Bio Engineer Archive

Thread: Template Help

TaKylea
Mon Jun 13, 2005 12:58 am
#326

From what I hear of rifle specials I would go fo the healing. Just my opinion though.



Ta'Kylea of Trandosha

Master Jedi in service to the Empire


Hozae Qwerrvoe

Owner of Two Lakes Mini-Mall

Lok -1143 -2776



novakaine
Mon Jun 13, 2005 1:23 am
#327

Master BE, Ranger 4210, Merchant 3000

Never get spotted can area track with direction and sell my pets on vendors. With the ranger I dont even need towear armor



FALLEN ANGELS
MANGUS ONE
CORBANTIS

Colonel Imperial Navy
Star of Eriadu - Captain
Banshee 1 Blackwatch
Please offer winnings to my vendor "LOOTGIRL" located at -3947 3859 Naboo
Kaomond
Mon Jun 13, 2005 2:42 am
#328






novakaine wrote:

Master BE, Ranger 4210, Merchant 3000

Never get spotted can area track with direction and sell my pets on vendors. With the ranger I dont even need towear armor






Thanks for the tip, i think i may got


Master BE


Master Scout


Ranger 4x1x


CH 3334


That should bump my level up a bit, give me area track, some good camouflage skill and still let me test most of my pets i make out, aso alllowng me to chose from recon or battle armo







Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



GFoyle
Mon Jun 13, 2005 8:45 am
#329

I'm Master BE/Master CH/Master Scout/0030 Ranger


That maxes Mask Scent and give me the full areatrack and decent creature stats (or might when they fix it).


No so hot for selling, but I get the full CH abilities and my combat level is 68 which helpd keep me alive.


I used to be a master ranger and haven't missed camoflague. You do have to keep an eye out for Nightsisters and the like,but you might consider reassigning that Ranger 4xxx.






Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
planlos
Mon Jun 13, 2005 9:34 am
#330

go for Doc xxx4... forget the health-buff....you get the speedbuff and thats worth it. its like a 1.5 boost to you damage cause you realy attack faster. auto-fire the normal non-action-cost attack and use specials much faster.


the heal is nice to but i think its better when you dont need to heal that often
Amuro0079
Mon Jun 13, 2005 12:02 pm
#331

I would swtich 2040 healer to 4020 healer. Improved force infusion is very useful. Also, max damage is a more meaningful indicator than your modded dps.

Message Edited by Amuro0079 on 06-13-2005 03:06 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
NeoEcks
Mon Jun 13, 2005 2:21 pm
#332






Thoraxs wrote:
With pistols you get a root .. comes in very handy
But i have to admit is a very nice spec aswell.

You say the list goes on .. pls tell me more.






Duelest Stance - Defensive buff, Return Fire


Bounty Hunter - Opens the mini game (hunting)


Improved Spray Shot - not much weaker than Critical shot


+ to General Ranged Accuracy


and again, for me personally Carbine is king... stronger than a pistol and faster than a rifle






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


edmund28
Mon Jun 13, 2005 7:12 pm
#333

saying you woudl switch healer 2 0 3 0 towth 4 0 2 0 but reason I took 2 0 4 0 is for sap and shock which I hear is need agiant jedi's in pvp.


Edmund Maclod


Ps, any master powers out there still awaiting DPS on it


Thanks

Lord_Eoin
Tue Jun 14, 2005 1:40 am
#334


Personally I love my Master Doctor/Master Combat Medic Carbineer 0/0/4/0


Heh, the heals alone allow me to tank effectively. 1300 with bacta shot with a med droid out.




Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
edmund28
Tue Jun 14, 2005 8:44 am
#335


hmm didn't know that,



I may just go a dobble mastter latter on



Master Sabers, Master Defender, Enhanger 0 0 0 2 and Healer 3 0 0 0



Provideing if they ever made it worth wile to master sabers.

NayrTreppel
Tue Jun 14, 2005 10:40 am
#336

How good would a Master Defender, Master Lightsaber, Powers 4/4/0/0 really be? I am tring to role play a Dark Jedi with cloak, lightning, and the powerfull lightsaber moves.



Issameaw Treppel- Sunrunner/ Master Teras Kasi/ Master Swordsman/ Doctor 4/0/0/0/ FS Uberness
Tostig Treppel- Sunrunner/ Master Tailor/ Master Bio- Engineer
Liani
Tue Jun 14, 2005 10:45 am
#337


heal


stim d's can help, but to really be effective you have to regen health damage.


at least in my opinion.





Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
Jedi_Farmboy
Tue Jun 14, 2005 10:46 am
#338

Gotta drop some saber for healer, or you wont stand a chance. Healing is an absolute neccessity.



The Force Is My Ally, and a Powerfull Ally It Is


Iman Sunrunner, Elder Guardian of The Peace


Page 26 of 39