Bio Engineer Archive

Thread: New top 5 issues

MarklarZ
Sun Nov 14, 2004 8:25 pm
#313

1. Give MBH some kind of armor(Mandalorian maybe) with protection against lightsabers, this would encourage people to master and not dabble in investigation

2. Make players be able to post bounties on other players to some extent, make the price high enough to discourage abusing it

3. Give MBH a mod with a chance to bypass saberblock

4. Make a BH specific carbine

5. Make it so that having a TEF won't get you kicked out of a private building so that jedis cannot hide in a cantina or guild hall



__________________________
Da Wg
sMarklarZs sZzecquis
I'd 1 star you... If I still could.
______________________
Jerrel13
Mon Nov 15, 2004 8:18 am
#314

MarklarZ wrote:


1. Give MBH some kind of armor(Mandalorian maybe) with protection against lightsabers, this would encourage people to master and not dabble in investigation




We already have it bub its in the Death Watch Bunker good luck getin to it though. And just for the record I am very happy that it is so hard to get every one and thier mom would be walkin around in it if it wasn't


As for player bounties check out my suggestion here.


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=211680&page=1



Jerrel Huntsmen

If your expecting a kick in the nuts and get a punch to the face, it's a victory.
MarklarZ
Mon Nov 15, 2004 10:25 pm
#315

I'm not talking about the mandalorian that already exists, I'm talking about a new type of armor for MBH only that has resists to lightsabers. According to screen shots I have taken of mandalorian, the DWB mandalorian does not have resists to lightsabers.



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Da Wg
sMarklarZs sZzecquis
I'd 1 star you... If I still could.
______________________
Jerrel13
Tue Nov 16, 2004 8:41 am
#316

Gothca



Jerrel Huntsmen

If your expecting a kick in the nuts and get a punch to the face, it's a victory.
-crovaxian-
Tue Nov 16, 2004 9:16 am
#317

I remember at the onset of SWG... Bounty Hunters were feared in PVP.

Interstingly enough, the reason we were good back then is the reason we are bad now... Ill tell you why, and how it works into the top 5 issues.

What it ends up boiling down to is, we need a stronger offense.


From a development standpoint, BH were designed as a distinctively unique proffession. We are the only pure combat proffession that is also designed to be a standalone proffession for profit. Unlike swordsmen, fencers, pistoliers, riflemen, etc., we have proffession specific missions that (although time consuming) can be run for a nice chunk of change.

Of course, everything needs balance, and BH were designed as such. We were given very strong offense- accuracy and speed, at the cost of defense. From a design standpoint, we are hunters. We take down our marks by suprise with a crippling offensive attack. Anyone that truly hunts jedi can understand that if you need to start healing yourself during a fight, you have already lost.


Now, back before everyone had buffs, before everyone was running around in massive comp, our offense worked wonders. While you might nothave beenable to last until the end of a massive battle, you would probably take out 7-8 people instead. I fondly remember battles at anchorhead in which i was able to add up 7-8 tick marks before having to run for my life. (total battle size was maybe 15 people)

However, nowadays, everything is a battle of attrition, or massive mind DPS. Defence and massive DPS have becomethe keysto pvp.... this is a key we dont have.


We have simply become obsolete.


If MBH is to come back onto the stage as good PVP, we need to keep the concept of design concept and balance in mind. To that extent, we need not so much to become tanks, but emphasize our core attributes. We need a stronger offense.

To account for massive defense in todays PVP, we need more accuracy.

To account for massive damage resistance, we need higher damage specials.

For both of these we need stronger state control (stronger dizzy, kd, stun, etc)


The key concept of BH is that we are to be feared. Why should we be feared? Because we can rip your guts out before you can blink an eye....




-Crovaxian- -Ghost-
-Tactical Specialist-
Dark Jedi : Ex-Bounty Hunter 38/4
Grammaton Clerics High Council Member / Co-Founder
...and Finder of Lost Children

Visit our website at http://bgrammatonclerics.runboard.com
Battosai - Iron Chef : Smuggler Extraordinaire -
Vendors Coming soon to Fortress : Lok
Gruug
Sun Nov 21, 2004 6:26 am
#318






-crovaxian- wrote:

I remember at the onset of SWG... Bounty Hunters were feared in PVP.

Interstingly enough, the reason we were good back then is the reason we are bad now... Ill tell you why, and how it works into the top 5 issues.

What it ends up boiling down to is, we need a stronger offense.


From a development standpoint, BH were designed as a distinctively unique proffession. We are the only pure combat proffession that is also designed to be a standalone proffession for profit. Unlike swordsmen, fencers, pistoliers, riflemen, etc., we have proffession specific missions that (although time consuming) can be run for a nice chunk of change.

Of course, everything needs balance, and BH were designed as such. We were given very strong offense- accuracy and speed, at the cost of defense. From a design standpoint, we are hunters. We take down our marks by suprise with a crippling offensive attack. Anyone that truly hunts jedi can understand that if you need to start healing yourself during a fight, you have already lost.


Now, back before everyone had buffs, before everyone was running around in massive comp, our offense worked wonders. While you might nothave beenable to last until the end of a massive battle, you would probably take out 7-8 people instead. I fondly remember battles at anchorhead in which i was able to add up 7-8 tick marks before having to run for my life. (total battle size was maybe 15 people)

However, nowadays, everything is a battle of attrition, or massive mind DPS. Defence and massive DPS have becomethe keysto pvp.... this is a key we dont have.


We have simply become obsolete.


If MBH is to come back onto the stage as good PVP, we need to keep the concept of design concept and balance in mind. To that extent, we need not so much to become tanks, but emphasize our core attributes. We need a stronger offense.

To account for massive defense in todays PVP, we need more accuracy.

To account for massive damage resistance, we need higher damage specials.

For both of these we need stronger state control (stronger dizzy, kd, stun, etc)


The key concept of BH is that we are to be feared. Why should we be feared? Because we can rip your guts out before you can blink an eye....





I agree with this post 100%. It was because BH's were feared that in those early days that I became a BH myself. When the profession was "nerfed" (hate that term) I was not yet a MBH. I never ever had he chance to see how it worked first hand. I saw it either at the wrong end of another MBH's gun or as I watched another MBH take down a single player. Boy were those the days!







Have a nice day!

Mikivaup Gruug
Elder Jedi/Master Pilot/
Alt is a Bounty Hunter/
3rd Character is a Shipwright/

Time has come to start on SWG 2! Will be here myself till SWG 2 or Star Trek Online...whichever comes first!

http://www.myspace.com/gruug
PresterGuil
Wed Nov 24, 2004 9:29 pm
#319

Hopefuly the combat revamp covers alot of our present woes...... (Lord hear us....:smileywink


How about a few to make us a bit more unique as a group and distinct as individual BHs


1) Variety of weapons / styles and personal specialization:

We should be adept with the use of many weapons, but to be master of carbines and pistols and heaviesand...... would be

a bit unballanced. The opportunity to expand upon an elite combat tree (as exists now with pistols and carbines) is cool,

or will be once the specials are fixed. How about the opportunity to expand upon others ie. rifels, heavies, grenades. By alowing

this wewould see more diversity in chars.


2) As an extension of #1....why master marksman if your area of specialty is pistols? or rifels? etc. If you want to primarily usecarbines

and have access to the BH carbine branch then you learn carbines mksmn branch first. Add a BH branch for rifels and heavies

and such. You want more versatility you pay more SP. This would require more BH weapons branches. So maybe to master

BH you must learn inv4 and 3 other BH branches. (total of 4 like everyone else) Not overpowering, allows more options and

a more varied band of BHs in the world.


3) Change the weapon swapping penalties. Maybe reducing the time as we approach master or maybe your pistol draw gets quicker as

you progress in the pistol branch


4) Tricks and tactics:

Pilots have a cool system. as they progress they get a little collection of dirty tricks and such. How about a weapons overload?

One big shot that fries the powerup all at once. PC / NPC traps? Jango's little wrist mounted cord to ensnare an opponent so

he cant run off. Flash bombs with an AE delay to enemy targeting when used as a first strike? The devs could be very creative

with this one....


5) BH only equipment......

How to get it? From marks killed of course. That way not everyone and their brother can get them. Only BHs. And they cant be

farmed this way either. Lots of variety so every BH doesnt look like the same Baby Fett. Limited uses on most, some

perminents.


We are a motley crew from all corners of the galaxy. We should not be clonetroopers all decked in comp with the same guns and gear.





Prester Guil
Businessman
strictly business....
homebreu
Mon Dec 06, 2004 1:47 pm
#320

Why is it that none of you are mentioning the fact that the powers that be are STILLcompletely clueless as to the actual condition of the MBH, or ranged BH?


They are still saying that we are supposed to be high offence and low defence, but IF any of them played this game at all, they would know that we have been Low/Low for almost an entire year now.


I am just flabbergasted that they STILL have no clue as to the actual condition of our profession!


I am now convinced more than ever before, that SOE and the devs in charge of managing and maintianingthis game, are not competant enough to even come close to fixing this huge POS they call a game!


I am done waiting for this crap.


I am done listening to theirlies and crap!


I am done praying that this game will become what it should have always been (FUN, andStar Warsy)!


I am done thinking thatLA will get smart and finally get around to firing SOE, and bringinsome people who will turn this game around before it is canceled sometime within the next 6 months!


I am so outta here at the end of this month, it ain't funny!


Account cancelled as of right now SOE!


If you people have even the slightest bit of sense, and self respect, you will leave ASAP, and move onto a game that is actually FUN... Like WOW, EQ2, or any of the other FUN and actually imersive games that are coming out this next year.


Why ohh why did I do this to myself for an entire year and a half?



Zy...
"It's not how you pick your nose, It's where you put the booger"
Kakherot
Mon Dec 06, 2004 5:10 pm
#321






homebreu wrote:

Why is it that none of you are mentioning the fact that the powers that be are STILLcompletely clueless as to the actual condition of the MBH, or ranged BH?


They are still saying that we are supposed to be high offence and low defence, but IF any of them played this game at all, they would know that we have been Low/Low for almost an entire year now.


I am just flabbergasted that they STILL have no clue as to the actual condition of our profession!


I am now convinced more than ever before, that SOE and the devs in charge of managing and maintianingthis game, are not competant enough to even come close to fixing this huge POS they call a game!


I am done waiting for this crap.


I am done listening to theirlies and crap!


I am done praying that this game will become what it should have always been (FUN, andStar Warsy)!


I am done thinking thatLA will get smart and finally get around to firing SOE, and bringinsome people who will turn this game around before it is canceled sometime within the next 6 months!


I am so outta here at the end of this month, it ain't funny!


Account cancelled as of right now SOE!


If you people have even the slightest bit of sense, and self respect, you will leave ASAP, and move onto a game that is actually FUN... Like WOW, EQ2, or any of the other FUN and actually imersive games that are coming out this next year.


Why ohh why did I do this to myself for an entire year and a half?







It's not that they don't know. If they read the forums, talk to correspondents, read their email, or anything like that, then they know.And trust me, theyknow. The problem is thatthose in charge don't really seem to give a damn. The devs answer to a suit. Always have, always will. They code what they're told to code, and they're told to code what the suits think will make money.




______________________________________________________________________
- I Support Wookiee Slave Traders And Price Gouging At Starport Gift Shops.
Guild of Descendants

Jedi Light and Dark Factions vs Jedi in the GCW
Vivica
Fri Dec 17, 2004 8:33 am
#322

Bounty Hunters have no counter vs /forcerun2, and dont get me started on /forcerun3...



Timian
Kotomoto
Fri Dec 17, 2004 1:23 pm
#323

Penalty for a jedi's death should be increased, imo.

Perma death is too cruel and will probably result in many jedies quiting the game... that's why I suggest that after a BH kills a Jedi, BH gets the Lightsabre as a trophy. It would be awsome decoration + kills count, so to speak. It would also help economy, so the market isnt flooded with crystals!!! Justlook through a trade forum: selling 1000 crystals... selling 500 crystals... etc.

The second issue, is of course, BH missions. We are not only Jedi Killers! Each faction has enemies. I'd love to work,for Jabba for example, and kill those players that keep killing Jabba's men. Bounty Hunters are meant to make Good money, whereas killing a jedi you also get a trophy, as it's usually very hard.



IGN:
Europe-Chimaera Hiromoto Nahervama.
Bloodfin - Ishu Resursi/Kotto Moto.
Corbantis - Anty Jedah
Kotomoto
Sun Dec 19, 2004 9:22 am
#324

LLC suits the description just well.

If you land a hit with your LLC, a jedi shouldnt be able to move for several seconds. It is electricity! This would make LLC useful, even without additional accuracy.



IGN:
Europe-Chimaera Hiromoto Nahervama.
Bloodfin - Ishu Resursi/Kotto Moto.
Corbantis - Anty Jedah
evil-bountyhunter
Mon Dec 20, 2004 6:20 pm
#325

are top 5 put simply


1:bh: sucks

2:bh: we cant kill s**t in pvp

3: llc is broken

4: MBH is pointles

5: we need to be tkm to kill a jedi



thats are top 5



calo-nord BH 3 4 4 4


me kotor fan YA THINK!?



-Egot- Lvl 90 Spy
Ocab Structures Trader
Comeing soon new and inproved cancel button AI
- I support the Galactic Empire.
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