Bio Engineer Archive

Thread: DNA Sampling Proposal

Suenr
Sun Aug 08, 2004 8:14 pm
#27



Seiryuu wrote:
I am with Suener and Arthur on this.

For database reasons the stackable blood sample being tied to only a creature name means it will address the problems the devs have with data storage. For our own uses it is a lot more convenient. For balance purposes it is the same system we have now, just with an intermediate step, no tweaking necessary.

The one difference I have with them is that I think the sample should come with a quality rating. When you get VHQ rancor blood it turns into a VHQ rancor DNA sample with a unique serial number. Otherwise we negate the storage benefit because we pull out sample qualities we don't want to use in a specific pet and are forced to store that until we make a pet where we can.




Even with the quality, it would still be very little information in the stackable blood, and it would only tripple the space it takes to store our samples at master (that is if you choose to keep all the different qualities). I could live with that.
Seiryuu
Sun Aug 08, 2004 8:16 pm
#28

*nod*

The data is still much less this way. The item name, a pointer to the creature, a quality rating, and a quantity for stacking.



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1of2alts
Sun Aug 08, 2004 11:05 pm
#29






Meplorium wrote:



I'm not saying make a new item. I am saying have the current DNA come in a stack of DNA rather than just one. Think food stacks or crates. Something simple that cuts down on space.





But each DNA is unique. Doing it your way would open the door to creating pets in factories since you would then have identical DNA.


I think the above mentioned Blood Sample ideas are the best way to go about it.
Seiryuu
Mon Aug 09, 2004 9:18 am
#30

1of2 is correct about the stacking and factories.

Remember last patch our DNA had serial numbers added to it because of this issue? If DNA stacked, then we would suddenly be able to make templates good for 1000 pets that never expire.

By making it an intermediate item, the integrity of the system is preserved. This is the same reason Suener, Arthur and I support the version of blood we do -- nothing really changes and there are tangible benefits to us and the database.



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Meplorium
Mon Aug 09, 2004 10:12 am
#31

If they drop from 1-10 then the most pets you could ever make in a factory would be 8, not 1000. I don't see this as a problem. Helps on the crit failure. Iam not saying the blood sample is a bad idea, I just think it is a bit too complicated, and hence won't happen. If that is what we ask for and they deem it not important enough for all the work, then we get nothing.



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1of2alts
Mon Aug 09, 2004 10:19 am
#32

I don't like the idea of ANY pets being created in a factory. I think the proposed blood sample idea is the way to go. The devs have already stated they like the 'randomness' involved in this profession. I don't see them allowing identical DNA in any way.
Seiryuu
Mon Aug 09, 2004 11:34 am
#33

The modifications we proposed make the blood system very easy to implement.

It requires making a new item, but the graphics exist (Janta blood or various other red vials). Linking a sample to a creature is simple. The only other variables are the quality rating (if used) and quantity.

When you pull a sample out, instead of basing it off a specific creature, it randomizes it from the linked creature. The code for that already exists. At worst they need to tweak a few numbers and maybe change the function to accept a new argument for quality. It's not possible to get much easier, and it solves a lot of issues at once.

Nancy's original version requires even less modifications! (However I don't see it solving storage solutions, it just causes us to get a few more uses out the samples we do collect, and possibly adds another failure stage.)

Message Edited by Seiryuu on 08-09-2004 01:36 PM



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GMANHNC
Tue Aug 10, 2004 12:08 am
#34

What happens if you get your MR Blood samples home, and when you extract the DNA all you have is AA quality? You don't know what you have until you get home? That would be very bad, I think the Samples must have quality too.


Can any BE do this or do you have to hit acertain level?


Can we be assured that we would get at least one DNA sample fromthe Blood?



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Suenr
Tue Aug 10, 2004 12:16 am
#35

With the stackable blood idea, blood would be exactly as hard to get as DNA is now, and each blood would be exactly one DNA (so no rebalance required). There is also the idea of having quality on the blood so you get the same quality DNA as blood. VHQ blood would give VHQ DNA. Otherwise, it would be random which kinda bites. Of course, they could add this with a new command (such as /takeblood or /sampleblood) and leave the old DNA sampling in tact for those times you only want a certain quality of DNA, or you want DNA directly from that high health creature.
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