Bio Engineer Archive

Thread: Skill points?

dking21
Sat Feb 05, 2005 9:38 am
#27

I understand that Jedi can also have regular professions/abilities (TKA, etc.). How many skill points do Jedi have at their disposal, after those skill points are taken way for Jedi skills?



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BOTA146
Sat Feb 05, 2005 9:42 am
#28

It depends on what YOU want for your template. You can have anywhere from 226 - 0 points available.



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Cpl_Fisher
Sun Jul 03, 2005 1:07 pm
#29

you started at 160/250 skill poins becuse newplayers now start out with the basic box of all novice proffessions.


drop novice artisan, and navice netertainer, that will free up 30 skill points. novice boxes in the low level skill onions cost the most (15 sp a piece) so most final combat templates only have 2. i.e a BH/ pistoleer template only uses scout and marksamn, a cm rifleman template only uses medic and marksman ect.


Commando is special, becuase while it is a ranged proffession, it requires brawler 4/0/0/0. its a really innificient sp use, and there are no benifits to a master commando for having that tree, unless he also picks up smuggler. Master Smuggler Master commando is by far, hands down, the best crowd control template in the game. You have very little firepower to actually kill someone, but you can keep entire enemy groups at bay, and drasticaly reduce there combat effectiveness.






Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
IvesDewitte
Sun Jul 03, 2005 1:14 pm
#30

THANKS FOR THE HELP, THANKS



FLexe Master Spy
Flexxxer Medic
FLeex trader munitions
FLeexe jedi



SWG news is great, but Dr. Phil interviewing devs? Priceless.
Listen to "Star Wars Galaxies with Yivvits and MrBubble"
http://www.swgpodcast.com
Cpl_Fisher
Sun Jul 03, 2005 10:46 pm
#31

I have been getting good at 2 things lately, helping people, and whacking jedi



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
IvesDewitte
Mon Jul 04, 2005 12:19 am
#32

Hello,


This may sound like a stupid question,


I am Lv 26Now Master Marksman, Novice Carbineer 2 2 1 1, Medic 0 4 0 0 and brawler 3 0 1 0.


I have only 33 skill points left.


I started the game at about160 skill points, why does it says 160/250 skill points?

Can you earn or by more Skill points maybe?

And if i drop Master Marksman will i be able to go further in Master Carbineer?


Thanks for the help,




FLexe Master Spy
Flexxxer Medic
FLeex trader munitions
FLeexe jedi



SWG news is great, but Dr. Phil interviewing devs? Priceless.
Listen to "Star Wars Galaxies with Yivvits and MrBubble"
http://www.swgpodcast.com
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