Bio Engineer Archive

Thread: BE Clothes

JutMan
Fri Oct 22, 2004 8:49 am
#27






dragon321123 wrote:

as of right now, the mods still work at 0/100 so yes they still work same with armor






/slap SHHHHHH



Taywen O'Shay~ Master Bio-Engineer / Master Chef~
Molukai~ Bothan Jedi Knight ~

~TRGA~ Always have been.. and will be
isaac987
Fri Oct 22, 2004 8:56 am
#28

ty


~Issaacc Hunter~


~Leader Of The Force~


~Wielders Of The Lightside~


ggggggggggggg][cc(q)ccgggggggggggggg

BraindG
Tue Nov 23, 2004 6:33 am
#29

got me answer ty




00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



TuskKiller
Tue Nov 30, 2004 3:39 am
#30

how many clothing attachments can you put into BE stun/melee def. clothing without any being bugged? can you use all four sockets or just two sockets? Some people insist that if you use all four sockets the last 2 Clothing attachments will be bugged.


Also, Hats can be made with BE tissues for +25 injury and wound treatment. Good for jedi who use stim-bs
Damon123
Tue Nov 30, 2004 6:08 am
#31

First of all, yes the robes do suck. 250 to force is almost nothing, BUT the +10 to regen DOES work and makes a decent 13% of your regen rate at knight.


Lets look for the BE-Clothes. ANY skillenhancements from clothing is CAPPED at +25. You can probably enhance certain defenses with food...


So lets see for non-defenders what is in stock what you could need:


Dizzy, Stun, Melee, Ranged, Blind.


Thinking of the high accuracy of all melee but Jedi an additional +25 to each of these is only of minor usage, plus that you can wear gloves (except wookies), belt and hat with sockets. Thats up to 12 sockets WITHOUT not wearing the robes.


However, the resists from enhancer/defender make them more or less valuable, but the way to go, well, I think not.


You need:


Tathkilo, Synthsteak, protein wafers, Brandy, Mandalorian whine and Citrus Snowcake. And a holo of course. Then You are set. If you do not have forcerun you will need burstrun food as well.


D.
EuroTrash
Tue Nov 30, 2004 8:32 am
#32

I have shirt 4 Malee Def / 17 stun + 1 beserk = these are bonuses to my defenses and +1 to my attakc ability (beserk)?
Pants 13 warcry 13 intimidate = these are bonuses to my attack skills - intimidate and warcry?

I think above we're arguing like what's better Enchancer or Defender... Well depends. Same for Robe vs. Clothes. I'm a new working on Novice LS and robe doesn't do anything for me (I don't use ( can't) use force). I guess after I train couple novice boxes robe will be a must. Than again when I have ton of force the +250 from robe I won't care about again.

One more Q:
Does Jedi benefit for say One hand speed or accuracy CA - when using one hand LS?

Message Edited by EuroTrash on 11-30-2004 10:49 AM

James1701
Tue Nov 30, 2004 9:42 am
#33

Once my force pool reached around 2500 without robes I switched to an all BE outfit for several reasons.


1. The benefit from robes suck as they are and with channel force, I don't notice a big difference in regen rate anyways.


2.I take far less damage from melee attacks with BE cloths and whenever I do get stunned, it drops off rather quickly using BE clothes.


3.I hate looking like every other Padawan out there since our robes are all the same and not color changeable.


I would wear the robes if:


1. They were customizeable by the owner.


2. If the benefits actualy meant something. As it is, evenKnight robes have the same "mods" as the Padawan robes. They should at least have some better benefits than just having different colored sleaves and boots.



Sirion - Elder Jedi
Theonedi
Tue Nov 30, 2004 11:58 am
#34

My Jedi wears BE clothing for the Def/Stun. I also wear a Lightweight Mil Pack for the defense. Allows for lots of storage, immediate equip of my saber and force moves.



YaWanna
ZarienYage
Tue Nov 30, 2004 12:00 pm
#35

And why do the Dark jedi knight robes look badass but whena light jedi makes knight his robes look exactly like the boring old padawan robes? Thats some bullshi* right there...
OldenPitt
Tue Nov 30, 2004 12:55 pm
#36

Aren't the robes supposed to have hudden defences??






[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)
Shamgar : Mandolorian BH Olden : Elder Sith Chiro : My Kids Pet Wookie


Oldens Concubine 1562 , 1709 Naboo near Keren Carries Tons of Good LOOT

619
James1701
Wed Dec 01, 2004 1:01 am
#37

If they do BE clothing outweighs them alot. I have tested this alot when ginding and I notice a distinct increase in damage when wearing the Padawan robes.



Sirion - Elder Jedi
Arcon1
Mon May 30, 2005 1:32 pm
#38

Hey all, I am having trouble with the melee and ranged defense clothes. The best i can make is +7/+7. I tried using a research center with the food and drink and still that the highest i could get. I am master tailor/x4x4BE. Why cant i get the +18 that i have seen people get? Please help
ItemCreator
Mon May 30, 2005 2:03 pm
#39


This question would be better asked on the BE forums as not all tailors, myself included, make their own BE tissues. Some of us buy them from our local BE's


There are two Melee/Ranged tissue types, Toughened Fibers and Tensile Resistance. To get the higher bonus you need to make the Tensile Resistance ones which I think may be in the Master BE box. I also believe the current max found is +16 to both bonuses, +18 was only possible on the stun part of the pre-CU tissues.






~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Page 3 of 4