Bio Engineer Archive

Thread: CH boards

GFoyle
Fri Feb 06, 2004 3:00 pm
#27



I was going to write someting conciliatory here - but stuff it.


/rant on


The CH's who are complaining have no imaginations and really can't (or can't be bothered) to look outside the box.


I'd like a level 31 creature please that looks like a snake, spits strong poison and has resists against everything.


How about an armoured flying pet?


Oh - and I want it delivered within 3 hours and for it to cost 50K or less.


I can do that, no problem - but I don't use my BE skills to do it!


Wild pets are disposable since thier 'cost' in relation to BE'ed pets is negligable. Well they are to me. They aren't to you? Does that make me "1337"? Am I "uber"? (I don't even pretend to be either of those things!)


Last time I went sampling on Dath I tamed 2 baby Rancors with rather less fuss that sticking a needle in thier parents butts subsequently caused. I now can now use them as 'disposable heroes' against the more amusing high level critters. When they finally snuff it, replacing them might take me an hour or so.........


Couple of days back I destroyed a pristine Gurreck, because I fancied the look of a CL10 bat. Still have 3 Gurrecks on my datapad and the bat was naff, so I ditched it. Anyone casually delete thier engineered pets like that?


There's always some idiot who'll complain about the slightest change that may make them modify thier playstyle.


Always some idiot who couldn't be bothered to think, look for a market niche, look at the strengths they've got and play to them.


/rant off


Sorry. Some parts of the community are really starting to get up my nose and I'm getting sick of wiping the drool off thier chins





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Yosho_Tarien
Fri Feb 06, 2004 3:36 pm
#28






ArthurDentOnBria wrote:


BE's would certainly not rejoice at such a notion.








Tier-ra wrote:


So allow wild animals to vary in stats, in much the same way that engineered pets vary in stats, and we would have balance back in the galaxy. CH could hunt and tame the BEST GSP they can find. BE could engineer the BEST kitty they can build. Customers would have a choice.


Is this gonna happen? Nah. But you can see this would totally give both professions and their customers reason to rejoice.














I don't see a problem with it. The animal would still have to fall within a rather limited range. BE pets would still be more adaptable. I'm guessing though that the reason they don't do this goes back to that database thing.


The CH complaint about not wanting to buy pets has gone on since day one. Yet petshave always sold. What's the difference between buying a pet from another CH and buying one from a BE? Yes, BE's should be able to create pets that are better than wild. This is what we were promised since beta. We are a crafting class and have a right to expect that the things we make will sell. If they do not sell, then the class is broken. If the pets aren't better, they don't sell. This argument has gone on since day one, and with the changes made to both professions, the devs have made their opinions on the matter known.


If someone wants to be a CH purist, then that's fine with me. They're not the majority, just like I was not the majority when I was a BE purist, using my standard dewbacks and gualamas while everyone was pulling giant sand beetles out of their pockets. It's a playstyle choice. One that doesn't worry me. You can either run around after the biggest and baddest thing on the block or you can play your character the way you think it should be played. There's nothing wrong with a bit of challenge. In fact I think it's more fun to rely on strategy rather than brute force to take out a tough mob. I had fun trying to kill Tuskans with my Dewys while running around doing NPC missions. So basically I know what it's like to have second-best pets. No I'm not terribly concerned now that the shoe is on the other foot.



Hida Riken, Kettemoor - Pink Teras Kasi
Hovanoi Riken'lar, Kettemoor - Bartender
Fasma Tarien, Valcyn - Wallflower

Long Live the Teras Kasi!
It's the community stupid!

Pahbi
Fri Feb 06, 2004 4:06 pm
#29

I'm a MCH/MBE on chilastra.


I can tell you for a fact that taming your own pets is *MUCH MUCH MUCH* more enjoyable than buying them.


The whole rare pet thing is so botched up. CH's should be able to at least tame something worthwhile.


Its rediculous that a MCH can't find and tame a Frenzied Graul, but I can go to dant, take 5 frenzied graul dna samples and produce a pet that is pretty much an exact duplicate, minus the AE attack and package those stats in a convienent to use gurrek skin.


IMHO any creature that a BE can sample DNA from, should also have tamable babies. Maybe those babies are rare, but so be it.


Would that reduce BE pet sales? Maybe in a few cases, but a frenzied graul in a gurreks skin is still VASTLY superior to a actual frenzied graul IMO. BE's would also still be able to produce pets that break certain CL restrictions and also replicate pets that are normally agressive (and untamable for lower level CH's) and put those pets in a non agressive skin that the CH can use.


Speaking as a MCH, if frenzied grauls had babies, I'd probably have both a pure baby and a gurrek with frenzied graul stats.


Last night I made a red torton for a customer, its trippy looking. And there are many CH's who would pay for specialty pets, specialty colors etc...


- Pahbi
Chaice
Fri Feb 06, 2004 11:56 pm
#30






Morda wrote:
It's pointless for the CH community to complain right now no matter what the system is. They just got a complete revamp. No other profession got a revamp and many of them have major issues that need to be addressed. I think the devs have put a check in the box next to CH and won't even consider doing anything further with them for many many months unless there is something that is critically affecting another profession. I also don't think BE's have anything to apologize for to a CH anyway. Of the two professions one is definitely more in tune with the continuity of the SWuniverse....guess which one?







BE's just got a revamp.. Chef's getting one sometime soon and DE's are in the works as well as a full combat overhall...Now how many CH's asked for the prof to be revamped? I think out of the whole revamp the only thing CH's agreed with was the new breakdown of the skill boxes... thats it... The rest was not a revamp, but a nerf... they weakened all wild monsters... and they halved the experience gained when controlling 2 pets... you call that a complete revamp? Nothing against BE's, I love the prof and everyone on the boards are awesome... but dont confuse the facts... CH gor one aspect reworked and 2 aspects nerfed... if they would have left monsters they way they were and redid BE the way they did you would still make better pets then what's out there, but wild pets wouldn't be = to cdef pistols... They could have capped the kinetic resist on CH pets the same as BE pets, but no wild pet can compare to all the resists BE's can effect.. HAM.. Damage... speed.. to hit... Lower CL for better pet... the nerfed the CH's with no real need to...


Chaice
Sat Feb 07, 2004 12:17 am
#31






Tier-ra wrote:

As BE/MCH, I can sympathize.


And I have an easy fix.


The problem is that every single critter of the same species in the wild has exactly the same stats. Every GSP is a carbon copy of every other GSP. In the real wild, this would never be the case.


So allow wild animals to vary in stats, in much the same way that engineered pets vary in stats, and we would have balance back in the galaxy. CH could hunt and tame the BEST GSP they can find. BE could engineer the BEST kitty they can build. Customers would have a choice.


Is this gonna happen? Nah. But you can see this would totally give both professions and their customers reason to rejoice.








Thats the best Idea I heard of on how to fix the issue... if only we could get a dev to read this!
Saeleck
Sat Feb 07, 2004 12:33 am
#32

/agree


But you know the best part about the CH forums? The little "x" in the top right hand corner is so close to click as well as the alternate ALT+F4 combo.


As far as purist stuff . . . who cares? Thats like being amish in 2004 (no knocks to the amish) but electricty is a very nice comfort.


This being said, if you could find something better, than why not?


Tarnblade
Sat Feb 07, 2004 12:57 am
#33

Greenstok wrote:


"I agree taming babies is fun and a high, but I see no evidence that is their purpose"



Please explain then why it is you became a Creature Handler ?


Because that's basically what the proff is about, going out and taming creatures.



Quote right off the SWG site:


"Creature Handler: Scout trained in taming and controlling animals."



Notice the taming and controlling animals part.
It pretty much describes what the CH proffesion is about.


Being unable to tame wild creature's would be just plain dumb.


True it might be a BE's wet dream but that will never come to pass.



More content in this game would allways be good, though we all know how likely that is to happen.


/keelsoverlaughing

Pahbi
Sat Feb 07, 2004 2:02 am
#34

One thing I will mention reguarding forums, I see far far far more elitest and snobbish type remarks here on this BE forum than I ever saw on the CH forum. Makes me embarassed a lot of times to admit I'm a BE because I wonder if I'll get associated with the type of snobbery I see on here so often.


- Pahbi


meroc
Sat Feb 07, 2004 1:20 pm
#35

My 2 credits.


CH were the first of all the classesin the "combat rebalance". They/we are feeling a little underpowered at the moment "post wild pets being nerfed", but thats only because the other classes haven't caught up yet. the "nerf" was also what made BE a worthwhile class, and those CH's that do use BE pets have discovered that pets are still :a good thing". I have a feeling that once the other classescatch up in the combat rebalance, we won't be feeling quite as useless as they will and CH will actually be fairly well off.


Just the fact that Def Mods won't stack will effectthe abilityof a lot of classes to solo, even the "elite" combat classes, but if we (CH's) are"already there" balance wise, I can live with it. While it's a bit tougher "post fix", I can at least still function in the role I wanted.



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
GFoyle
Sat Feb 07, 2004 2:42 pm
#36






Aakhperkare wrote:

Creature Handler's place in the game has just about been replaced. We have no vision, no concept and no direction from the devs for the future. Our abilities MUST be supplimented with a combat profession, otherwisewe arebasically useless. Our PvP abiltiy is almost non-existant. Even the devs don't really know what we are. A support class? A collector class? A combat class? A little of all three?


I know other professions need to be revamped badly, but I can't help but feel the slightest bit depressed knowing that Creature Handler isnow a broken profession that barely has a place anymore...








I'm in a somewhat better mood today


Sorry old chap, but I really must disagree with your comments there.


I have no combat capabilities at all. MCH is my sole 'combat' capability - I have no marksman, no brawler, no combat capabilities, nothing, nada, zip. All my skills are in MCH, MBE, Master scout, the first 3 boxes of theRanger tracking tree andthe Organic Chemistry skills I need for BE.


Most of the time I don't carry a gun since this only draws aggro if I get 'lucky'. I have a crate of C12 grenades for 'popping' lairs. I occasionally use traps if things start to get rough.


Combat-wise I'm rubbish.


However, I wouldn't class being able to easily solo10K+ missions as 'useless'!


PvP, well you are looking at limited cookie-cutter classes to be uber in that in any case .


You say the class now has no 'vision'. Is that necessarily a bad thing? To me that means I can take it any way I want without having to be hopelessly gimped by 'not playing it properly'.


Maybe CH is not the combat-master class it used to be. Maybe those 'rares' haven't appeared (probably just as well, given what I can do with the 'limited' selection I have already).


With 'disposable' pets trained from the wild I can rip apart 10K lairs with ease (15K and it starts getting tricky, I might have to do a bit more than say "Dennis Kill"). If one of my 'weapons' gets busted I just go and tame another one. I wear ubese because being a BE means I get attacked occasionally - when I hunt I could go naked whilst I eat popcorn and watch the fight.



Sorry, but when I can do stuff like that with just MCH and no combat skills at all, hopefully you can see why claims that CH is a 'broken class' areoccasionaly treated with derision.

Message Edited by GFoyle on 02-07-2004 09:46 PM



Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Pahbi
Sat Feb 07, 2004 4:23 pm
#37

"Maybe CH is not the combat-master class it used to be"


CH was never the combat-master class.


It has just taken the main stream this long to realize the true power classes.


CH has been over nerfed, way way over nerfed. It needs a bit of buffing. At the very least, rare tamable pets need to be something other than a status symbol.


- Pahbi

Aakhperkare
Sun Feb 08, 2004 1:15 am
#38

Well, after the Creature Handler revamp, the only real good thing that came of it was the tree restructure. Everything else has been a slap in the face so far.


Tameable's stats were brought way, way down, and there is still no consistancy to the creature rebalance. But it is clear that it was directed at CH's because the two main stats that were nerfed were armor and kinetic resists.


We were told that CL 50 and under non-tameables would be the exception, not the rule. And this is currently untrue. There are not very many new tameables out there.


We were told that MCH would slightly feel the changes, when this is totally untrue as well, having to relearn our pets capabilities and finding all new pets to boot.


We were given this sad excuse for rares that just have no justification being so rare. I have spent close to 2 months trying to find just one, and having destroyed 200+ lairs looking for this one tameable, I am still empty handed. That's nonsense as far as i'm concerned.


Personally, is should go like this. Wild--BE--Rares. But it's not the case right now. The most rare tameable, the Bull Rancor, has rather pathetic stats for it's CL (65). Our rares are pretty much nothing more than a meaningless status symbol. I don't tame pets for a status symbol, I tame them because I want them, not because I want others to see me with them. Quite a slap in the face for someone that could care less for a trophy.


And now that the Creature Handler nerfing has been completed, I just know that Creature Handler is going to be widely forgotten and left out of many situations (anyone remember the Necro nerf in EQ back in the day?)


Creature Handler's place in the game has just about been replaced. We have no vision, no concept and no direction from the devs for the future. Our abilities MUST be supplimented with a combat profession, otherwisewe arebasically useless. Our PvP abiltiy is almost non-existant. Even the devs don't really know what we are. A support class? A collector class? A combat class? A little of all three?


I know other professions need to be revamped badly, but I can't help but feel the slightest bit depressed knowing that Creature Handler isnow a broken profession that barely has a place anymore...


GreenStok
Mon Feb 09, 2004 6:06 am
#39

Tarnblade, it is trueCH's can tame pets, if you enjoy doing that, thats fine. If you don't want to tame pets, thats ok too. Its your character.


What I am saying, I think dev designed CH's as a fighting / tanking class. They designed each class to be dependant on other classes. For example, we need enormous quantities of meat. We are dependant on the fighting classes to bring us meat. Unfortunately, I have to pay 20cpu for most of the meat I buy because people do not like to gather meat. As a result, since we pay so much for the supplies we use, it makes our prices high.


Many of the Creature Handlers use pets with 30 kinetic, requireing many pet stims that have gotten expensive because the meat is in short supply. A better solution would be to make lots of money gathering meat, resulting in buying 2pet teamwith ar1 and 60 kinetic and using less stims and dealing more damage.





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