Bio Engineer Archive
Thread: What do you guys need?
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Urbannaja
Fri Oct 17, 2003 12:04 pm
#27
lol the container wasn't locked...none of the magsealed containers i've ever been able to get into were locked....funny how a master smuggler can't get into a locked container isn't it? =)
Beausoleil
Thu Jan 22, 2004 7:18 pm
#28
Hallo!
I am a Master Ranger (on Flurry) and have always thought that Chef's really got the shaft in this game. I am glad to hear that some real changes are supposed to be coming your way. I hope that is true.
I would like to know, what will Chef's be needing more of in the future when the changes are in effect? What stats are important? Specifically any meat that you guys might need. I presume you wont be needing hide and bone.
I look forward to being a service provider for all the chefs out there, and it will be a welcome change to hunt something other than Avian and Herb meat for doctors and Wooly hide for Armorsmiths.
Thanks for any info,
I am a Master Ranger (on Flurry) and have always thought that Chef's really got the shaft in this game. I am glad to hear that some real changes are supposed to be coming your way. I hope that is true.
I would like to know, what will Chef's be needing more of in the future when the changes are in effect? What stats are important? Specifically any meat that you guys might need. I presume you wont be needing hide and bone.
I look forward to being a service provider for all the chefs out there, and it will be a welcome change to hunt something other than Avian and Herb meat for doctors and Wooly hide for Armorsmiths.
Thanks for any info,
Beausoleil
Thu Jan 22, 2004 8:07 pm
#29
Well, I just moved my house to the edge of the Agrilat swamp for a change of scenary. I can shoot Humbaba's from my door step so Domestic Meat will not be an issue.
Insect and Carn hrmm? I can get that pretty easy too.
Thanks,
Insect and Carn hrmm? I can get that pretty easy too.
Thanks,
Olanthe
Sat Jan 24, 2004 8:55 pm
#30
Actually there are recipes in the book which require bone, generic hide, bristly hide, scaley hide, leathery hide, and wooly hide. As well as generic meat, and specifically avian/carnivore/domestic/herbivore/insect/reptilian meat. You name it, we use it. We don't know quite yet, though, which recipes will be most useful and popular after the revamp, and thus which of these resources we'll need the most of.
Currently OQ, PE, and flavor are important stats. I'm assuming this won't be changing much after the revamp.
BudPago
Sat Jan 31, 2004 6:19 pm
#31
As an aspiring weaponsmith, I have a great deal of respect for you you doctors must do to master your profession. Here is my question: While I'm out surveying for my other resources, what is in the most demand for doctors. I can get both sets of resources at the same time, while of course paying for my travels through the doctors resources. I appreciate any comments or questions. Thanks.
vortexala
Sat Jan 31, 2004 6:26 pm
#32
Tat Fiberplast, Lokian Wild Wheat, Talusian Water Vapor, Dantooine Berries, Dolovite Iron, Class 4(?) Liquid Petrochem.
For generic stuff, any organic(seeds might be the best to look for, since it isa requirement in some schematics)with high OQ and PE and high OQ/UT inorganics.
TwilightScout
Sat Jan 31, 2004 9:05 pm
#33
For the generic inorganic fiberplast might be a good bet since it goes in some of the higher up stimpacks. Must have high OQ/UT
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