Bio Engineer Archive

Thread: Base Takedowns

RancorPoker
Thu Mar 24, 2005 1:47 am
#27

Bases taken down: 3
Best time: ~30 seconds.



Nedrub Xat
Master Bio-Engineer (retired) - Master Droid Engineer/Artisan
mikoh
Thu Mar 24, 2005 1:02 pm
#28

i think maybe it was a bug or you had a good dream it tells you that you have to be heavy arms expert witch is X/4/X/X cause it didnt let me.






M i k o h


(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
FlyMoe
Fri Mar 25, 2005 7:20 am
#29

Since I do base take downs for fun, I've never noticed if we get faction points for taking them down or not. I know we get BE experience, which is useless to me since I'm a Master. But does anyone know if we get any faction points for taking bases down? Just curious. If not, then I think we should.



----------------------------------------------------------------------------------------------------
Alkrin Vegan
Kauri
Master Bio-Engineer
Vendor (-5275 3422) Near Theed on Naboo

Alchohol, the cause of and the solution to all the world's problems. - Homer Simpson

Beauty is in the eye of the beer holder! - Alkrin (afer a night of hard drinking)

Mustelafuro
Fri Mar 25, 2005 8:41 am
#30

Couple things, commando only needs heavy weapons 1 to do their part. You do not get faction for the actual base, just all the crud in it


PVE bases DO count towards the score, only 1 point for outposts and if I remember right 9 or 10 for an Detachment HQ, the other fall in between. The only bases really worth anything are the Tactical and Detachment HQ's, both pve and SF. The rest of them can easily be solo'ed. Got to watch the big ones for the tough npc's tho, lots more fun in those And of course it depends on who is winning and by how much to determine how tough they are.We have noticed much more aggressive behaivior from the npc's on planets where our faction is losing.


BE's are very popular on chilly right now, as there are only a handful who will help take down bases, and very few of those will go overt to hit the SF bases.
Hylidex
Fri Mar 25, 2005 12:27 pm
#31

Just a bit of trivia:


The letters stand for adenine, guanine, thymine, and cytosine, the real nucloetide bases used in DNA. The pairings cause the two strands in the double-stranded DNA to stick to each other, and they providethe organism with a type of negative copy that can be used for DNA repair and replication.


If you have trouble remembering which letter goes with which, check any biology or biochemistry text.


A sticks to T

C sticks to G





Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
SpeedyBuffer
Sat Mar 26, 2005 12:51 am
#32

Finally! Someone who's educated! This thread was driving me nuts. I did not want to interject until now. Anyway, DNA does not "stick", the heterocyclic amine bases project inward and interacts with the bases of the other strand. It cannot stick, if it does... then there is a problem. Then again I could go into more detail. Just read a book. Here's a recommendation...

Modern Genetic Analysis.
Griffiths, Anthony J.F.; Gelbart, William M.; Miller, Jeffrey H.; Lewontin, Richard C.
New York: W. H. Freeman & Co.; c1999.

Good intro to genetics book. Check your local library listings.

Have fun.



-Vernichtete Eckhart (Master BE and various Freelance Professions, retired Ace Alliance Pilot circa November 2004)
PlainWhiteSocks
Sat Mar 26, 2005 1:53 am
#33



Hylidex wrote:
Just a bit of trivia:
The letters stand for adenine, guanine, thymine, and cytosine, the real nucloetide bases used in DNA. The pairings cause the two strands in the double-stranded DNA to stick to each other, and they provide the organism with a type of negative copy that can be used for DNA repair and replication.
If you have trouble remembering which letter goes with which, check any biology or biochemistry text.
A sticks to T
C sticks to G





That's cool!

Come to think of it, I guess base takedown is the closest thing to real bio engineering we do in game.



Corbis
Kauri
Ex-Master Bio-Engineer
Hylidex
Sun Mar 27, 2005 7:45 am
#34






SpeedyBuffer wrote:
Finally! Someone who's educated! This thread was driving me nuts. I did not want to interject until now. Anyway, DNA does not "stick", the heterocyclic amine bases project inward and interacts with the bases of the other strand. It cannot stick, if it does... then there is a problem. Then again I could go into more detail. Just read a book. Here's a recommendation...

Modern Genetic Analysis.
Griffiths, Anthony J.F.; Gelbart, William M.; Miller, Jeffrey H.; Lewontin, Richard C.
New York: W. H. Freeman & Co.; c1999.

Good intro to genetics book. Check your local library listings.

Have fun.





Hahaha, I really didn't want to try to go into the nature of hydrogen bonding, and "sticky ends" is a vernacular for single stranded overhangs with complementary bases, so I thought it was safe to refer to the weak bonding of complementary strands as "sticking." People can imagine velcro-like sticking, even if they have never had any chemistry.


I'm not sure how "sticking" might be used formally in biochemistry. It sounds as if your description refers to the formation of covalent bonds, which would seriously hinder any attempt at replication or even transcription.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
fotabett
Tue Apr 05, 2005 5:45 am
#35

Excellent info. Self-referenced



Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

rahbert
Tue Apr 05, 2005 8:24 am
#36

Tried to assist in my first base takedown as a BE....

Time delayed for launch of raid: 30 minutes
Time to travel to bases: 5 minutes:
Time to clear NPCs: 15 minutes
Time staring at terminals before realizing we had no BH or SL: 5 minutes
Time waiting for a guy to go train novice SL: 30 minutes
Time waiting for a BH to come: 30 minutes
Time to realize the BH didn't have investigation II: 5 minutes

Total time wasted: Far too much.

Roosevelt
Tue Apr 05, 2005 11:38 am
#37

LOL


Pleased to see I'm not the only one to spend way too much time putting together a team on-site!


Best solution for our guild was a dedicated Buster who holds 3 of the slots himself. Also very popular fellow with other guilds - great cross guild relations builder!



Master BE / Master CH
jsode
Sat May 14, 2005 10:16 am
#38

So what skill is required for base takedowns now?
Grasrik
Sun May 15, 2005 11:34 pm
#39

good question, novice isnt enough



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