Bio Engineer Archive

Thread: Droids & You

Pawlin
Tue Apr 06, 2004 8:40 am
#27

You can have up to 10 storage spaces in a single droid and you can have up to 5 droids in the datapad.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
EnFERn0
Tue Apr 06, 2004 8:53 am
#28

2 Droids with ~1mill ore each and 2 with same load of steel.

1 Droid with my state or the art clothes...altho I look like a complete moron in these


(White Turban, White Apron, White Fleshwrap!!!!!, Black gloves & White Boots (looking very fit for a trip to Hoth))




-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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ioscode
Tue Apr 06, 2004 5:01 pm
#29

Remember the drink tray R2 had on Jabba's Sail Barge? Hook us up.




In-Game Characters: Zaxslann | Ios

Kimogila Armor Company
Vendors In Organized Chaos Mall - Mayhem, Lok
SoriahZ
Tue Apr 06, 2004 8:05 pm
#30

Hello Droid person. Thank youfor asking for our input. =)


My background: I am a low-key master chefand a miserable packrat who owns a cantina but alsolikes to get out and kill stuff, explore, go fishing, etc.


My droid: I have a food/chem crafting droid with no personality which I use in the field to whip up food and drinks for myself or my hunting party. He has medical capability which I do not use because I have no medic skills (I had originally thought that part would be useful for others but it seems to seldom work - sometimes others benefit and other times it seems that he isn't there at all). I don't like being couped up in my kitchen for very long and am grateful that he enables me to experiment in the field, so I do find him quite useful already. That said there is a ton of room for improvement.


Additions that would be very useful to me:


  • Increase the storage to at least 50, like a backpack. Possibly you could introduce a series of storage unit modules of varying size (20 to say 80) that DEs could install depending on the frame size of the droid.

  • Enable our crafting tools to see and use what's inside the droid's storage unit when he's out! Being able to pull resources from the droid storage unit directly into our crafting tool would be incredibly useful. As it is now I don't find droid storage useful. I might stuff a few crates in there in a moment of frustration and totally forget about them but that's about it.

  • Bring back data storage, if only for schematics. As an exploringsort my datapad is always full of waypoints to neat locations, good vendors, my harvesters, my hermit friends' homes, etc. I often have to delete stuff to make room for those obnoxious subcomponent schematics that I then have to delete for the more important schematics. If I could stuff my schematics into my droid he'd get to see the light of day more often and I might actually get to 0/1000 on one before I destroy it.

  • The idea of addinglimited vendor functionality is quite appealing. Perhaps with some sort of certification system so as not to infringe on merchants too terribly -- or give the certs for these droids to merchants, I suppose. But one to me too. Just one. It'd beGREAT to be able to whip out a droid and stock it when catering parties instead of standing there struggling with the trade interface, TEF structure ejections and full inventoriesfor 45 minutes to pass food and drink out to the guests.

  • Give us stationary house-droids that we can leave in the world when we are not. Let other people benefit from their expertise (ie enabling crafting stations, enabling medicine use). These wouldn't really have to do anything fancy, could just be a glorified crafting station in acool frame and I'd still think it was great.


Things that would be neat:



  • Let us set our droids in moods if they have the proper personality chip. I want to see idle animations, and accompanying reactions when I issue commands. Maybe limited meandering.

  • Let other people interact with our droids if they are 'intelligent' enough. It would be really nifty if I could ask a droid about his functions, who made him, who his master is, and what he is doing. Wouldn't it? Huh? Huh?

  • Let us use our stationary droids (see above) to recite information about our shops, museums, homes, etc. Just a little spot for barking info would be groovy. If could be activated when the droid is 'used' rather than when a player enters into its range (or you could make a series of chips with varying levels of control).Much cooler than a sign made from an armor segment.

  • Let usprogram our regular droids with a few phrases if they are 'intelligent' enough and have the proper chips.I would like it a lot if I could program a blurb of text into my droid that he would deliver when I push the sayBlog1 button. I would use this for roleplay, but there are probably less silly reasons that this would be useful too. There could be modules of varying complexity DEs could install to this end, the first maybe a preprogrammed phrase or two ending with longer totally customizable ones.

  • Give me an uber chef droid with bonuses to food assembly and food experimentation. No? Oh well.

That's all for now. Good luck and thanks for listening.


Mira
Drop-Dead Geeky Chef of Lowca

royalewitcheez
Tue Apr 06, 2004 11:55 pm
#31

How about another type of survey droid? You place it near your vendor and it will give a short questionare to your customers:


"What item were you looking for?"

"Did you find the item you were looking for?"

"Do you think my master has too many medium harvesters in stock, not enough medium harvesters in stock, or just right?"



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Kyrien
Wed Apr 07, 2004 9:21 am
#32

I've been following the DE forums as I'm still deciding if I want to continue my DE career, what i have noticed is a complete lack of droid doing monotonous chores..... Sort of what they were designed to do.

I would like very much to see the following droids.....


Survey Droid... a droid that would survey an area / whole planet for mineral hotspots. it would be even better if you could specify the resource you were looking for and a % threshold. If it could tell how long the resource has been around or has left that would be a plus.


Structure Managment Droid... a droid that at the very least lets you view the status of your current structures, look into hoppers remotely (not necessarily retrieve items). it would be great if you could pay maint and add power via this droid. For extra bonus points, it could collect resouces from harvesters. I know people will say that this will not be fair because of lot trades etc... just limit this droid to the characters 10 lots, ie the droid can only manage your structures andnot structures that you have admin access to.....


Delivery Droids.... Droids that will travel to a specific waypoint or possibly track down a player character and perform a trade with that character.


Repair Droids... I remember reading a post in the DE forum about the repair droids seen in episode 1, the clam shell ones trhat repaired the pos racers....have a couple of types ... armor repair droids, weapond repair droids, vehicle repair droids, etc....


for other professions....


Harvester / looting Droids... In keeping with the Survey / Structure managment droids, why not have droids that will harvest organics / loot from you kills?


Vendor Managment Droid / Module... same as above but for managing vendors.


Sales Droid / Sales Module ... I know thay are implementing a "barker" module that will spam adds... However if you could place items in the droid and have them sell them in situ. that would be great. and this would make more sense that a droid spamming "hey, you can buy X but you have to go to XXX XXX". can you image what Coronet is going to look like?


Travel Droid / Travel Module... A droid or perferably a droid module that would allow you to purchase travel tickets....


and isn't about time that there was a Translation module for Protocol Droids.......



Kyrien

Master Artisan

Architect (3/4/4/1)

DE (0/0/0/3)

Starsider - Tatooine - In and Around Anchorhead.




Kyrien - Crafting Process Engineer
Wryrur - Big Furry Ranger

Kyrien's Crafting and Tools
Crafting, Repair & Survey Tools
Crafting Stations and Factories
Sparta Architecture Shop (-1864 -5810)
Startsider - Tatooine - Sparta
Orlaith
Wed Apr 07, 2004 12:34 pm
#33

I'd like to see the creation of a seeker-like droid which scans a specific area and reports in the form of a gridded map showing all the "green spots", as would be seen when planting a heavy, fusion, or even a house. It might end up saving someone a lot of time trying to find a place to plunk down a new harv or something.



Orlaith O'Fianna

Master Medic - Master Doctor - Undecided

LSO

royalewitcheez
Wed Apr 07, 2004 5:25 pm
#34



Kyrien wrote:
Delivery Droids.... Droids that will travel to a specific waypoint or possibly track down a player character and perform a trade with that character.



mmmmm... yeah



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Daisame
Thu Apr 08, 2004 10:48 pm
#35






royalewitcheez wrote:

How about another type of survey droid? You place it near your vendor and it will give a short questionare to your customers:


"What item were you looking for?"

"Did you find the item you were looking for?"

"Do you think my master has too many medium harvesters in stock, not enough medium harvesters in stock, or just right?"






How abouta telemarketing or e-mail spamming droid? =)



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Daisame
Thu Apr 08, 2004 10:54 pm
#36






Kyrien wrote:


Sales Droid / Sales Module ... I know thay are implementing a "barker" module that will spam adds... However if you could place items in the droid and have them sell them in situ. that would be great. and this would make more sense that a droid spamming "hey, you can buy X but you have to go to XXX XXX". can you image what Coronet is going to look like?



Kyrien

Master Artisan

Architect (3/4/4/1)

DE (0/0/0/3)

Starsider - Tatooine - In and Around Anchorhead.






I could not agree with you more. The answer is not to add something that most people would argueable agree that is hated in modern society - SPAM. The answer is to make merchants more useful and have more competition and allow easier searches for what you are looking for. Bazaar = e-bay. Merchants should show up on Bazaar interface but specify they are vendors and their locations. All items need to be searchable and better organized into categories. Seems half the categories are unused now.


We need delivery droids and droids to take care of daily maintence of various objects (vendors, structures, factories, etc).





Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Naufragus
Fri Apr 09, 2004 7:59 pm
#37


  • SURVEY DROID!!!!!!!!

  • REPAIR DRIOD --- Repairs VEHICLES and Harvetors

  • BLL DELIVERY ----- Send a BLL to pick up my resources or make a delivery to a customer

  • POWER DROID ---- keeps my harvetors from running out of power

Naufragus
Fri Apr 09, 2004 8:11 pm
#38

the problem with the droids is the devs ---- they see things as a "skill" while the players dont really put any value on some of these things....


take SURVEY DROIDS which everyone wants....the SOE guys see surveying a skill ...like 1-4....now as players we don really see it as a something that valuable...i mean you can get along with survey 1 but survey 4 will make your life way easier....the only difference in the boxes is the distance....you really dont survey any BETTER, just farther....


the devs will think that if they put in survey droids that it will conflict with this skill and that some uppity artisans will complain....but to me its just like the scouts and camps issue..everyone had to have those silly camps..now they dont an we are all happy.


The survey tree is just left over from when there where more professions in beta....but in release it leads no where..the skills are not worth 4 boxes...no one should have to dig in the dirt on their hands and knees in the advnced society that we live in.


Rossy88
Sun Apr 11, 2004 10:54 pm
#39

I would like to see portable vendors in the form of a droid. Maybe only having enough room for 15 sales and require a merchant skill.



-=Ress Gonzol, Imperial Colonel=-
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