Bio Engineer Archive
Thread: Arthur's CU testing journal, day 1
ArthurDentOnBria wrote:If someone else from the BE team would like to play with crafting the new meds and report those results it would help me a lot. I've kind of got my hands full I think testing the other stuff.
Well, I'll help as I can. I'm at BE 2303, and will most likely be master by Sunday (April 17). I already did runs of basic med components, and I'll be sorting through the other med stuff as I can. I'll post numbers here when I get them.
Any docs wanna help in this?
I guess I'll have to get a vendor to distribute these things.
Joy. More grinding.
Wow, 2303, nice work! There are some people in "sandbox" who have vendors. you can probably just give them the stuff you want to distribute and have them list it for you. I'd talk to pappi about it.
PlainWhiteSocks wrote:
Well, I'll help as I can. I'm at BE 2303, and will most likely be master by Sunday (April 17). I already did runs of basic med components, and I'll be sorting through the other med stuff as I can. I'll post numbers here when I get them.
Any docs wanna help in this?
I guess I'll have to get a vendor to distribute these things.
Joy. More grinding.
Message Edited by ArthurDentOnBria on 04-15-2005 11:23 AM
PlainWhiteSocks wrote:
Well, I'll help as I can. I'm at BE 2303, and will most likely be master by Sunday (April 17). I already did runs of basic med components, and I'll be sorting through the other med stuff as I can. I'll post numbers here when I get them.
Any docs wanna help in this?
I guess I'll have to get a vendor to distribute these things.
Joy. More grinding.
I am a doc on live and have been working my way up to novice BE (just need hunting4). I intend to try to figure out the schematics potential ranges and make them available for others to test out the effects (I probably won't be going Doc or CM in TC).
I already posted this on the Doc forum, but it probably belongs here now:
I ran these tests at Medic 0004 and thought it was strange that if I use all 5 experimentation points on a single line, I had a 30+% chance of failure on a LS, but a 0% chance of failure on the advanced LS or Instant Stim A.
For the record, the base and range for the components seem to be:
LS: ch1-5 pow1-34
aLS: ch1-5? pow 1-75
BEC: ch1-5 pow1-34
aBEC: ch1-70 pow 1-75ish (might be 80, haven't done enough trial on this)
SDS: ch1-50 pow 1-200
StimA (without subs): ch5-10 pow 50-150
Day 7:
TC was down for a patch, so I didn't get much time on there. Frogs let you get skills now by the way, so no more grinding. What time I did spend there I spent in front of the frog gathering together the things I need and playing around with different BE builds. Like someone else mentioned, they *did* in fact put some combat level in the BE tree after all, but not much. If you are a master BE with only the pre-reqs you'll be combat level 17. Adding exploration 4 doesn't change your combat level.
I made schematics for all the different advanced tailor tissues and started those running in my factories. I'll be able to tell you how those work out soon. The igredients, the values you get, and the mods that show up though are all identical to what they were before. I also played around in TC-Bria, but I'll have a lot to share about that, so I'll put that in a separate thread.
Message Edited by ArthurDentOnBria on 04-16-2005 09:46 AM
Joker9125 wrote:
It seems power has taken a nerf. Ive been trying to break 400 damage while keeping fort below 500 (AR1 seems to add around 130 levels). Ive gotten close to 300 on my first gens after much trial and error using bull rancor/yard trash combos it would really be easier if they would fix all the broken DNA.
Ohh well time to hit talus and see if the balanced creatures have decent DNA.
DNA is NOT ready to test. They only have a few of the planets with balanced mobs so far. Dath is not one of the balanced planets yet.
Aleskander wrote:
Joker9125 wrote:
It seems power has taken a nerf. Ive been trying to break 400 damage while keeping fort below 500 (AR1 seems to add around 130 levels). Ive gotten close to 300 on my first gens after much trial and error using bull rancor/yard trash combos it would really be easier if they would fix all the broken DNA.
Ohh well time to hit talus and see if the balanced creatures have decent DNA.
DNA is NOT ready to test. They only have a few of the planets with balanced mobs so far. Dath is not one of the balanced planets yet.
Yea I know that, but that dosent mean its not fun to try to make a few good pets
Aleskander wrote:
Joker9125 wrote:It seems power has taken a nerf. Ive been trying to break 400 damage while keeping fort below 500 (AR1 seems to add around 130 levels). Ive gotten close to 300 on my first gens after much trial and error using bull rancor/yard trash combos it would really be easier if they would fix all the broken DNA.Ohh well time to hit talus and see if the balanced creatures have decent DNA.
DNA is NOT ready to test. They only have a few of the planets with balanced mobs so far. Dath is not one of the balanced planets yet.
I've had a good time playing with the broken DNA. It's a challenge to make a decent pets with everything broken as it is.
I really don't think pet making is ready for testing on TC even with non broken DNA. I used 5 samples of peko peko, which seemed to be balanced. No obvious flaws. I was able to put all ten experiment points into phys. It never did max out. The resulting pet had 2.5k Health. Wierdness.