Bio Engineer Archive
Thread: Critter Resource Availability
Thanks for the support
Lyekka wrote:
...snip...
A very well written proposal, I wish you luck with it!
Message Edited by ArthurDentOnBria on 04-15-2004 11:18 AM
ArthurDentOnBria wrote:
Well, the biggest effect of a ranger harvesting increase is likely to be that there will be a lot more avian meat and wooly hide on the market which helps armorsmith and doctors mainly. I can't see buff prices going down any even if this were to occur as mainly we're paying for the doctors time and people already have trouble finding a doctor willing to buff for 10k/set (which is a quarter of a million credits revenue for doctors, using only a little over 100 units of avian for those keeping score). So mainly that just pads doctors pocketbooks and they really don't need padding.
You could argue that if the market would get flooded with avian the price would come down enough that suddenly other markets might be viable (like supplying bio engineers with meat). But that is probably wishful thinking as that is just a huge huge chasm right now between what a ranger can get for avian and what a BE is willing to pay for say reptile meat. Rangers are of a mindset that artisans are greedy and rip them off by buying at anything lower than 40-50cr/u and have suggested harvesting boycotts and other nonesense like that, so I dunno.
Message Edited by ArthurDentOnBria on 04-15-2004 11:18 AM
Glad to see you're not bitter, Artthur! ![]()
Seriously, though, if you really feel this way, then perhaps the other proposal that I've heard several people mention would be useful. That idea would allow the high level Ranger to harvest ALL the resources from a creature. For example: Leathery Hide, Carnivore Meat, and Bone. This would certainly help with supply onthe resources that are not normally taken, like Bone. Quality would probably be an issue, as it is unlikely that any creature would be dropping more than one high quality resource at a time.
Another thing you have to remember about hunting, is that just like with any resource, there is not always anything goodavailable. There simply is not always a high qualityAvian Meat to hunt, even if you wanted to, which I don't. (see previous post- I only hunt that for my own personal doctor). An increase in the amount that a Ranger could harvest would almost certainly resullt in a lower price for Avian meat. As I mentioned before, I can and do hunt meat for a BE for 20 cpu (very high quality), because I can make just as much doing that in the same amount of time, IF the meat is dropping on a good planet for hunting.
Not all Rangers think Artisans are greedy. Some of us play both kinds of characters, and understand the problems of both. I do admit that I cringe when I see an Artisan on Lowca charging 4 or 5 times what I charge on Tarq for an item. Most of them don't last long, though. And I am always pleased to find an Artisan who does high quality work at a reasonable price. Almost as pleased as when I find a Ranger to sell me meat at a reasonable price on Tarq!
Lyekka wrote:
Not all Rangers think Artisans are greedy. Some of us play both kinds of characters, and understand the problems of both.
On my server, Kettemoor, milk prices only grudgingly ever pass 5cpu unless the quality is very high. But milk is in some ways the most brutal animal harvest because, on top of requiring active player effort, it takes a huge amount of time. You can kill several animals and harvest their corpses in rapid succession. Milk goes at a set speed, usually has to be one animal at a time (unless they hold still in proximity), and started over any time an animal bolts.
Raising the question of why you can't milk a dead animal. The milk's in there, right?
But I'm not complaining about the low prices. It keeps one commodity available to low level scouts. Still, even if I could get milk from rancors, it just wouldn't be worth my time, especially if they were worth killing for some harvest. Milking them would actually REDUCE my earnings per hour!
Oh, so on the farm issue - as a Ranger I'm of course concerned, but for reasons you might guess I'd not be at all opposed to farms as a Ranger-free source of eggs, milk, and domesticated meat. Why the hell am I hunting in the wild for domesticated meat?
Message Edited by KapowBzapp on 04-19-2004 01:52 PM
as a master bio engineer, i require 'creature food' (meat) to craft BE additives for food, it is ridiculously hard to find stacks larger than 4k of meat to craft with, because of this i have to make small factory runs and i end up with small batches of food.
the only ranger i found refused to harvest me a 100k stack of meat for less than 50 cpu..i simply cannot afford that for what im using the meat for. it would make the finished product incredibly expensive and just not worth it.
i believe i read somewhere that there used to be creature harvestors?, i would MUCH like to have that! i mean i guess it would nullify the ranger/scout professions, but it would sure make me as a bio-engineer happy
justapilgrim wrote:
I am all for giving a bonus to rangers, but would that solve the problem?
I don't 100% know how resources are "shifted in"
Is a resource (like hides) in rotation for a set amount of time? or is it untill the supply is exhausted?
so....does a resources have a random generated time in rotation (like 3 days up to 12 days)? or is it that there is 20 million or so of a resource and it hangs out for 12 days or untill exhausted?
What I am saying is this.......if a resource "shifts" in, and if there is a set amount of that resource to be gathered, it doesnt really matter if rangers can harvest more. The only thing that would change is that rangers have more hides than other fighters that have novice scout, and not help our supply or demand issues.
If a resource is around for a set period of time regardless of how many hides are harvested, I am all for the changes. If it isnt I dont think this really solves any issues, but is nice for rangers