Bio Engineer Archive
Thread: Best NonCh pet yet? ( pic )
Yep. That IS nuts. I applaud the accomplishment though. But non-CHs should never be allowed to control something like that. It's just wrong. They really need to make CL dependent on a creature's final stats, not a product of finessing generations of clones.
I forsee a (well deserved) adjustment to our newly found abilities. It will probably be along the lines of setting caps on CLs. Like, a CL10 critter will only be allowed a max of 4k HAM and no armor and only one special.
raz1337 wrote:
that's nuts
while all this is amazing...i smell a nerf coming....
Thebillion credit question is really, what will happen to all the pets with these stats when they do nerf. will the stats hold, or will they be reduced to what they were?
Windsplitter wrote:
while all this is amazing...i smell a nerf coming....
Thebillion credit question is really, what will happen to all the pets with these stats when they do nerf. will the stats hold, or will they be reduced to what they were?
Hopefully not a nerf, maybe just having a more accurate reflection of the CL based on the stats.
actually, i think that BE pets should be better than the ones in the wild but while having said this, i feel that both wild and bio engineered creaturesshould have their own set of advantages.
I am really glad that the game is progressing in such a way that BE's and CH's share a symbiotic relationshipbut at the same time feel thatfor a non CH to be able to wield creatures that are more powerful than some of the creatures that a master ch can use in the wild is a little disturbing.
Tal-N wrote:
Those ones with around 40% to everything are the bugged clones which only a non-master can make when they screw up the assembly. I sincerely hope that these things are retroactively nerf'd just like the baby dna clones that first appeared.
thats not true i been a master for months, yes it is a bugged one but stay tuned I am going to explain how armor works as a result.