Bio Engineer Archive

Thread: CL 10 Creatures Still too much

EirCH
Tue Feb 24, 2004 8:10 am
#27

This is just freaking rediculous. You make one petand thenyou have to stopmaking that one so you find another pet to make and then you have to stop making those and so on..... If wearen't supposed to make certain pets, don't put the freaking DNA in that allows us to make it. Period. And if you put in a system to "adjust""invalid" pets, at least make it freaking work. The "adjust pet stats" option still doesn't work, but no one seems to care.

BEs want to make good pets, so we are going to search out the way to make the best pets possible and sell them. But when we sell pets that you LATER tell us are invalid, that ruins our reputations and our financial gain. I don't know every person who has ever bought a pet from me, so how the hell am I supposed to go back and tell everyone that the pet they bought may be invalid? I am so freaking pissed about this whole thing right now. It is just crazy to keep saying that this or that is invalid when the devs have never given an indication as to what IS valid.



Eira - zabrak
Ainee - twi'lek
Guild Leader - Force Republic
Master Bioengineer / Master Tailor
Bioengineered clothing and pet vendor in Fal Dara, Talus (near Dearic). WP 2880 -2330. Always fully stocked!
Eir - wookiee - You will be missed.
AnitaSWG
Tue Feb 24, 2004 8:21 am
#28






Linoric wrote:
looks like they are trying to make all BE's the same... As it stands there is a huge diffrence with a HoloBE and one that spend weeks studing the math and creature DNA to craft the best possable Pets. Does it realy matter that a very few BE's can spend hours crafting a level 10 pet that has to much health. I have made one lv10 pet that looks a bit over powered.






Actually all it takes is someone to read the forum and use someone else's "surefire uber non-CH pet recipe." Anyone can do it with a minimum of effort.





:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

Nemthang
Tue Feb 24, 2004 10:39 am
#29

"If they just took one of these massively multigenerational pets into a fight they would see that they're all mouth and no trousers "


Nancy, I'm 5 starring your post for this. Laughing my tail off at this.


ArthurDentOnBria
Tue Feb 24, 2004 10:45 am
#30

Talthazar,


I agree with others that a statement like you make here does more harm than good. It does us no good to know that "some pets have unbalanced stats" unless there is also a guideline to back this up. Frankly, I'm dissappointed that you had this type of conversation with the developer and didn't touch on this issue as this is clearly one of the hottest issues in this profession right now.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Nemthang
Tue Feb 24, 2004 10:46 am
#31

Heya Missile-


http://www.swgcreatures.com/detail.asp?creatureID=692


1800 HAM on a natural CL10 with a blind special attack. More than 30-40 damage too.


Now, using your own statement that we can make better pets than appear in the wild, 2X this pet is 3600 3600 36000.


Second, you state that non-CH pets are not supposed to be tanks. Please direct the forum to the post or manual page where SOEdefines whata tank is and we'll make bio-pets that are just under that level.


(Sits quitely whilst Missle's argument collapses like a cheap lawn chair)
ArthurDentOnBria
Tue Feb 24, 2004 10:53 am
#32






Plageron wrote:

I wonder if anyone noticed that the first example was weaker then a Fynock?







According to www.swgcreatures.com (god I love that site):

Fynock: CL 12, 1.3k HAM, no resists, .29 to-hit, attack speed 2.0, damage 130-140, stunning strike

Creature 1: 4k/3k/2k HAM, 14% kinetic, 2.16 speed, .24 to hit, 70-75 damage, 2 specials



So at 2 CL's higher, the fynock can absorb about 1/4 of the kinetic damage then creature 1, and only dishes out damage about twice the rate of creature 1. I'll take creature 1 anyday of the week, even in a gunfight.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Talthazar
Tue Feb 24, 2004 11:02 am
#33

I agree with others that a statement like you make here does more harm than good. It does us no good to know that "some pets have unbalanced stats" unless there is also a guideline to back this up. Frankly, I'm dissappointed that you had this type of conversation with the developer and didn't touch on this issue as this is clearly one of the hottest issues in this profession right now.




I understand and agree withthis sentiment, and I want the answer as much as you do. I simply haven't been given it yet. I would like to point out to people thatthese pets are not invalid. They are actually legal within the current system and they won't be going poof when they grow up. They are just stronger than intended. It's likely going to be months before another change is made and none of these will change until then. I know this isn't an answer that'sgoing to make anyone happy, but I couldn't see holding the information and not telling you guys in hopes of the rest of the answer.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Ralfire
Tue Feb 24, 2004 11:06 am
#34



Talthazar wrote:
I agree with others that a statement like you make here does more harm than good. It does us no good to know that "some pets have unbalanced stats" unless there is also a guideline to back this up. Frankly, I'm dissappointed that you had this type of conversation with the developer and didn't touch on this issue as this is clearly one of the hottest issues in this profession right now.

I understand and agree with this sentiment, and I want the answer as much as you do. I simply haven't been given it yet. I would like to point out to people that these pets are not invalid. They are actually legal within the current system and they won't be going poof when they grow up. They are just stronger than intended. It's likely going to be months before another change is made and none of these will change until then. I know this isn't an answer that's going to make anyone happy, but I couldn't see holding the information and not telling you guys in hopes of the rest of the answer.





Thanks Tal.
EirCH
Tue Feb 24, 2004 11:48 am
#35






Talthazar wrote:

I would like to point out to people thatthese pets are not invalid. They are actually legal within the current system and they won't be going poof when they grow up. They are just stronger than intended. It's likely going to be months before another change is made and none of these will change until then. I know this isn't an answer that'sgoing to make anyone happy, but I couldn't see holding the information and not telling you guys in hopes of the rest of the answer.




This is still unacceptable. What, we make these pets for "months" only to have them all poof then? Geez, you could sell thousands of these in "months"! That's thousands of unhappy customers wanting money back and hating us because of something we BEs have absolutely no control over!




Eira - zabrak
Ainee - twi'lek
Guild Leader - Force Republic
Master Bioengineer / Master Tailor
Bioengineered clothing and pet vendor in Fal Dara, Talus (near Dearic). WP 2880 -2330. Always fully stocked!
Eir - wookiee - You will be missed.
Nemthang
Tue Feb 24, 2004 12:02 pm
#36

First of all, Talthazar, I 5-starred you. Keep the communication coming as it becomes available.


Second, EirCH, I dislike this situation as much as you do (as you can probably tell from my posts) but frankly, a little reality check is called for here. Forgetting server economy differences for a second, a 75+% base composite suit (9 pieces) typicall sells for north of 700,000 credits on bloodfin. With moderate to heavy use, this suit will be worn down to a nub in about 30-45 days if not sooner.


If I can create these 10k HAM monstrosities and sell them to people who will use them for 60 days at full strength after which they will be reduced in stature to mere "normal" power, I'd say at 250,000 credits (again on my server) they are a great asset. I'm going to set expectations with my customers accordingly. If they understand this and still want to buy, great. If they don't understand, I'm fine not selling these at all. We'll see how the consumer weighs in on this.


Cheers-


GotharMarath
Tue Feb 24, 2004 12:25 pm
#37

Hey Tal,


Thanks for the info man. It may be frustrating, but it gives us something to go on. Especially if we have months to work with the current system. Everyone who plays this game knows the rules change as it goes on. If we have months to make CL10 pets like these, and then the rules change, well that's not our fault. Nobody complained to the droid engineers when permadeath was introduced for droids early on. Nobody yelled at the Creature Handler who sold them that rock beetle that was then made invalid by SWG.


After a response like this, as long as we are making creatures within the system, if they get invalidated we will have to aim our angry customers at this link and say "Sorry, its an MMPORG and the rules changed. This is how SWG decided to handle the problem. It's not how I would have done it, but the devs decided to do things this way. Maybe if you file a ticket you can get your money back. I would gladly verify your purchase price to a CSR in support of your case."


I would also like to note on the CL10 wild Cookiepuss found:


1800 HAM on a natural CL10 with a blind special attack. More than 30-40 damage too.


Note, that this creature also only had 1 vulnerability, to stun. Not vulnerable to a single other thing. If you added 5 or 6 vulnerabilities, which means the animal can take up to 200% damage from that type of attack, then there is no reason that the HAM on a BE version couldn't be even higher than 3600 across the board and still be within SWG creature standards. It'll just get munched on by anything that attacks its vulnerabilities.


How I miss my Rock Beetle. 2500 HAM, Light Armor, 20% resist to 5 or 6 different attacks and only a class 15. Even the best class 10 posted so far on the boards since the fix falls soooooo short of what used to be the standard, I find it hard to think of them as overpowered. If I make a CL10 with 4K HAM across the board 25% Kinetic resists, vulnerable to everything else and 30-40 damage, it still doesn't even come close. All that pet is good for is keeping the mid level herbies off me while I am out harvesting meat. And he wouldn't be very good at that without tons of stims and meusing melee defense 1 to push the aggros off of me and back onto him when I hit for too much damage. Does that really sound overpowered to you guys? Really? What about my Probot with 850 HAM, Medium Armor and 40% resists? Thats a hell of a lot nicer than Wild 10s and easier to make than any BE pet......




Gothar Marath
I used to keep my nose to the grindstone in hopes of succeeding through hard work and persistance. Unfortunately I have been grinding so long, the stone has burned through most of my face and into the back of my skull.
JediNewb
Tue Feb 24, 2004 12:28 pm
#38

Missile,


You will note that at least half of the posts on this thread express the concern that we have no idea what a "valid" CL 10 pet is anymore, NOT that we won't be able to make 4k HAM pets anymore.


Also, these 4k/2k/2k pets that you claim are too powerful are, in fact, pretty weak. Their increased HAM is most often a trade-off for damage, resistance, to Hit, etc.. They are meant to supplement combat characters in a fight, not replace them. And that is what they do. That is what they are designed to do. That is why we even have non-CH pets. Not just to have some retarded bunny following you around because you think it looks cool.


David665
Tue Feb 24, 2004 12:40 pm
#39

The problem is that CL10 pets with HAM under 2k will get stomped by a blue con mob. I had a spat with 980 Health that got put down by a freekin' dwarf nuna, and didn't even knock the nuna's health down by half, and my spat went down hard.
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