Bio Engineer Archive
Thread: Getting to know you and your profession!
Bonestein wrote:
I want to see the expected CL when experimenting with creatures.
nice thing to want, but they've already said that will not happen.
I know very well about maintaining a great deal of patience. I, myself, have played this game since 7/2003. I have also been a CH at one point. Nevertheless, it's important you look at the big picture rather specific professions. In my own personal opinion, the SWG team should had created an additionalstaff with the exclusive purpose of fixing bugs and ensuring specials/gameplay worked as intended. There are countless issues that need to be addressed.
If I am corrected and there actually are different types of devs, they're apparently short-staffed or very underpaid. Either way, SWG should consider revamping themselves if their goal is to satisfy to customers who care about new content as well old veterans tenaciously pleading for bug fixes and a more functional game.
I should also add that if anything I feel sorry for TH and now Tiggs, they're the frontline. I know how frustrating it is not having the ability to directly correct issues yourself. All I hope is that they never take anything personally and continue to do their best addressing our concerns. Thank you.
Here is an idea for the BE community and short-staffed Devs. Clone the Devs.....of course I have heard that their stats are crap and you need "taming-vicious" bonus to pull them...lol.
Actually, I think they are understaffed and I know exactly how that feels...RL. We will just have to continue to be patient and hope for the best.
Message Edited by GMANHNC on 09-23-2004 06:04 PM
Bonestein wrote:
I want to see the expected CL when experimenting with creatures.
That would be nice; nicer would be having the CORRECT CL once the pet is in the final creation stage, so the CL checks become superfluous. This could be done by "aging" the pet and checking if the pet shows as bad at any point, and if it does, increase CL by one and start over. Simple enough, it uses the current pet check, and if that pet check is ever changed, it can still be done on the fly anyway.
DartVader2 wrote:
The biggest Problerm is warping of the Mobs..
When Mobs are down to a few percent health they start to flee, and often they warp about 100m or more away ...
Tiggs wrote:
seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply).
Thanks in advancefor taking the time out to do this.
Thank you taking the time tolisten tous, the BE.
Personally, Ibelieve I am in the minorityon my issues with the BE profession, so my views/requests might be somewhat refreshing or not ![]()
Anyhow, I modified a few previous posts that I thought were important; here it comes (beware,hope you like colors?):
justG - we are definitely going to be adding new creatures some time. We are also looking into ways of making them much more viable in combat.
2. 3. DOC poison and disease resists make the BE/CH pet attack specials less viable to use in PVP.
This is a major BE prof issue because the BE prof has the power to make pets with these specials AS WELL AS other specials like BS, CS, Int, Diz, SS, etc. AND CUSTOMIZE these specials into RESISTS like 20-100% ACID or STUN resist --common dmg attacks in PvP.
3. Stong Poison should be VERY POTENT, more on par with CM poison. The Poison comes from a creature (which should naturely be more potent) Reason: CL10 pets with Strong Poison is near useless in PvP right now [partly due to the fact that poison and disease are not "on command" specials thatoccur on demand, command.
4. Currently, the BE/CH pet is excluded in mass PvP because the pet is near useless-- it will be incapped in about 3-4 hitsfrom a formidable PvPer. I obtained a CombatRating of 1365 on Bria with CH and a couple of BE pets, but the pet was only a mere distraction.
(ANY PROGRESS MADE to changing the BE pet so that will be more powerful, more dynamic, more strategic, more useful in PvP is PROGRESS INDEED).
In general, my premise is that crafting professions should have a direct and/or indirect influence on the PvP realm because PvPers provideamarket for crafters.
5.Make a variety of BE tissues to enhance the struggling Tailor profession as well. BE tissues with: +block, +dizzy defense, +fire resist, for example. The BE clothing now is limited and "played-out."
Message Edited by fotabett on 09-25-2004 04:36 AM