Bio Engineer Archive
Thread: Pub 23 Inspiration Buffs effecting only genetics
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Ojes
Fri Sep 02, 2005 10:08 pm
#27
Dor - Reportedly, you can just /listen to a musician to wipe clean the BE buff. Of course, you would likely need to /watch a dancer again to get the general xp buff, but that is the price you pay for having pride in your title...
Ojes
Sat Sep 03, 2005 12:50 am
#28
I was one of the ones who was fairly vocal that I did not want the buffs, but have since changed my mind. The main reasons for this are:
- The change from 10% to 2% resource buffs
- The implementation of the 100% cap is coded at the experimentation phase (according to others who tested other profs in TC). Meaning that my OQ1000 wood and 1000/950/670 flora would still get the full benefit of the buff. It is only capped if the final experimentation potential went over 100%
- The biggest reason I would now like to see it implemented is so I don't have to explain to all of my clients why I am not making better tissues than before the buff went live. I will likely be fighting that PR battle for a while.
At 2%, the buff is really not mandatory for the products that I make. At 10%, it would have had a noticable affect on all of my products, making it mandatory.
Iarian
Sat Sep 03, 2005 4:58 am
#29
lammergeier wrote:
a bonus to cloning experimentation is NOT good.
it's already hard enough to target a specific CL without adding 'bonuses' to assembly, experimentation, and 'resource quality.'
I've raised this as an issue, but for right now? I'd specifically AVOID BioE-specific buffs.
OMG - I so agree.... Pet crafting is so touchy as it is - without having to make it even more so... I was pretty bummed over the lack of love we got for these buffs...
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