Bio Engineer Archive
Thread: Getting to know you and your profession!
BLD_007 wrote:
Schlum wrote:Hello, I'm not a Chef anymore but I used to be for quite awhile. One thing i'd like to point out about food is the filling issue. I think the digestion rate is working very well. What I dont understand is that when you die, you keep the stomach filling. This does not correlate with the other enhancements available such as doctors and dancers. When you die, you can get a new doctor enhancement with no penalty, this goes the same for mind enhancements. Why not make it so stomach is emptied upon cloning only. This would also help to get more people into the chef profession because a lot more food would be consumed. your thoughts..Schlumberger/Flurry
This answered this at Fan Fest. That is MENT to be in the game due to Foods/drinks that have a counter kike. next 14 hits is reduced bu 41% or next 15 kiss is +15 exp. They did it to avoid that due to people exploting like eating/dieing/eating/dieing and the next 200 hits are reduced.
You know, I had been wondering about that. Thanks for the info. I guess the next question is, then why don't they just remove the benefit from the food after you die?
- Combat Medicines are not strong enough, PVE is virtualy impossible.
- Combat Medicines are too effective in PVP when they stick, which is almost allways. Either the 5% on the top & bottom isnt working properly or it's intended to only reduce the chance of being applied and not how much is applied of the effectiveness.
After testing poison resistance buffs (250 strength, 4 absorbtion) combined with food (+40 more, = 290 resistance to poison) and I can still "apply" with in 3 throws, no matter the effectiveness (100 - 350), they all stick the same & with 100% potentcy.
Double the power of combat medicines thus making them very usefull in PVE& addthe 75% PVP reduction to counter-act the change.
Combat Medicine was used in every starwars movie made & should be in this game.
"post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply). Please do not link me to another thread, I want it in "your" words." Does this not apply to the "FOTM" chat, should we including our Ideas of template stacking etc... Or just keep it a "Pressing Issues with Combat Medic"Thread, it's not 100% clear & looking at previous posts, it's confusing.
Message Edited by Derp-on-Flurry on 09-27-2004 08:21 PM
personally i feel like the most pressing issue, the one *I* would like to see dealt with first is the effectiveness of Combat Medic in PvE.
i am a fairly vocal member of the community, singing the praises of the TKM / Combat Medic combination, but a LARGE part of that comes from the Teras Kasi Master portion of that profession combination.
i am certainly NOT asking for Combat Medic to out damage Rifleman, or Swordsman in PvE, but it would be nice to feel like I could rely MORE on my CM and a bit LESS on my Elite Combat profession when playing PvE.
Because of the skill point sink, there is quite simply no way to master both a melee profession and Combat Medic. I am okay with that, but I would like to feel like I would be just as effective (or at least nearly as effective) taking Master Combat Medic / 4440 Swordsman as I would be going Master Swordsman / 4404 Combat Medic, but that quite simply is not the case.
In PvE (not so much so in PvP) the difference in Master Combat Medic and 4404 or even 4004 Combat Medic is pretty well negligible in my experience. The extra 12% effectiveness to poisons and diseases makes no difference to a Krayt Dragon or a Nightsister Elder. It is nice over the course of a fight to see the damage ticking off from poisons and diseases…but in the grand scheme of things, if you are an Elite Combat profession firing or striking with your best shots at the speed cap (or close to it) a tick every ten seconds and a tick every 40 seconds of 700 or even 900…means nothing.
I don’t believe an increase in the timer is the answer. Personally I think that an increase in damage for PvE ONLY (before I get jumped, I want to make it clear I am talking ONLY about PvE) would help the class become more viable all around. Effective in both PvE as well as PvP, sort of like the other classes
Thank you for your time.