Bio Engineer Archive
Thread: 19 answers
ZardoZap wrote:NancyJ,Just a thought - but do we know for sure that sampling is supposed to stop at cl75? - Since we get up to 100 of the sampling skill (forget what its called), it would make sense that we can sample up to cl100 (just the chance would be very very low). It may be a design decision to cap us at cl75, I was just curious if it was. If we haven't asked maybe we should.Also any word on the list of types of ranged attacks from creatures?If he doesn't want to tell us what they do, maybe we could get a request in from the rangers that they should be able to see the type of ranged damage as part of their skill?Zardo
No answer on that yet - but he's not does last weeks questions yet either. Jedi revamp being pushed back has really thrown the schedule off
My question is, Are there any plans to put anything in place like SEA's, skill ajustments or game ajustments that would let us sample above CL 75.
ScoutMastr wrote:
...about the vendor, I'll tell you guys like I tell the CH's that want BE-similar skills or options....if you want another profession's ability, then take up that profession as well--it will require some sacrifice on your part, but such is the game. Me personally, I decided on opening another account--sux, but it's fair. As BE's we can atleast put our products on the bazaar, if you want a vendor though, you'll have to go artisan0030 I believe.
I actually agree with ZardoZap on this one, lets just ask simple questions, like "what is the CL sampling cap?"
One thing I would ask of the devs to do for us, would be to make changes to our template schematics. Currently if you make a schematic instead of a prototype, it will list under Resources: how many of what kind of dna samples were used, but it only says the quality(vhq, hq, aaq), not the actual type(MR, FG, BMB, etc)...since we can't do factory runs, we should atleast have a way to make custom pet crafting tool schematics as a way of saving our recipes. It won't make a perfect copy, but it'd help those of us that sometimes throw dna together and forget what went where. Only thing I can think of that would make this difficult would be multi-generation clone dna......
A second account? That's the same, the whole point of these different professions and the reason why you can only make certain partsis for interdependencies, but this is destroyed by people who get second accounts. It's impossible to find a merchant willing to sell your crap, cause there are no merchants that are just merchants to be merchants. This would be huge nuisance, and there is no safety or tracking system. Most Merchants are the second account that they bought to support their first character which was a crafter, but when they got the second account they madethe second character the crafter, and then make their main the combat character or vice versa.
The whole reason we need this is because of the vendor exploit, and second accounts. I hope this will change once they fix the vendor exploit, because many will be back in the no vendorboat, and hopefully there will be pure merchants that emerge form this, because right now I would guess that less than half of all vendors are legit. But without a good system it would be royal pain in the neck to sell someone else’s crap with any kind of decent volume. Can you imagine selling things from multiple people? How many items do you have on your vendor? Do you remember what a pain it was loading all that stuff on there? Would you have done it if they weren’t yours?
My point is that without an appropriate tracking system merchant is no fun whatsoever and is not practical. I believe they should just redistribute the skills throughout all elite crafting professions. After JTL they could do this, and replace the 3rd column of Artisan with Ship parts or something. I will go start a fire over on the merchant forum, and see what they think.
GMANHNC wrote:
A second account? That's the same, the whole point of these different professions and the reason why you can only make certain partsis for interdependencies, but this is destroyed by people who get second accounts. It's impossible to find a merchant willing to sell your crap, cause there are no merchants that are just merchants to be merchants. This would be huge nuisance, and there is no safety or tracking system. Most Merchants are the second account that they bought to support their first character which was a crafter, but when they got the second account they madethe second character the crafter, and then make their main the combat character or vice versa.
The whole reason we need this is because of the vendor exploit, and second accounts. I hope this will change once they fix the vendor exploit, because many will be back in the no vendorboat, and hopefully there will be pure merchants that emerge form this, because right now I would guess that less than half of all vendors are legit. But without a good system it would be royal pain in the neck to sell someone else’s crap with any kind of decent volume. Can you imagine selling things from multiple people? How many items do you have on your vendor? Do you remember what a pain it was loading all that stuff on there? Would you have done it if they weren’t yours?
My point is that without an appropriate tracking system merchant is no fun whatsoever and is not practical. I believe they should just redistribute the skills throughout all elite crafting professions. After JTL they could do this, and replace the 3rd column of Artisan with Ship parts or something. I will go start a fire over on the merchant forum, and see what they think.
I withdraw my vendor suggestion until we see what happens after the exploit vendors are gone. I also discovered that a majority of their posts are people from other proffessions posting similar ideas. There were 3 of us over there with the same idea, I did appologize to them for suggesting their profession be disbanded. It seems that the biggest issue is the vendor exploit and people with second accounts.
I would say my overall frustration outside of the vendor issue is mask scent and why we don't have it in our path. Thanks,