Bio Engineer Archive

Thread: Factory problems

TokaiiLukos
Wed Aug 13, 2003 11:21 pm
#27

I think, in an effort to fix their screwed up item database, they've taken some Draconian steps on item limitations. Not only are your output hoppers limited to 100, but all houses no matter the size are limited to 50 items. Then, and they've acknowldged this as a bug, a crate of 50 in the house counts as, guess what, 50 items.






Tokaii Lukos, Master Doctor
Carlos DelMuerte, Bounty Hunter
Braindoc
Wed Aug 13, 2003 11:26 pm
#28

I have had no problems with my factory post patch. I have only about 5 crates in the output hopper. I made 110 adv bio Cs. No problem. Then changed the schematic and made 110 Chemical release durations. No problem. Both ofthem were with schematics designed to produce 1000 but I only put in resources for 110. I did not have to re-deed the factory or anything.
daver
Wed Aug 13, 2003 11:30 pm
#29

Again, this appears to be a server-based problem. I haven't explored it intensely -- but it LOOKS like the "East Coast" servers DON'T have broad factory issues, while the "West Coast" servers DO.


Also, crates don't take up the volume of their total content. Theyalways take up 5 volume. The problem is that many crafters store dozens of crates in their houses. These people are heavily affected by the shift to a 50-unit max, and that's why factory crate size is changing.





Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


Jaxfiremedic
Thu Aug 14, 2003 4:48 am
#30

I am also unable to get my factory to work i had it make 100 bio effect, then removed it from the output hopper and tried to make chem release, and it use materials to make 1 and stoped tried changing scematics and also making new ones and still nothing.... I hope they fix this soon I have 3 backorders to fill!!!


Firebug - Master Dr. (corbantis)




improvise, adapt, and overcome, or cry, whine, and @#$%^

Firebug (HALO) Master Dr., Master CM
corbantis
Radiohead316
Thu Aug 14, 2003 6:02 am
#31

Hi,


Yeah my factory doesn't work either. Same issue as Ywai. I have 0% in the output, nothing but the required materials in the input, and the proper schematic. It starts up, takes away one set of resources, then stops saying nothing was produced. I just plopped it down today and it worked the first time, for 2 crates of BEC's, but when I changed the schematic, it no longer worked. I had to make my stim E's by hand. Fortunately I got the crated BEC's done so I could make them.


Hope they fix this soon.


Radiohead316




Rolarin Solace
Kettemor server
Master Doctor
Master Creature Handler
IMYTA_DVDA
Thu Aug 14, 2003 6:18 am
#32

I had this same exact problem. I'm not sure what the bug is but basically when I start the factory it woudln't go. Simple solution is to stand there and start it again and again. It has been taking me about 3 consecutive tries but eventually it starts. For some reason just clicking once will not start it. You have to keep going back and clicking start until you see the "stop manufacturing items" option. Then you know its going.
Sintilie
Thu Aug 14, 2003 6:21 am
#33

yup, started factories and made 1 crate... then nothing works



Palinya

Minaros
Thu Aug 14, 2003 6:51 am
#34

I am having the same issue as some of you all as well. Output hopper empty and the input hopper has the correct items for the loaded schematic. It did work once after the patch for a small run of CRDMs. Now it starts up and fails saying 0 items made. It consumes one set of components/resources each time too.



Minaros Darkstar
Obsidian Alliance
Master Squad Leader/Carbineer
ZiranNariz
Thu Aug 14, 2003 10:38 am
#35

Update post todays patch:

All three of my factories started working again after server reset for patch. Will see if they just make 1 batch of items and get stuck or is the problem fixed. What worries me is that I finished a run of 110 stim-Cs and it again stopped at exactly 100 made even though there were components for another 5 in the hopper and the schematic was good for about 10 more uses. The exact same thing happened yesterday with some CRMs made 100 out of 400 then stopped and wouldnt budge. I hope this isnt some kind of stealth nerf/fix to limit schematics to 100 uses.

Ziran Nariz
R6-D8
Mon Aug 18, 2003 10:44 am
#36

I have a factory that produces 0 items.


I put in a brand new schematic, all the right ingredients in order of the list, and press start. 3 minutes or so later, I get a message that the factory stopped after producing 0 items.


I check and it ate the resources for one item, so it pulls correctly, and one use is taken from the schematic, but it stops with no item produced.


I really want to make some nice items, but I need the synth cloth to be identical, and that means a working factory. Any idea how to fix this problem?


Ayla

Spammy
Mon Aug 18, 2003 11:17 am
#37

if you wait for the server to reset you might get another run in...



otherwise redeed the factory and that usually fixes it

Songe
Mon Aug 18, 2003 11:22 am
#38

Can't make more than 100 items without redeeding the factory. It's still not fixed.



------

Novice Lekku Stomper
Sunikka
Mon Aug 18, 2003 11:37 am
#39

Does anyone know if the admin features have been fixed on the factories...?


I got some weird emails last night saying my factory has run out of resources and another one saying it has stopped after producing 0 items... thing is, I wasn't anywhere near my factory yesterday (it's 15 minutes NE of Theed and I was taking care of business on Dathomir)... I'm figuring one of the admins was trying to run something without mentioning it to me but not entirely sure... I didn't have time to check with them before I had to log off but will check with them when I log back into the game... lol, I'm hoping that's what was happening or else I'm getting some really whacked out emails... or maybe a ghost is trying to run reinforced fiber panels... heh

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