Bio Engineer Archive

Thread: ham?

badgic
Tue Aug 24, 2004 7:17 pm
#27

made a couple pets one level 58 the other level 57 today with 12k plus ham and action and almost 12k mind. 450-500 damage. while were on the subject how high does the damage go?
AryethRahn
Tue Aug 24, 2004 7:30 pm
#28

Highest i've seen is 510-530.



Lieutenant Aryeth Rahn
ksi
Sun Oct 17, 2004 5:14 pm
#29

I have everything on Mind...and leave the other stats to the buffs..but this might help...


4. How should I distribute my attribute points?

This is another common question. This really depends on your play style as well as what other profession you have besides TKA (specifically if you will have any medic). When using a base set of Vibro-knucklers, you will find that your HAM costs are roughly 1 health / 1.6 action / 1 mind. So if you didn't take healing into account, you would want more action than either mind or health.

If you plan on having any medic (definitely recommended) you must take healing into account. First of all you should know that you cannot heal the Mind attribute (aside from using the Zabrak equalize). The only way to increase Mind is to regenerate it. Additionally you can heal Health and Action using stimpacks, but doing so drains your Mind attribute.

Additionally you should take the powerboost special move into account. Powerboost is a meditate move you get at level 2 Mediate (Advanced Meditative Techniques). Basically it will allow you to boost your Health and Action by 50% of your Mind. For example if you had 1000/1000/1000 and you did powerboost, you eventually ramp-up to 1500/1500/1500.

Taken from:http://www.flakshack.com/TerasKasiFAQ.html#2

Considering healing and powerboost, most TKMs migrate their stats over to the Mind column (Mind, Focus & Willpower). The exact amount of the migration would depend on your play style, so experiment with it. Migration is at the rate of 1 per 10 minutes (or 144 per day).

Message Edited by ksi on 10-18-2004 02:15 AM



ksi
Riflemaster+
Page 3 of 3