Bio Engineer Archive

Thread: is this a good template?

Koonta
Tue Jul 13, 2004 4:41 am
#27

yeah why have 4/0/0/0 scout??? you get +40 terrain negotiation at master CM



Groator Elder Jedi
Groator- Commando (Ex BH,260+ PvP Missions Killed)
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sspbssqp
Tue Jul 13, 2004 4:51 am
#28

if you dont want MCM then instead of 0404 do 4004. this allows your poisons/diseases to be more effective, rather than being able to throw them faster



ign:
J'iscariot
DrSuperfly
Tue Jul 13, 2004 6:23 pm
#29

How does this template look for someone that mostly does pve?


Doc 4440

Master Medic

Master Rifleman

Scout 3030



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yohmama
Thu Jul 15, 2004 5:58 pm
#30

Master rifleman

Master medic

Marksman 4004

scout 4000

combat medic 0440


I could give up scout and go for master combat medic but im not completly sure.
Taurant
Thu Jul 15, 2004 6:39 pm
#31

I'm kinda confused why you have that scout tree in the first place. I don't see any reason why you wouldn't dump that so you could achieve MCM/MR. We have our own terrain negotiations anyway.





Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
MerchantCatt
Thu Jul 15, 2004 7:04 pm
#32






Taurant wrote:

I'm kinda confused why you have that scout tree in the first place. I don't see any reason why you wouldn't dump that so you could achieve MCM/MR. We have our own terrain negotiations anyway.








/agree



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yohmama
Thu Jul 15, 2004 7:20 pm
#33

lol, I didnt know
jfang
Fri Jul 16, 2004 7:06 am
#34


Depending on what you are doing with combat medic, 0440 is about the worst two trees you can get. You do not have the CM support to use even mid-level stims and poisons, and you do not have the CM effectiveness to get extra damage for poisons.


I would say that you are better off as a 0404 CM or 4004 CM, and possibly dropping scout to 0000 or 2000 (as you don't need terrain negotiation any more). Like I said though, it is very much dependent on what you are trying to do.
recon6
Sat Jul 17, 2004 4:05 pm
#35

Looks good to me, I'm not sure about the banana though.



...but Tuesday Weld isn't a complete sentence.
eapers
Mon Jul 19, 2004 8:10 pm
#36

combat medic already has terrain negotiation (which is what I assume you want scout for).






JOHNNY-JONES JACKSON

AFK
Legoril
Thu Jul 22, 2004 4:12 am
#37

By his template, he obviously only went pistoleer for defense mods..


now for for what he has, the fencer and swordsman, looks like he wants to be melee..


what iw ould recommend would be to drop the pistoleer and marksman, and use those skill points to master brawler..and get the nice lunge KDs and the ID and warcrys..they work wonders for pvp and pve..plus you get added bonuses to your weapons, as well as speed, defense, etc.


Other then that, you haev a pretty solid template.


Personally, I went with BH 0040, pistoleer 0344, fencer 4040, and novice medic..just to be great at pistols, and have the goose techs but still be defensive in nature


~Legoril-Radiant
Stormbilly
Thu Jul 22, 2004 5:39 am
#38

Yeah, I would definitely drop pistoleer and marksman for master brawler, then pick up novice medic and 3 boxes in TKA.....either go 4300 or 4003 in TKA....just depends on your preference. The only thing that your 3 boxes in pistoleer did for you that you can't get backwas give you ranged mitigation 2, and that's not that big of a deal compared to getting master brawler and more defenses.
Mapai
Thu Jul 22, 2004 9:19 am
#39

If you do drop pistols, I would get Master brawler and maybe TKA 4/3/0/4 or TKA 4/0/0/3 with novice medic. Swordsman and TKA are both damage dealers, kinda redundent to have both as master, I would say. Plus having intimdate 2 is nice for high end pve if you go loot hunting.



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Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
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