Bio Engineer Archive
Thread: macro help
the right way?
why were they implemented in the game than...
Ruler-Jimbo wrote:
the right way?
why were they implemented in the game than...
jedimonkeylizard wrote:
macros are lame. Do it the right way or not at all.
Thank you for the replies, that will help a lot. Also on the note about the right way, I used to not use macros back in the hologrind days until I wore my fingers out. I deleted that toon thinking I would never be able to play a jedi again not knowing the village was just around the corner and I would be able to do it another way.
Anyway if you think macros are lame, there are a lot of lame people playing SWG.
Too easy...must resist...
Hunter19 wrote:
Thank you for the replies, that will help a lot. Also on the note about the right way, I used to not use macros back in the hologrind days until I wore my fingers out. I deleted that toon thinking I would never be able to play a jedi again not knowing the village was just around the corner and I would be able to do it another way.
Anyway if you think macros are lame, there are a lot of lame people playing SWG.
noitem
noitem
not
no item
Message Edited by cootz on 10-23-2005 03:20 PM
I would guess the craftingtool doesn't have
time to open before the defaultbutton command
is executed.
And if you are standing near a craftingstation
you might need another nextcratingstage in there.
/caro
this thread about crafting macros.
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=54649
/caro