Bio Engineer Archive
Thread: What do you charge?
There is three methods of pricing any items in the game:
#1. Prices based on the value of the resources and the time spent gathering addtional materials (like dna samples when you could be running missions.) Typically if can run a mission that rewards you 20k in the space of an hour then one hour of your time is worth 20k you could say.
#2. Prices based on demand. This is very much arbitrary judgement, if someone is dying from a fatal disease you could charge them anything you wanted really for the cure. It's not the fairest method for pricing (gimme 5k for this vitality kit or your pets stats will just keep getting worse) but it does provide profit.
#3. Prices based on the item's stats. This is fairly common too, if a stim heals 300 points of damage then they scale the price based on that. Again this is an arbitary judgement unless you say 300 healing is 300c but then again this can also make you profit. For a long time people used to have the clone's HAM stat equally the price of the clone. ie. 10,000 HAM so it costs 10,000 credits.
In the end there is no right way or wrong way since all of them lead to profit, the difference is which one you are personally happy to work with.
I am pretty lazy and hate math (too much of it college) so I just always charge flat fees. Pretty much all non-ch pets go for 15k. Rancors and Gurrecks go for 25k. And all decoration-grade pets are sold for 10k. I am flexible with my prices when someone is nice but since I do not really care about pet sales I do not mind if I do not sell too often.
as far as i know wild dewbacks have a Ham of 4500, so i wouldn't charge too much
and blurrgs are bugged, they can't be tamed, they can only be used as decoration atm, so i wouldn't charge too much either
thanx for the feedback.
A good system that i have found is multiplying the health and teh max dmg then dividing it by 100. seems to be a far price. i always add a couple 1000 just to see if a can get more.
Rip
Master BE
Message Edited by ErisMistwalker on 11-22-2004 07:57 PM