Bio Engineer Archive
Thread: critical fails post-patch?
Sainin
Mon Mar 07, 2005 10:57 pm
#27
Yep, alive and well. I have had them happen only on template assembly though, dna is always gone
. Working with a high end station and tool, in a research city, eating all the right food & drink. Also have noticed now, a few more lower than great exp results. Some recipes that usually ALWAYS yeilded a close to specific ham result now fall just shy of the mark, nothing very major, just an observation.
mioskydragon
Mon Mar 07, 2005 11:04 pm
#28
lost 2 of my temaplate and assemplying the dna together to make a template lost all dna and template
- MBE soon to be retire for commando -
-starsider freelance BE-
kiowa27
Tue Mar 08, 2005 3:03 am
#29
got a crit fail pre-experimentation and lost 5 samples last night, went through everything in my inventory to make sure they didn't just get kicked back out but they were toast.. /bugged ingame (like I've seen that do alot lol). and I also am noticing a lower average on experiments that weren't an issue in the past.. never taken me11 tries to get a maxed (for my abilities and resources) pet stim schem before.. and yes, good meat sure is expensive lol
Message Edited by kiowa27 on 03-08-2005 04:10 AM
thecolonelcardaks
Tue Mar 08, 2005 6:49 am
#30
I failed to get good experimentation on some BSN's (ie, poor-success, aka, non-max stats) six times in a row without Bespin the other night. The second I took bespin, it kicked out at 90% like it should. Before though, I don't remember having this much trouble, as I have said earlier in this thread. But something is definitely fubarred or I am in the unluckiest crafting cycle in my career
.
R-ade
Tue Mar 08, 2005 7:26 am
#31
Last night I was running an assembly line of Junk yard pets for a guildmate outside of Theed. On my last DNA Template craft I got a critical failure during assembly of the dna template prior to experimentationand lost my samples.
Of course this was one fail out of about 50 crafting sessions so I can't complain. 
Wavewoman
Tue Mar 08, 2005 2:40 pm
#32
i've got the same issues with basic tissue assembly, the sucess rates seem lower & i have to use the port to craft in a research center as well....getting more "failed" than i normally had been.
Kalandra_S
Tue Mar 08, 2005 6:47 pm
#33
I dunno if its the same for tissue crafting, but pet crafting you lose the samples. had 2 crit fails since it went live, both times lost DNA on combine...
Lets look at crafting,
we have 'normal' crafters who buy their res in bulk, and churn out their product in factories while away beating up on tuskens or whatever...
Then we have pet makers, who's primary resource comes in units of one and does not stack, each item has its own unique stats and has to be harvested individually often at great risk. not to mention that every item a pet-maker makes, is hand made. either by proved recipe, or by sitting and sweating over a spreadsheet for hours.
who will we give back the res to when they make a boo-boo?
Obviously this patch will be a great asset to those crafters who make items from unique/looted items etc, but do the folks who just mass produce really NEED this patch?
mebbe it should be limited to crafting actions involving non-stacking items?
Lets look at crafting,
we have 'normal' crafters who buy their res in bulk, and churn out their product in factories while away beating up on tuskens or whatever...
Then we have pet makers, who's primary resource comes in units of one and does not stack, each item has its own unique stats and has to be harvested individually often at great risk. not to mention that every item a pet-maker makes, is hand made. either by proved recipe, or by sitting and sweating over a spreadsheet for hours.
who will we give back the res to when they make a boo-boo?
Obviously this patch will be a great asset to those crafters who make items from unique/looted items etc, but do the folks who just mass produce really NEED this patch?
mebbe it should be limited to crafting actions involving non-stacking items?
LloydPickering
Wed Mar 09, 2005 2:56 am
#34
Kalandra_S wrote:
I dunno if its the same for tissue crafting, but pet crafting you lose the samples. had 2 crit fails since it went live, both times lost DNA on combine...
Lets look at crafting,
we have 'normal' crafters who buy their res in bulk, and churn out their product in factories while away beating up on tuskens or whatever...
Then we have pet makers, who's primary resource comes in units of one and does not stack, each item has its own unique stats and has to be harvested individually often at great risk. not to mention that every item a pet-maker makes, is hand made. either by proved recipe, or by sitting and sweating over a spreadsheet for hours.
who will we give back the res to when they make a boo-boo?
Obviously this patch will be a great asset to those crafters who make items from unique/looted items etc, but do the folks who just mass produce really NEED this patch?
mebbe it should be limited to crafting actions involving non-stacking items?
I get what you saying, but you haven't mentioned that we take samples form our deeds (More risk) and then recombine them to make new templates (More risk). We have been told that Crit Fails were a small percentage of crafting sessions, however when you look at multigeneration sampling, it increases the probability of a Crit Fail quite dramatically. It is unnaceptable that we get Crit failures that lose resources, while other crafters do not (for the aforementioned reasons). TBH I don't care about Crit Fails on tissues as more often than not I can spare 30 units of 3 resources, but for DNA where you are talking about a few hours work lost it really does matter.
BravoL
Thu Mar 10, 2005 5:42 am
#35
Dantooine Mining outpost
Droid with crafting station
Crit Failure and no DNA Back 
We need this to be fixed 
darkmeh
Thu Mar 10, 2005 5:44 am
#36
I'm starting to think that maybe weren't supposedto get this change? Maybe the DEVs don't want us to get our DNA back for some reason?
Someguywholivesontatooine
Thu Mar 10, 2005 6:30 pm
#38
Had a crit fail today making a template, lost all my DNA.
Burt
Kalandra_S
Fri Mar 11, 2005 1:55 am
#39
good point lloyd...
i reckon this fix woulda been more appropriate if it was applied only to BE, instead of to everyone except..
not like the devs to ignore BEs.. very odd
i reckon this fix woulda been more appropriate if it was applied only to BE, instead of to everyone except..
not like the devs to ignore BEs.. very odd