm
#28

2k HAMS? You should be able to make 11k/9k/6k Hams and 37% Kin and 40% Blast res which can be switched to energy res with any special you want. I'd post a screen shot but I don't have any place to link it to, if you know any site other than Geo-cities I'll gladly post a screenie. Also have a clvl9 with 9k/8k/6k Hams and 39 kin res.





____Jedi Hermit ______________________________
Jedi Defender
___________________________________________

gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggggg)


loomis001
Fri Feb 06, 2004 4:29 pm
#29






esfnighthawk wrote:
2k HAMS? You should be able to make 11k/9k/6k Hams and 37% Kin and 40% Blast res which can be switched to energy res with any special you want. I'd post a screen shot but I don't have any place to link it to, if you know any site other than Geo-cities I'll gladly post a screenie. Also have a clvl9 with 9k/8k/6k Hams and 39 kin res.






sorry to tell you this days of getting 7-11k ham cl 10 pets are over now



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Terikan
Fri Feb 06, 2004 8:54 pm
#30

anyone on sunrunner making any of these? I can't pay 200k, but maybe if someone is fooling around with it there, let me know.



------------------------------------------------
jedi is just another 4 letter word...
Mrkieron
Sat Feb 07, 2004 1:00 am
#31

np
NancyJ
Sat Feb 07, 2004 3:49 am
#32

FWIW a pet with 10% kinetic and 4k/3k/2k HAM is better, than 2k HAM with 40% kinetic - the 4k is effective against all damage and nearly 4.5k HAM against kinetic whereas the 2k HAM with 40% Kinetic would be equivalent to 2800 HAM vs Kinetic 2k to all others.




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colicoid
Sat Feb 07, 2004 6:26 am
#33

Ive had some luck on the rolls and managed to make a cl10 with 5k health and 10% kin resist.
Since no stat is over 6k it's not nerfed.


I really hope this cl10 uber pet problem will be resolved in the next patch. I dont know how many times Ive showed someone a great non-nerfed cl10 pet when the cutomer brings out a totally unrealistic cl10 with a smile on his face. I hate explaining over and over that the pet you have there wont work in a couple of days!


My going price is 55k a cl10 pet with over 4k ham. What is yours?


/Tamaal


Ordlander
Sat Feb 07, 2004 2:06 pm
#34

I am MBE and I been trying about last 16 hours game time to make a decent CL 10 pet for guild. Decent meant some resist 2k ham about. that alll falls into alomst normal range but I hit CL 13 no matter what I beeb trying. any clues for masters to make the CL 10 pets? heck I even took the CL 13 down gens and they stay unless no exp. Then they turn to worse then wild.
Terikan
Sat Feb 07, 2004 6:39 pm
#35

the thing with resists is that 40% resist doesn't stop just 40% of kinetic damage done. I've done the calculations myself. How much is actually resisted seems to depend on other factors as well. But when I have my 70% kinetic ubese on, against anything even con, I stop more like 90% of the damage. I think 40% is even more innacurate, probably stops 75% of the damage. Plus, you heal them a lot easier when they are 2k instead of 6k.





------------------------------------------------
jedi is just another 4 letter word...
Ralfire
Sat Feb 07, 2004 8:52 pm
#36






Ordlander wrote:
I am MBE and I been trying about last 16 hours game time to make a decent CL 10 pet for guild. Decent meant some resist 2k ham about. that alll falls into alomst normal range but I hit CL 13 no matter what I beeb trying. any clues for masters to make the CL 10 pets? heck I even took the CL 13 down gens and they stay unless no exp. Then they turn to worse then wild.






Voritor Dasher in 1 and 2. Huurton Pup in 3,4 and 5. only experiment in psych. You will get a CL 10 with 4k health 3k action and 1k mind.
loomis001
Fri Feb 13, 2004 2:50 pm
#37






Mrkieron wrote:

Hi all!


A quick update post Publish 6. These pets ARE valid. So happy DNA manipulations!



Kieron Oberon-DS-Ahazi






dont count you chickens before they hatch, i smell another nerf bat swinging, for all we know the cl check could still be bugged




Member of the inqusitor of the Imperial Navy, imperial dark jedi
Noitcopa
Fri Feb 13, 2004 3:59 pm
#38

Just another one for the fire. These can be make now. I just make a 3400/2900/1800 11%, Kinetic, With Strong Poison. Used the Huurton Pup Formula (slots 2,3,6) and then a Crystal Snake for 1 and 5. Seems to me the CL check is accounting for Resists and Damage. Not so sure HAM is even considered. GL.







"It is in self-limitation that a master first shows himself." - Johann von Geothe
Mrkieron
Sat Feb 14, 2004 1:09 am
#39

Hi all!


A quick update post Publish 6. These pets ARE valid. So happy DNA manipulations!



Kieron Oberon-DS-Ahazi


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