Bio Engineer Archive
Thread: Bio-Engineer is the best class Ive played... and I dropping it like a brick
A lot of the devs feel that working out formula and cracking codes is what the game is all about (you can even find a reference to that in the TC forums).
And really, if we had a bug free, stable system it would probably be a lot easier to make pets as you should then start to see patterns, repeatable patterns. With all the bugs and wonky calculations in BE at the moment (CL is just the main attraction at the moment, I'm pretty sure there are others) it's not the easiest system to work with if you want to be exact...
Anarrion wrote:
Clearly, the way it should be is that any pet a BE can make should be valid. The devs need to come up with a good way to calculate CL and show CL on the DNA template as we are experimenting.
Actually, what we be so bad about just getting rid of the Hardiness, Fortitude, etc, and just show on the DNA template, as you are experimenting, CL, HAM, Damage, To Hit, Attack Speed, Special Protections (labelled as such), Effectiveness (one number), Armor, Vulnerabilites, Specials, Ranged, etc.? We would have control ofmany of these attributes directly and see how an experiment point into each attribute affects that attribute as well as CL. Put points into Effectiveness until, hopefully, you get Armor (at Effectiveness = 50%).