Bio Engineer Archive

Thread: Force quests for BE

SlimJoe
Tue Oct 19, 2004 12:39 am
#14






NancyJ wrote:
the bonuses from crafting will help just the same as they help any crafter but you need artisan to do them






Ok thanks.


This may look like a newbe question but how will +20 experimentation, +20 assembly or a +4 technique bonus affect my crafting as a BE ? Less failures ? Better BSN ?


Thanks again

Bonestein
Tue Oct 19, 2004 7:15 am
#15






NancyJ wrote:
Should give you less failures but wont make your finished goods any better





So why would we want FS? I was thinking the whole point of FS is so the people that chose to do that would be able to make a higher quality product. For what I have noticed is that BE is strictly resource based. your product is ONLY as good as the resource you use. The chef food buffs don't help, the FS doesn't improve bonuses. wow, I feel better about being a Bio-Engineer

Bonestein
Tue Oct 19, 2004 7:20 am
#16


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So the way I see it, the only quest that will help BE is the Survival one with the+5 MaskSent bonus, am I right ?


Kinda suck isn't it ?


( Yay! I can edit my messages now )

Message Edited by SlimJoe on 10-18-2004 12:27 PM


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thats weak! after 17 posts this guy can edit? who do I have to kill to get to edit my posts?

NancyJ
Tue Oct 19, 2004 11:29 am
#17



Bonestein wrote:


NancyJ wrote:
Should give you less failures but wont make your finished goods any better

So why would we want FS? I was thinking the whole point of FS is so the people that chose to do that would be able to make a higher quality product. For what I have noticed is that BE is strictly resource based. your product is ONLY as good as the resource you use. The chef food buffs don't help, the FS doesn't improve bonuses. wow, I feel better about being a Bio-Engineer






The bonuses work the same for us as they do for every other craft, I agree they suck but we're not being singled out (this time), they suck for everyone.




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Inkanissen
Tue Oct 19, 2004 4:31 pm
#18

For a Chef/Tailor tissue making BE the bonuses will not matter much, if at all I think.

For making high level pets or multigeneration pets they will help an awful lot. Much fewer templates are lost to cf on assemblies, better experiments for high level pets. It hurts a lot when a 3rd gen or higher template cf's on assembly... FS crafting will almost plug that hole. May be harder to make special tailor made low level pets than must not get too high stats in something or it will make cl go too high.
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