Bio Engineer Archive

Thread: Bio-Engineer is the best class Ive played... and I dropping it like a brick

Orew
Thu Jan 08, 2004 3:03 pm
#14








Aenaey wrote:


.............
Perhaps if you are going to float your egocentric opinion of what I said, you should first take a bit of time to do some research on the person you are trying to insult. I do not know of any bugged DNA except for Nocous Kam, which I avoided like the plague. I never made any uber powerful level 10 pets either.


I used the profession as it was designed. I made each of my own creatures via my own template and my own ideas. The only time I took advice from the boards what on what NOT to use that was bugged...


Today I cant call 3/4 of my pets. That is NOT my fault. I didnt do something wrong. I used the system as it was designed, steering clear of known issues. Instead of SOE coming up with a fix that works, they instead do what they always do... shoot from the hip with a half-assed attempt at a fix.


When they do that they damage legitimate players... and a lot of them. Sure they capture the bad ones as well but isnt the saying "Id rather let 50 guilty people go then imprision 1 innocent one..." I cant remember if that was Washington or Lincoln that said that.


They just recently banned 50 people for exploiting a bug where you could slice weapons or armor over and over again... Yet, was there a patch that went out and found all the weapons that where too good and made them unusable? Is there a patch where armor that is just a bit too high of quality be un-equippable? No they didnt. They decided not to because they dont want to.


They do not respect us as a player base. They have pushed out "fixes" time and time again that do more harm then good. They half-assed exploits and damage people in the process.


Personally Im glad that people making the crazy under level 10 pets are done. I dont think that was ever right. But I am not spending hours on end making reperations to my customers because of a dumb ass developer choice. So either my customers are out thousands of credits they worked for, or Im out hours and hours on end of work for nothing because of SOE... either way someone lost a ton of game time on the whim of a developer... now explain to me how that is respect.


This time, know who you are responding to before you spout off like a fool and look like a chump.





I couldn't have said it better myself.



Mr. Smedley's immortal words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

Mr. Smedley's user statistics when the above statement was made:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
Yazule
Fri Jan 09, 2004 1:06 am
#15






BakeTheTank wrote:
Yeah, I dropped this to go pikeman, next is carbineer...hell, at least they don't get bent over one knee and screwed like we did





you guys were gimpy before you got love, gurrek's were disposable pets for me because my maulers were better.... no non-ch wanted a BE pet they wanted a rock b eetle or if they were an idiot a cowardly gurrek.


they gave you a boost, there was a bug in the boost (as ususal) and they fixed it.



geesh you guys go from rags to riches and suddenly your expectations are higher than anyone else in the game.


I have 3 callable 23 pets with light armor.... that is GOOD, very very good, and took a bio a long time to make. You guys still have the stuff, you just cant make overpowering pets now.




````````````````````````````````````````
Yazule - Rebuilding after finally getting what I wanted
Vife
Fri Jan 09, 2004 1:50 am
#16






Scorus wrote:
So you are moving to that profession that the developers actually respect and don't give bugs and hotfixes to? Which profession was that again?





Pikeman hasn't received a bug or hot fix really yet.....so if you can deal with the fact they were prety much broken to begin with and have more or less been ignored since then.



Eede MBE/Mpike

cactircuddly
Fri Jan 09, 2004 5:43 am
#17

I dropped BE today too. I liked it, but I noticed I spent alot of time trying to fill people's orders instead of hanging out with my buds. The nerf (or fix... however you want to look at it) was the last straw. I pretty much used merek death heads, and made great (in my opinion) CL 23 pets. True, they had better stats than a wild CL 23 pet, but I thought that was one of the BE'S jobs... to make a better pet than you'd find in the wild. I didn't really have any intrest in making the clothing componets, cause I haven't noticed any big difference with those either. So, I'm going back into a combat class again... BH. I'll be able to master 2 skills in that, or master BH and have 2 skills mastered for CH.
Evateus_Togen
Fri Jan 09, 2004 10:24 am
#18

Well folks, as far as we can tell, there aren't any 'laws' per se regarding bio-engineer. Considering that very few people can estimate HAM, DMG, Specials, CL, etc of a finished pet and the recent 'fixes' applied to the profession, why wouldn't some of us think it was possible to make a CL 10 uber pet?If I made a CL 10 uber pet would I sell it? You bet your ass I would! I'd take it as the devs making amends for giving BE a class one screwing and actually allowing us to create a worthwhile product that was in demand. Like every other BE out there, I've had a lot of fun with the profession, but recently I've become decently discouraged. I guess what we have to realize though is that the DEVs are (hopefully) doing the best they can to make the game fun and challenging utilizing the resources available to them. I think dumping on BE's who took advantage of the uber creatures is BULLS**T, and unsatisfied customers shouldn't be ragging on the BE's. How in the name of heaven would they know that the devs would totally zap all the illegal creatures, especially when there was no original warning that the creatures were in fact 'illegal'. Anyhow, just like any other nerf that has come along, we should all just dust ourselves off and focus on the good parts of the game, becauseZeus knows all the bitching in the world won't get us anywhere.We're all paying money to play it, so maybe we should focus on the 'fun' and provide positive feedback/criticism. You get more with sugar than you ever will with vinager. Anyways, 'I am the walrus, Walter.'



==========================================================

Evateus Togen
I am the Walrus


Novice: Scout, Medic, Marksman, Creature Handler, Bio-Engineer, Carbineer.
Imperial Sgt.
Clanless
radtranceman
Fri Jan 09, 2004 10:42 am
#19

Sorry to troll. The devs really screwed you guys and all the players who thought they were buying legit pets. I do NOT hold the BE who made my pets responsible for them being invalid. The devs never made any move to inform what was allowed or not allowed except some vague references to certain creatures dna. Then they provided no way in which pet owners could get their pets down to a level that was exceptable. Poor communication on the part of SOE. Poor implementation of a "hotfix". Poor community relations. a big fat "F" to the development and community relations teams on this one. I spent a considerable sum on what i thought were legit pets after visiting these forums and talking with the BE. We shouldn't have to wait on another fix, the first one should have worked, we should have been informed in advance, and provided a way to retain our investment. To any BE's on wanderhome thinking about quiting I hope you will change your minds. You provide a valuable service and you are a credit to the galaxy and game for sticking it out in a bugged profession from the get go.



Zzz (pronounced zed)/Wanderhome
Dictator of Monk
gen_x_jedi
Fri Jan 09, 2004 10:54 am
#20

As both the BE system for creating pets and the whole CL calculation are undocumented, I'd have to say holding Bio-Engineers responsible for non-exploited pets is foolishness. I know it is easier to hold the Bio-Engineer who made it responsible instead of holding SOE, the real culprit, responsible, but please understand where the blame lies:


Poorly documented systems, lack of quality QA, less-than-professional Customer Service and all around poor development by SOE. Go call a CSR for your invalid pet, they actually get paid WHEREAS I'M JUST TRYING TO HAVE FUN PLAYING A GAME!




Lt. Colonel Akmet Wolfram, BVC Army
Commander, Corellian Sector Battalion
Hoping to find the silent profession before being screwed by SOE
meroc
Fri Jan 09, 2004 3:50 pm
#21

No sorry.


The only thing that we SHOULD get is a stable system wherewe don't have to self police based on hearsay, player opinion of "whats right", common senseand conjecture. I refuse to let things like "common sense" set the boundries. Common sense, at one time or another, has said you can't fly, the world is flat and man will never walk on the moon...


I want to make the best pets possible and to do that you have to push the envelope. To push the envelope, you actually needboundries. For legal boundries, you need someone to set rules. The ONLY people that can set meaningfulrules in the games systems are the developers.


Common sense has it's place, but that place isn't in exploringor pushing boundries...





GryphonsRose wrote:

The same common sense could be used to determine if a pet is somewhat valid no matter what CL they are. If your clone has the stats of a wild creature vastly higher CL, then it just makes sense that something isnt right here.


The only thing that we SHOULD get from the developers is rough guidelines as to what is acceptable .. i.e. for clones cl 11-20 resistances shouldnt get above 25%, no armor and total ham 3k-15k.. something along those lines. Room for us to play around with, but guidelines to know how far to push.









Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Bulldog44
Sat Jan 10, 2004 1:12 am
#22

This matter just ticks me off the devs new there were bugs in the system before they brought it to live!! Ide seen picks of uber low lvl pets from tc and they did nothing about it just pushed it to live way to soon just like they always do. And now they have p*ssed of a bunch of people and made it so the bes cant even realy sell any pets for fear of them being invalid. /end rant



Jori Car'das (Red Star Elite)
Master Bounty Hunter, Master Carbineer
Anarrion
Sat Jan 10, 2004 1:25 am
#23




Yazule wrote:


you guys were gimpy before you got love, gurrek's were disposable pets for me because my maulers were better.






Prior to the CH/BE patch, the best pets in the game, if you wanted to use a single pet,were Rancors made by MBEs. Contrary to popular opinion, BEs were quite useful to CHs back then.





Yazule wrote:


You guys still have the stuff, you just cant make overpowering pets now.






After the patch, BEs still make the best pets if you use just one pet. This didn't changed a bit after the hotfix.

Anarrion
Sat Jan 10, 2004 1:36 am
#24

I should add that, prior to the patch, we could not make the best pets for those who wanted to use 2 at a time. Since the patch, we can. The hotfix didn't change that. If you want to use 2 pets at a time, you can't find anything in the wild as good as what you can get from an MBE. BE is much better now, even after the hotfix, than it was prior to the big CH/BE patch. All of those who are leaving BE because of the hotfix: I'm glad to see you go. Don't let the door hit your ass on the way out.
Indene
Sat Jan 10, 2004 1:37 am
#25



GryphonsRose wrote:

The same common sense could be used to determine if a pet is somewhat valid no matter what CL they are. If your clone has the stats of a wild creature vastly higher CL, then it just makes sense that something isnt right here.

The only thing that we SHOULD get from the developers is rough guidelines as to what is acceptable .. i.e. for clones cl 11-20 resistances shouldnt get above 25%, no armor and total ham 3k-15k.. something along those lines. Room for us to play around with, but guidelines to know how far to push.







I have a better idea. How bout the developers make it so you CAN'T make a pet outside the acceptable range. Then they won't have to create any documentation telling you what is and is not acceptable.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Anarrion
Sat Jan 10, 2004 6:57 am
#26

Clearly, the way it should be is that any pet a BE can make should be valid. The devs need to come up with a good way to calculate CL and show CL on the DNA template as we are experimenting.


Actually, what we be so bad about just getting rid of the Hardiness, Fortitude, etc, and just show on the DNA template, as you are experimenting, CL, HAM, Damage, To Hit, Attack Speed, Special Protections (labelled as such), Effectiveness (one number), Armor, Vulnerabilites, Specials, Ranged, etc.? We would have control ofmany of these attributes directly and see how an experiment point into each attribute affects that attribute as well as CL. Put points into Effectiveness until, hopefully, you get Armor (at Effectiveness = 50%).

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