Bio Engineer Archive
Thread: Force quests for BE
NancyJ wrote:
the bonuses from crafting will help just the same as they help any crafter but you need artisan to do them
Ok thanks.
This may look like a newbe question but how will +20 experimentation, +20 assembly or a +4 technique bonus affect my crafting as a BE ? Less failures ? Better BSN ?
Thanks again ![]()
NancyJ wrote:
Should give you less failures but wont make your finished goods any better
So why would we want FS? I was thinking the whole point of FS is so the people that chose to do that would be able to make a higher quality product. For what I have noticed is that BE is strictly resource based. your product is ONLY as good as the resource you use. The chef food buffs don't help, the FS doesn't improve bonuses. wow, I feel better about being a Bio-Engineer
Message Edited by SlimJoe on 10-18-2004 12:27 PM
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thats weak! after 17 posts this guy can edit? who do I have to kill to get to edit my posts?
Bonestein wrote:
NancyJ wrote:
Should give you less failures but wont make your finished goods any betterSo why would we want FS? I was thinking the whole point of FS is so the people that chose to do that would be able to make a higher quality product. For what I have noticed is that BE is strictly resource based. your product is ONLY as good as the resource you use. The chef food buffs don't help, the FS doesn't improve bonuses. wow, I feel better about being a Bio-Engineer
The bonuses work the same for us as they do for every other craft, I agree they suck but we're not being singled out (this time), they suck for everyone.
For making high level pets or multigeneration pets they will help an awful lot. Much fewer templates are lost to cf on assemblies, better experiments for high level pets. It hurts a lot when a 3rd gen or higher template cf's on assembly... FS crafting will almost plug that hole. May be harder to make special tailor made low level pets than must not get too high stats in something or it will make cl go too high.