Bio Engineer Archive

Thread: Top 5 Issues

ArthurDentOnBria
Tue Apr 06, 2004 9:55 am
#14



Nancy,


I still have no clue why we're throwing out a thread with 85 responses, with feedback from dozens of BE's for a list constructed by one person.


You say that list is out of date, yet of the issues you list only one of them (mounts) I believe is new. In fact that one may not even be new either, not sure, but the other 4 certainly are not. What is your justification for this? For example why is dna sampling rate problem suddenly more important than it was 2 months ago? Or the critical fails? Or the availability of fish and egg?

Message Edited by ArthurDentOnBria on 04-06-2004 09:57 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Tue Apr 06, 2004 10:52 am
#15

That's just it though what changes? What is it that has changed so much since we did this last time? In fact, 3 of your own 5 issues that you list now in this threadyou listed in that other thread. So again I ask, what changed?



NancyJ wrote:
I'm not 'throwing out' a list with 85 responses to create a new one with only my own personal issues - I am reprioritising MY list of issues in light of recent changes that affect the profession.
It is my personal belief that the top 5 issues list should concentrate on 'issues' rather than a wish list. I'd rather see the profession fixed instead of added to so that we'll shut up and be greatful for what we've got.








ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NancyJ
Tue Apr 06, 2004 11:20 am
#16

Changes since the last list was posted:-

Pet validation checks have got MUCH worse - to the point of being game breaking for pet crafters
Egg and fish yeilds were increased
Critical failure rates were affected by skill levels
Mounts stopped responding to commands
Jedi no longer lose their unique items on critical failure

My question to you is why are you being so agressive? Why does this thread offend you so much? No-one else seems to have a problem with it.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Kevie
Tue Apr 06, 2004 9:45 pm
#17

are you just mad because you want to be able to harvest meat from creatures and we're saying no?



the only way i see it would be feasible is if scouts/rangers got the chance to harvest all resource types and we could only harvest one from sampled creatures



harvesting from sampled creatures is NOT the answer....... it just screams exploit, sample a few creatures with little or no effort and if you're lucky, no combat whatsoever and then harvest it?


the fact that someone with no combat skills whatsoever could kill and harvest from a mutant rancor (though very difficult) is sickening






Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

ArthurDentOnBria
Wed Apr 07, 2004 11:41 am
#18





Well, I apologize if I seemed "agressive". I guess part of why I resent this thread was that it seemed to be a direct reaction to my attempt to compile and make some sense from over 100 responses from BE's so we'd have something intelligeable to say on Fri as a community and this thread seemed to be a slap in the face and unneccesary.


Aside from any emotional or personal reactions, I don't think that this thread is needed because I don't think the reasons stated for it (that the others are out-of-date and that they are "wish list material") are strong enough reasons to discard the other data. There really hasn't been significant changes to BE since then, and I just feel that the top 5 list should be, well, the top 5 list. People should put whatever they feel would make the profession funnest for them to play on that list and let it be at that. That's not to say that our correspondentcouldn't edit it based on his/her knowledge of what the devs will and won't do for us, but at least we should get an accurate picture of what the community as a whole wants.


This is all a mess anyway, come Friday I'm just afraid we'll have nothing to tell the devs and nobody to do the telling. But I guess all I can do is sit on the sidelines and see how this plays out.

Message Edited by ArthurDentOnBria on 04-07-2004 12:01 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NancyJ
Thu Apr 08, 2004 2:09 am
#19

If you're refering to the list you posted in response to n'Jessi's post then I think you'll find I posted this several hours earlier - if you psoted before that I must have missed it - the only thing this was in reaction to was the fact that we had top 5 issues due and no correspondant to field our views.
As it is, talthazaar is back and he can choose to do what he likes with the lists we've compiled.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Kevie
Thu Apr 08, 2004 2:32 am
#20

arthur this seems to have all been a misunderstanding....... nancy posted her top 5 suggestion about an hour and a half before meroc's


the tailor correspondent then stickied the one that had more replies, which was meroc's



i did not respond to that one because there were too many broad requests, without taking into consideration what the devs will think of us (a bunch of immature kids asking for everything)


there were some very good requests and points, however many just random ideas and many things the devs will NEVER go for, and besides, we need FIVE


you seem like a very intelligent person (among the very few on this board) and i'm stepping in and holding out an olive branch for nancy and myself, let's just call truce and wait until friday and hopefully talth will come back with a good top 5 for us




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Xaiphong
Sun Aug 15, 2004 1:08 pm
#21


Copied, and pasted.



  • Cloning,Gameplay,"Diversity - While the revamp to cloning has greatly improved this, there is still the desire for more skins. In particular there are still no snake or flier skins and only one primate skins."

  • General, Gameplay, DNA samples do not show the creature donor on the inventory listings, this is just as important, if not more than the quality of the DNA

  • DNA Sampling, Gameplay, Diversity, there is a lack of sample-able creatures at the top end, there are only 3 creatures in game between cl 70-75 and 2 are rare spawns. Mutant Rancor is pretty much the *only* option for high level DNA. Between the levels of 60-70 there are 5 creatures and 1 is a lair boss. So there are only realistically 5 creatures to sample between the levels of 60 and 75

  • Cloning,Gameplay,"Currently, once a clone is tamed, it no longer retains the creator's mark. A BE'd pet should display who made it as well as the owner. "

  • Cloning,Gameplay,why isn't CL it listed on the Generic DNA Template? It is difficult to gauge whether a dna template is going to yield the desired CL on the final clone.



-------------------------------
Tenzan
Master Creature Handler
Master Bio-Engineer (wp 1966 -393 on Dantooine)
Radiant
Suenr
Sun Aug 15, 2004 1:42 pm
#22

1. DNA Sampling,Development Request.,"Storage - Storage is still an issue. Have submitted proposal on this issue."

2. DNA Sampling, Gameplay, Diversity, there is a lack of sample-able creatures at the top end, there are only 3 creatures in game between cl 70-75 and 2 are rare spawns. Mutant Rancor is pretty much the *only* option for high level DNA. Between the levels of 60-70 there are 5 creatures and 1 is a lair boss. So there are only realistically 5 creatures to sample between the levels of 60 and 75

3. General, Gameplay, DNA samples do not show the creature donor on the inventory listings, this is just as important, if not more than the quality of the DNA

4. Cloning, Bug, Pet validity checks are not working as intended, it is still possible to create overpowered pets that are valid and underpowered pets that are invalid.

5. Cloning, Gameplay, certain skins have minimum levels, it would be useful for this to be reflected in the crafting UI **(agression should be noted too. agression should also be noted on pet deeds, or maybe even remove agression from all BE creations)


I am also all for more. More skins, more colors, more options (size), more tissues, more BE items (like more than zero)..... And I would love to see our names reflected on our creations, it would be great for business. Oh ya, and the vendor thing /sigh.

Message Edited by Suenr on 08-15-2004 03:50 PM

Kevm
Sun Aug 15, 2004 1:43 pm
#23




  1. DNA Sampling,Development Request.,"Storage - Storage is still an issue.
    Have submitted proposal on this issue. "

  2. DNA Sampling, Gameplay, Diversity, there is a lack of sample-able
    creatures at the top end, there are only 3 creatures in game between cl
    70-75 and 2 are rare spawns. Mutant Rancor is pretty much the *only* option
    for high level DNA. Between the levels of 60-70 there are 5 creatures and 1
    is a lair boss. So there are only realistically 5 creatures to sample
    between the levels of 60 and 75

  3. Cloning, Bug, Pet validity checks are not working as intended, it is still
    possible to create overpowered pets that are valid and underpowered pets
    that are invalid.

  4. Tissues, Gameplay, The tailor tissues we have are currently underutilized
    with only a few of them being really popular (melee/Stun defense,
    Injury& Wound treatment are most popular, the others are much less so)

  5. General, Gameplay, DNA samples do not show the creature donor on the inventory listings, this is just as important, if not more than the quality of the DNA





Message Edited by Kevm on 08-15-2004 03:44 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
PurpleWarrior
Sun Aug 15, 2004 2:35 pm
#24


  1. Tailor Tissues: More variety please!

  2. CL10 pets - some kind of 'fix' that stops us arguing about what is or is not 'overpowered'

  3. Invalid pets - better code so these are never created.

  4. Chef Tissues: Fix the requirements on the 'unused' tissues so we can actually make more of them

  5. Vendor Issue: Make some way for BEs to get a vendor without Artisan Business?



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
NancyJ
Sun Aug 15, 2004 3:09 pm
#25

Message Edited by NancyJ on 08-15-2004 11:28 PM




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Kevm
Sun Aug 15, 2004 3:26 pm
#26






NancyJ wrote:
Actually you're the one in violation of the forum rules, the moderators have been notified





*ducks*



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
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