Bio Engineer Archive
Thread: Experimentation question
Greets ...
I don't know about all weapons, but the testing I did I found consistently that each "point" I put in yielded me 7% increase in the weapon. So if it stated at 14% ... it went to 21, 28, etc, etc.
I didn't test on things that were really junky so I don't know if terrible materials would change that.
Don't know if that helps you or not ... it's just what I found worked out for me and an easy way to tell if I got "shorted" anything for doing all points at one time :-)
Hero_DarkJedi wrote:
Huh? This is *not* correct.
If you did 4 boxes and got only a +24% that means you got a moderate in one of those rolls.
I regularly do 8 points at a time and get the full 7% for each point without a problem. Some weapons I can't do 8 as there is always a moderate in them for some reason.
every time i go for 4 boxes i get 24% with greats... 5 boxes i get 30%... 6 boxes is 42%... its a flaw in the figures... its not a moderate in 1 of the 4 boxes... it happens EVERY time... i've done way too much tinkering with experimentation to miss something like that...
as far as some weapons always having a moderate in them you are correct... IF you get to that bugged experimentated percentage... in fact i tailor my experimentation to AVOID those problematic points...
Message Edited by LemyDaBigHairyWookie on 02-12-2004 05:08 PM
RichWebsta wrote:
Guys,
Quick question on experimentation.
I've been a master for about 1-2 months now, and I'm finally getting a decent quantity of good resources.
However I have difficulty getting some weapons above 80-90% experimentation (although boxes go higher) - even with great successes.
Are there varying levels of great success, and if so is the best bet for me to go to a town with a research bonus? Otherwise do I need the 1 or 2 extra experimentation points that skill tapes can supply.
Many thanks
research centers DO help but only so far as getting greats and amazings... make SURE you do not experiment more than 3 boxes at a time... 3 box great = +21%... 4 box great = +24%... its a waste of a point that you can use to get higher... also it seems that on occasion and with certain schematics that the assembly can create an unrestricted piece that caps out @ 99% instead of being limited by the materials you use... in those cases you will most likely not reach full experimentation without the extra +2 points
In any case, the WDG kit thing is a bug (you should only be able to make the same meds as a generic craft tool). Expect it to be fixed eventually.
-T