Bio Engineer Archive

Thread: Mutant Rancor Combines

EetaBeeta
Sun Mar 28, 2004 1:22 am
#27

Aye the area SW of Imp outpost is the place i have had the most luck finding FG.... they can be a nightmare some times to find... other times i run acrouss a bunch of them



Eeta Beeta
Master Doctor & Master Bio Engineer
Aartan Ridge - Farstar server
CaptJackSparrow
Sun Mar 28, 2004 7:08 pm
#28

have anyone tried to dna mutant rancors recently?i could have sworn they are lvl 70 but when i checked last week to replenish my supply there lvl 75 and havent been able to get a successfull dna yet, btw wasnt there a website with a up to date beastiary that was searchable? thanks
CaptJackSparrow
Sun Mar 28, 2004 10:38 pm
#29

Thanks for the 411, OK i can confirm that on Flurry server, the mutant rancors are lvl 75 and imo we can only DNA critters up to lvl 70. Anyone else can confirm this?
bigjeff5
Sun Mar 28, 2004 10:45 pm
#30

Mutants have been 75 and murder to sample since the creature changes in december. Probably before that too, but I wasn't paying attention then, hehe.

And a friend of mine did actually get a Kimogila sample recently. Actually I believe he got six samples, the stats were impressive, but the medium armor won't stick in anything a CH can use. He didn't put them all in the same pet, he mixed them in with other pets. It would be nice if you could get medium armor to stick, but I doubt that would happen in anything under cl 80, which would be useless. And without medium armor the Kimo's stats aren't spectacular.

Anywho, I'm off to copy that MR MR FG FG MR pet for a guy I've been puting off for about 3 months now, hehe. I'll make it worth his wait.

Edited to say it took my friend about 100 attempts per successful sample, so not easy stuff at all. And I believe someone on the boards posted that they grabbed an Enraged Rancor sample, might be worth a try to get a couple of those and see what you can do, though really, you can't get better than that MR mix and still be under 70, but you might be able hit 14k HAM with only two ER samples instead of 3 MR samples, which would allow you to mix in lesser DNA to up the resists. Just some thoughts for anyone crazy enough to try it. MR's are hard enough to sample for me though, hee.

Message Edited by bigjeff5 on 03-28-2004 08:49 PM



Atyyy
Former Master Bio-Engineer
Master Swordsman
Master Dancer
TKA 0/0/0/4

Rhosac
Master Marksman
-almost- novice BH
Pahbi
Mon Mar 29, 2004 7:53 am
#31


Mask scent is definately quirky now a days, I don't know how to explain it, but something has changed.


But even with that, for 2 hours of work last night I got 16 mutant rancor samples, enough for 4 pets, well, 3 pets and 1 crit fail, I had 2 icaps but no death blows (weird huh?). And they say crit fails only happen 4% of the time. lol


The MR, MR, FG, FG, MR pet takes very specific types of samples or you won't hit the 14k mark, just keep trying, you'll get it!

Message Edited by Pahbi on 03-29-2004 06:53 AM

Drackon41
Mon Mar 29, 2004 11:38 am
#32

Okay-I used Mutant Rancor Dna in slot one, Bull rancor in 2 and 5, and Arachnide Queen (from Endor) in 3 and 4. All samples were VHQ.


I used a razor cat skin to keep cl down below 70, and used all my exp. point with a droid out.


The final product was a cl 69 razor cat, with hams that were 12k, 11k, and 10+K, damage was 520-530, light armor, KE was 55% lowest was blast at 3% (not sure how that happened) heat and cold were both 80+, acid and electric in the 20's.


The cat now has both knockdown and dizzy attacks along with ranged.


Now all I need is a master ch to tame him and try him out to see how it fairs in actual combat.


Anybody have any suggestions on getting hte blast up or is it really neccessary?


Also something another master BE told me was to watch which skins you use-since some like the kimo's start at 40 when you are working on high lvl pets, if they start high they have a tendancy to go over the 70 mark quickly. Anybody else know anything about that?


Thanks
Drackon41
Mon Mar 29, 2004 2:43 pm
#33

Arthur,


Thanks for the thread.


I was told by a master be that the lower the lvl the starting cl the less chance of going over cl 70.


Again just what I was told.


ArthurDentOnBria
Tue Mar 30, 2004 1:57 am
#34






Drackon41 wrote:

I used a razor cat skin to keep cl down below 70, and used all my exp. point with a droid out.






You gut lucky, lol. Some skins have minimum CL's, but no skins have maximum CL's. So if you try to make a CL 10 rancor, you'll be dissappointed, but a razor cat can be over CL 70 just like any skin can.


Here is a thread that has that information:


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=53311#M53311





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Thu Apr 01, 2004 12:29 pm
#35

I'll be frantically searching for FG this weekend, hopefully I can get enough sample to try a FG-MR combine and post the template stats. I have no doubt this will be a first-rate combine *if* I can find the darn things



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


omadnay
Mon Apr 12, 2004 6:14 pm
#36






ArthurDentOnBria wrote:
I'll be frantically searching for FG this weekend, hopefully I can get enough sample to try a FG-MR combine and post the template stats. I have no doubt this will be a first-rate combine *if* I can find the darn things






Any luck?


This is a great thread... I was checking this out while I was a master CH, and now I am a Master BE as well... looking to make a CL70 Kimo before I drop BE entirely.


I must say... BE is a very interesting profession, and I can see having a lot of fun messing around with these recipes.

That's a fun little game with the game, messing around with the different samples and trying to attain the "thought to be" impossible.


I have the MR samples (all VHQ) now I'm searching for the FG's.

Eesh... looks like I may not find them before I have to drop the skills. Let's hope I do.

If I do... what should I do for experimentation?

I am trying to make a CL70 Kimogilla, hopefully reaching damage close to 600 and the 12-14k HAM mark.

If I don't find FG soon, what would be my second option for the remaining slots?


- Omadda Szool

Kauri

ArthurDentOnBria
Tue Apr 13, 2004 1:32 am
#37






omadnay wrote:





ArthurDentOnBria wrote:
I'll be frantically searching for FG this weekend, hopefully I can get enough sample to try a FG-MR combine and post the template stats. I have no doubt this will be a first-rate combine *if* I can find the darn things





Any luck?


This is a great thread... I was checking this out while I was a master CH, and now I am a Master BE as well... looking to make a CL70 Kimo before I drop BE entirely.




Yep, I did find some FG, and used that in the combine but was disappointed in the results (which I didn't document), soI think I'll stick with BMB and BMBQ. FG's have fewer vulnerabilities, but their lower energy resist hurts as does their lower HAM.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


omadnay
Tue Apr 13, 2004 9:23 am
#38

I managed to find a nice healthy FG lair last night.


I got a bunch of VHQ samples.


Hmm... I'm going to stick with that formula, because I really want to move on with this (I only did the profession to try and unlock the FSS, but I try and immerse myself in the role of the professions that I go through, to gain some true understanding about them)


I would really like to know what you suggest I do as far as experimentation goes.

I can put in all Very High Quality samples of MR and FG.

Should I experiment at all?

If so, what do you suggest I experiment on?

I really don't want to go over 70.


Thanks for any advice, and good luck with the BMB formula.


- Omadda Szool

ArthurDentOnBria
Tue Apr 13, 2004 9:34 am
#39

Well good luck with the MR-FG formula. The one Pahbi posted is just wrong. There's no way you'll get 59% kinetic with that. I think he probably meant 49%. And if you use 3 MR samples you are going to have a very very strong possibility of going over CL 70. If you want to use FG and MR, I'd suggest:


MR - FG - FG - FG - MR


You'll get a very good blend of resists. If you do that I'm fairly certain you'll be able to spend all your exp points and come in below CL 70 (I'm guessing CL 65-68), but by all means take a look at the template stats I posted above for CL 69 and compare yours to that while experimenting.





omadnay wrote:

I managed to find a nice healthy FG lair last night.


I got a bunch of VHQ samples.


Hmm... I'm going to stick with that formula, because I really want to move on with this (I only did the profession to try and unlock the FSS, but I try and immerse myself in the role of the professions that I go through, to gain some true understanding about them)


I would really like to know what you suggest I do as far as experimentation goes.

I can put in all Very High Quality samples of MR and FG.

Should I experiment at all?

If so, what do you suggest I experiment on?

I really don't want to go over 70.


Thanks for any advice, and good luck with the BMB formula.


- Omadda Szool









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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