Bio Engineer Archive
Thread: Top 5 Issues
4) Cloning,Gameplay,why isn't CL it listed on the Generic DNA Template? It is difficult to
gauge whether a dna template is going to yield the desired CL on the final clone.
2) Tissues, Gameplay, The tailor tissues we have are currently underutilized
with only a few of them being really popular (melee/Stun defense,
Injury& Wound treatment are most popular, the others are much less so)
1) DNA Sampling, Gameplay, Diversity, there is a lack of sample-able
creatures at the top end, there are only 3 creatures in game between cl
70-75 and 2 are rare spawns. Mutant Rancor is pretty much the *only* option
for high level DNA. Between the levels of 60-70 there are 5 creatures and 1
is a lair boss. So there are only realistically 5 creatures to sample
between the levels of 60 and 75
(This goes along with the "Why cant we sample over CL75?" issue as well)
5) General, Gameplay, DNA samples do not show the creature donor on the
inventory listings, this is just as important, if not more than the quality
of the DNA
Basically I think the best thing we could ask for right now is to expand our content and give us more tissues and samplable animals that we'd use. The broken and buggy systems are of course a priority but I dont think its going to be realistic to ask the dev teams to revamp the BE code - which by all intimations through NancyJ's dev commsis kinda viewed upon as a nasty icky murky quagmire of awkward and esoteric code by most of the coders - until after they get done with JTL and maybe the CR. Giving us new tissues or animals would just require adding more database items within the existing,properly functioning code frameworks.
Message Edited by droid327 on 08-15-2004 05:13 PM
I need you to go through the issues list and pick your top 5 in order of priority and post them here.
Please just cut and paste them from the issues list, it will make things so much easier and the list so much more accurate.
Thanks.
If you can get within 15m of it and not get aggroed, you should have a non-zero chance of getting a sample.
And more colours!
Have submitted proposal on this issue
2. DNA Sampling,Development Request.,"Storage - Storage is still an issue. Have submitted proposal on this issue."
3. General, Gameplay, DNA samples do not show the creature donor on the inventory listings, this is just as important, if not more than the quality of the DNA
4. Cloning, Bug, Pet validity checks are not working as intended, it is still possible to create overpowered pets that are valid and underpowered pets that are invalid.
5. Cloning, Gameplay, certain skins have minimum levels, it would be useful for this to be reflected in the crafting UI **(agression should be noted too. agression should also be noted on pet deeds, or maybe even remove agression from all BE creations)
1. Lack of variety in the cl 60-75 range
2. Storage
3. Donors on DNA in inventory listing
4. Pet validity checks
5. more skins
This list is very different to the last one I think, thats interesting
Have submitted proposal on this issue."
2) Tissues, Gameplay, The resource requirements for the non-nutrient chef
tissues need re-evaluating, nutrients are the most desirable chef tissues
and are the easiest to make, the other tissues are not worth the effort to
make due to the difficulty in obtaining large quantities of specific
creature resources.
3) Cloning, Bug, Pet validity checks are not working as intended, it is still
possible to create overpowered pets that are valid and underpowered pets
that are invalid.
4) Tissues,Gameplay,Resource availability - yield on eggs, fish and mollusks
is still too low to be useful.
(I predict that after the combat balance, animal resources might also be an issue.)
5) Cloning,Gameplay,why isn't CL it listed on the Generic DNA Template? It is difficult to
gauge whether a dna template is going to yield the desired CL on the final clone.
My pet issue is the 50/30/20 stats weighting on tissues, but that isn't worthy of a Top 5 as it is a simple bug fix. I'm not sure how many more times I can tell new BE's this.
2.Cloning,Bug,"We were told full-grown size will vary greatly depending on the final stats, this does not appear to be working correctly."
3.DNA Sampling,Gameplay,Why does our DNA sampling now seem to cap at CL 75 when we used to be able to sample from anything in the game?
4.DNA Sampling, Gameplay, Diversity, there is a lack of sample-able
creatures at the top end, there are only 3 creatures in game between cl
70-75 and 2 are rare spawns. Mutant Rancor is pretty much the *only* option
for high level DNA. Between the levels of 60-70 there are 5 creatures and 1
is a lair boss. So there are only realistically 5 creatures to sample
between the levels of 60 and 75 (yes it could be considered the same as #3 but they are both important
5.Cloning,Gameplay,"Documentation - the advanced BE guide was written by the
community, we would like some official documentation please"