Bio Engineer Archive
Thread: 19 answers
Seiryuu
Thu Jun 24, 2004 7:53 am
#261
They have already said that at this point they aren't going to do this. The CL calculation is done on the server side while the experimentation is all client side, and they said they wont put the calulation onto the client. Therefore the CL isn't calculated until you finish experimenting and your results are sent back to the server.
This statement from the devs always bothered me. Doesn't this violate the tenent to not let the client handle anything? Isn't this just asking for the "Amazing Success + 20 Experiment Point" hack?
This statement from the devs always bothered me. Doesn't this violate the tenent to not let the client handle anything? Isn't this just asking for the "Amazing Success + 20 Experiment Point" hack?
GMANHNC
Thu Jun 24, 2004 8:39 am
#262
No, It was follow-up to support the can we get or has there been thought to wether vendors could be given to masters of any crafting profession? As Bio-engineers we are at a disadvantage, as we are the only crafting profession that is not rooted in the Artisan tree, as such we have to displace 15 extra skill points to be able to sell our wares. Yes we understand that a majority of what we make are supplements or "raw material" for other crafting professions, but our pets and pet supplies are final products, and when made well, fetch more of a price than that made available on the public bazzar.
Is that Better Evil Petting zoo boy?
Just messing around no offense was taken.
By the way do you have sharks with fricken' laser beams in your zoo, or do you not have an aquatic section?
Message Edited by GMANHNC on 06-24-2004 12:39 PM
ArthurDentOnBria
Thu Jun 24, 2004 8:45 am
#263
Hahaha, why yes I do actually
But that is Goldmember's department not mine. He is the fisherman I'm just the nerdy scientist, lol.
GMANHNC wrote:
By the way do you have sharks with fricken' lazer beams in your zoo, or do you not have an aquatic section?
GMANHNC
Thu Jun 24, 2004 9:34 am
#264
ArthurDentOnBria wrote:
Hahaha, why yes I do actuallyBut that is Goldmember's department not mine. He is the fisherman I'm just the nerdy scientist, lol.
Hmm... I thought his specialty was painting yohoos gold? Maybe I am wrong, but I thought that was kinda his thing.
GMANHNC wrote:
By the way do you have sharks with fricken' lazer beams in your zoo, or do you not have an aquatic section?
GMANHNC
Thu Jun 24, 2004 9:51 am
#265
Nancy, what do you think should be our question?
Another one might be the TEF from sampling if a person engages the creature while sampling, or maybe it's from the creature engaging them?
NancyJ
Thu Jun 24, 2004 10:11 am
#266
GMANHNC wrote:Nancy, what do you think should be our question?Another one might be the TEF from sampling if a person engages the creature while sampling, or maybe it's from the creature engaging them?
Have you experienced this also? Its very difficult from the logs I have to tell exactly what happened - I can only assume that the BE in question was sampling a Merek when another merek from the same lair was attacked by a Jedi causing the merek he was sampling to aggro the jedi. Ofcourse what the logs cannot prove is the overt/covert status of the people involved.
NancyJ
Thu Jun 24, 2004 10:33 am
#267
I think what you need there is a factioned BE and a helpful friend of the opposing faction
TC is still down (I think) and TC2 isnt safe for testing anything requiring tefs or overtness.
poulp
Thu Jun 24, 2004 10:34 am
#268
Hello Nancy.
Been a 'silent' master BE and not a very active one in game at that. Up to now I haven't found anything on that subject, so here'sa question that may have an answer already:
Many months back, u could find BE tissues/clothing with +25 bonus per tissu. Nowadays I don't see them and cannot get better than +15 myself. Has this been nerfed, is it considered to get back in the game?
Poulp
ArthurDentOnBria
Thu Jun 24, 2004 10:37 am
#269
There never has been (to my knowledge) any tissue with a greater value than +19. However, in certain clothing items it is possible to stack tissues such that you can achieve the +25 cap. See the tailor forum stickies for more explanation on this.
poulp wrote:
Hello Nancy.
Been a 'silent' master BE and not a very active one in game at that. Up to now I haven't found anything on that subject, so here'sa question that may have an answer already:
Many months back, u could find BE tissues/clothing with +25 bonus per tissu. Nowadays I don't see them and cannot get better than +15 myself. Has this been nerfed, is it considered to get back in the game?
Poulp
GMANHNC
Thu Jun 24, 2004 10:46 am
#270
it has not happened yet to me, I read it the other day, I was just thinking we are pretty slim on questions here, and most questions that we really have, have already been asked, and "Answered"
I will get some one to fire on a Rancor on doth tonight while I am sampling to see if it will work, if i can get someone to do it, I guess I don't have to trust them since there is no PVP decay anymore. lol
etopia
Thu Jun 24, 2004 1:05 pm
#271
I don't have any bigquestions that we haven't already been told thatwill not be doneor will look into later or will think about at some future date after everythng else is done.
I wish there was some way we could get DNA inventory storage relief, an end to pet checks, the ability toharvest a creature once we've sucked out the fluids (ugh), or real, Devcompiled BE pet creation guidelines that would explain things likehow dependibility influences in the CL, for example or even some BE skill tapes to increase sampling successes or grant additional experimentation points (and i sure hope we don't get BE crafting aprons causeI'm a wookiee and a wookieecan't wear them)! (gotta be careful what I ask for) 
But I'll go with asking the vendor question - could we have one clunky vendor at master? I use a guild mate to manage mine and store my DNA on another vendor- and I tell you that is a load of trouble to have someone else log in to pull out my samples out of the vendor for me when I want to craft some pets! Actually,I log in as himwhen I have to - and not everyone has such a friend! My otherguildmates who are crafters just have pouches of stacked resources in their houses and store their completed items in their factories. They don't have to use vendors for storage. Andhonestly I don't think the vendor as storage is a good plan - it's like treating the symptoms to a problem but not addressing the cause of the problem, but, hey what else can we do while we wait for a real solution to the DNA stacking problem? It wouldmake my BElife considerably more comfortable if I could manage my own vendor!
Ebacca
Devero
Thu Jun 24, 2004 1:32 pm
#272
I may have missed the post. Pardon if I have.. but did they answer the last question?
ZardoZap
Thu Jun 24, 2004 4:59 pm
#273
NancyJ,
Just a thought - but do we know for sure that sampling is supposed to stop at cl75? - Since we get up to 100 of the sampling skill (forget what its called), it would make sense that we can sample up to cl100 (just the chance would be very very low). It may be a design decision to cap us at cl75, I was just curious if it was. If we haven't asked maybe we should.
Also any word on the list of types of ranged attacks from creatures?
If he doesn't want to tell us what they do, maybe we could get a request in from the rangers that they should be able to see the type of ranged damage as part of their skill?
Zardo