Bio Engineer Archive

Thread: What do you charge?

Tal-N
Fri Sep 19, 2003 1:15 pm
#27

There is three methods of pricing any items in the game:


#1. Prices based on the value of the resources and the time spent gathering addtional materials (like dna samples when you could be running missions.) Typically if can run a mission that rewards you 20k in the space of an hour then one hour of your time is worth 20k you could say.


#2. Prices based on demand. This is very much arbitrary judgement, if someone is dying from a fatal disease you could charge them anything you wanted really for the cure. It's not the fairest method for pricing (gimme 5k for this vitality kit or your pets stats will just keep getting worse) but it does provide profit.


#3. Prices based on the item's stats. This is fairly common too, if a stim heals 300 points of damage then they scale the price based on that. Again this is an arbitary judgement unless you say 300 healing is 300c but then again this can also make you profit. For a long time people used to have the clone's HAM stat equally the price of the clone. ie. 10,000 HAM so it costs 10,000 credits.


In the end there is no right way or wrong way since all of them lead to profit, the difference is which one you are personally happy to work with.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

EvesOwner
Fri Sep 19, 2003 4:30 pm
#28

I am pretty lazy and hate math (too much of it college) so I just always charge flat fees. Pretty much all non-ch pets go for 15k. Rancors and Gurrecks go for 25k. And all decoration-grade pets are sold for 10k. I am flexible with my prices when someone is nice but since I do not really care about pet sales I do not mind if I do not sell too often.




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Bio-Engineering is still THE most broken profession. Yes, that's right. Even with the first fixes for bio-engineering half of skills produce products that are worse then what can be found in the wild. For the record, DE is not as broke as BE (stuff works it is just that a lot doesn't make sense).
aeaas12
Sat Sep 20, 2003 12:42 am
#29

i usually dont bother selling blurrgs as they can't be tamed. I suppose if I was selling them as house decorations maybe 10k depending on how the customer took that price. Dewbacks around 7k, though I have heard of them going for 10k.
Shenron
Sat Sep 20, 2003 12:42 am
#30

as far as i know wild dewbacks have a Ham of 4500, so i wouldn't charge too much


and blurrgs are bugged, they can't be tamed, they can only be used as decoration atm, so i wouldn't charge too much either

muzscman42
Sat Sep 20, 2003 12:52 am
#31

i wasn't aware of the blurgg problem....and i was told natural Dewbacks have a lower ham than 4600....i might have to go tame one to find out.....

thanx for the feedback.
Rip_on_Intrepid
Sat Sep 20, 2003 12:55 am
#32

A good system that i have found is multiplying the health and teh max dmg then dividing it by 100. seems to be a far price. i always add a couple 1000 just to see if a can get more.



Rip


Master BE




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Rip;
Master Doctor;
Master Heavy Swordsman;
Talthazar
Sat Sep 20, 2003 12:55 am
#33

The dewbacks I've tamed have been 4000 and then mountain debacks have 5000.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Spazzers
Sat Sep 20, 2003 12:56 am
#34

Are other animals bugged too? I didn't know about the blurgg problem either. This just gets better and better all the time.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Jandel-Har
Sun Nov 30, 2003 12:25 am
#35

For training someone as a master smuggler? Anything? Nothing?



Just Dak - Flurry
SanTsu
Sun Nov 30, 2003 12:27 am
#36

I never charge anyone but most of them tip.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
SpaceNinja13
Sun Nov 30, 2003 4:00 am
#37

Yeah, I never charge either, just happy to get the apprentice exp but most do tip alittle.



Smuggler/Radiant
Jandel-Har
Sun Nov 30, 2003 10:15 am
#38

Just asking because I finally made master a few nights ago. The guy trained me in underworld 4 then asked how much I would pay for master,he thought 10k would be ok because thats how much he had to pay an npc trainer. I told him no and found another to train me , I tipped the guy who trained me in master 5k,so i guess the first one lost out.



Just Dak - Flurry
ErisMistwalker
Mon Nov 22, 2004 6:48 pm
#39


On ber 10 mineral mining instlations with 60k storage

Message Edited by ErisMistwalker on 11-22-2004 07:57 PM



Combat Level 77 Jedi... 1 shot killed by Combat Level 50 Baz nitch.. 3653 Damage WOOT!!!!!!!!! Another 200k down the drain....
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