Bio Engineer Archive
Thread: Best NonCh pet yet? ( pic )
surreal2000 wrote:
OMG! How the hell did you get the CL so low? Tell me you have the recipe for this masterpiece!
i *think* the trick for low cl pet is in the skin and the resists, low level skin, and no special resists (like you know how creatures have a bunch at a certain level, say 25%, then some up at 40%? just use pets that dont have any special resists and i think the cl will stay low) the specials were a bit hard to do, i combined arachne drone and hatchling DNA to get those specials, but i had to cross breed with piket DNA a few times to get the special resists out. hope this helps ![]()
Inbreeding a high level clone tends to work out well. I've managed to consistantly get 4K+ HAM on non-ch creatures using a combination of inbreeding and low level skins.
Durni:
CL 6
8163 Health
7732 Action
5776 Mind
39% all Resists.
2.32 attack speed.
0.2 to hit.
210-220 damage.
Strong poison, Dizzy strike specials.
-----
Durni:
CL 5
7876 Health
7409 Action
6135 Mind
40% all resists
2.25 attack speed
0.2 to hit
200-210 damage
Dizzy strike/strong poison specials.
I think I have you all beat ![]()
Skin: Vir Vur
Creature Level: 4
H: 9222
A: 6655
M: 7589
Armor: none
All Resistances: 48
Attack speed: 2.34
To Hit: 0.24
Damage: 250-260
Sp. Attack 1: Dizzy Strike
Sp. Attack 2: Strong Poison
Rangend: No
This is an inbred. Started out with 5 VHQ samples from nucuous Kahmurith's and made a level 22 (?) Vir Vur and took 3 samples from it and then used 2 VHQ samples + AA, High, VHQ from the first Vir Vur. Dont remember exactly where each was placed, although I do know that the Kahmurith's went in Physique and Psychological.
Master BE on Kauri
http://www.imagedump.com/index.cgi?pick=get&tp=23982
Heres the pic of my virvur
I have had third person contact with Kel, and the Kahmurith bug will be corrected. The bug arises, as far as I can tell, from the fact that when examined these pets don't say their resists. I have no idea what will happen to the current "uber pets," but they are quite unbalancing and need to be nerfed. I have been making them since before the patch went live and everyone on TC has agreed that these pets must be bugged. There is no way that the CL should be as it is. I posted how I did it numerous times here to get his attention, but when that seeming failed I contacted Vandessa, the correspondent of Test Center.
I know that this may upset a lot of BE's, but it is for the best. Pets of that caliber go against all the rules. Who cares about being a CH when you can have a pet that a CH can't naturally get until he progresses up at least 2 lowertiers of his skill sheet? I love bio-engineering, but even I can see the issue with these pets. If you disagree there really isn't much else I can say, but think of how hard this would make things if everyone was running around with these pets and you didn't have one. It would be horrible. I stated prior that we need a nerf, it is not a nerf when something that is broken is fixed even if the thing that is broken is desireable.
Thank you,
Vshbaa
Vshbaa wrote:I have had third person contact with Kel, and the Kahmurith bug will be corrected. The bug arises, as far as I can tell, from the fact that when examined these pets don't say their resists. I have no idea what will happen to the current "uber pets," but they are quite unbalancing and need to be nerfed. I have been making them since before the patch went live and everyone on TC has agreed that these pets must be bugged. There is no way that the CL should be as it is. I posted how I did it numerous times here to get his attention, but when that seeming failed I contacted Vandessa, the correspondent of Test Center.
I know that this may upset a lot of BE's, but it is for the best. Pets of that caliber go against all the rules. Who cares about being a CH when you can have a pet that a CH can't naturally get until he progresses up at least 2 lower tiers of his skill sheet? I love bio-engineering, but even I can see the issue with these pets. If you disagree there really isn't much else I can say, but think of how hard this would make things if everyone was running around with these pets and you didn't have one. It would be horrible. I stated prior that we need a nerf, it is not a nerf when something that is broken is fixed even if the thing that is broken is desireable.
Thank you,
Vshbaa
i agree 100%... them pets just aint right (though i hope the pets ive made for myself will stay the way they are... i would love to have a secret uber bunny that nobody else has
I just got armor to stick on a CL 10 critter... Here are stats
Kaadu
Health 9455
Action 4016
Mind 3999
AR Light
All resists are 5
Sp1 - Dizzy Strike
Sp2 - Strong Disease
The Damage stats were crap though, but that's what combat skills are for.
If you can make that CL 4 Vir-Vir...then there's hope ya'll can make some CL23 or CL34 pets w/ Frenzied Graul stats....
That Vir Vur is just sick for CL4.
Carrion spat CL 8
h 9940
a 6045
m 6547
No armor,
45% resists on everything
damage 380-390
attack speed 1.97
to hit .21
sp1 dizzy strike
sp2 stunning strike