Bio Engineer Archive

Thread: Force quests for BE

SlimJoe
Sun Oct 17, 2004 3:37 pm
#1

People probably asked this before but here it is anyways...


Will the "Crafting Mastery" quests from the village help me crafting my tissues ?


If it does,how doa +20 experimentation, +20 assembly or a +4 technique bonus will affect my results ? (less critical failures ? greater BSN final stats ?)



Thanks folks!
IdigitalDale
Sun Oct 17, 2004 9:12 pm
#2

On this very issue I sent the following question in a ticket:


"If I spend 15 valuable Skill points on Artisan so that I can even DO the crafting quests at the Villiage, will the FS skills apply to my primary CRAFTING PROFFESSION of Bio Engineer? Will the bonuses work with BE CRAFTING?"


This is the (self edit) response from CSR-JimmyB:


"It is a case of spoiler information and we are not in a position to give you any clue regarding this issue as this spoils the game interest. I suggest you check the forums at www.starwarsgalaxies.com ..."


If any of you can explain how the (another self edit even louder) knowing if the crafting bonus will apply to BE crafting is "spoiling the game interest" please, oh please tell me.



Estep :: Malice8 :: Kettemoor

Estep- Freeson :: WIDOW :: Test Center

Zapper_Weisman
Sun Oct 17, 2004 10:52 pm
#3

I just got to the village, after killing all my sith... Found out I am even more screwed than I thought! I was thinking I'd go for senses and then 2 crafting trees, then I found out that you have to artisan for both crafting and senses! Needless to say, I have a rant:


WHY do BE's not count as a crafting class in force-sensitivity tree unlock quests? I am MBE/Master Ranger, no combat skills, and the ONLY Phase 3 mission I can take is Melee accuracy? That doesnt make sense! Bio-engineer is currently the most indepth, intensive crafting class in the ENTIRE game! And we dont get FS quest prerequisite status? Certain classes appear to just be left in the dust with force sensitivity. Our exp converts, but we dont get any other real bonuses. Rangers dont get ANYTHING from any of the FS trees, BE supposedly gets something from crafting, but I have yet to see a BE confirm this. Tailors immediately noticed that they were almost consistantly getting 4 socketed clothing items and very few critical failures... The most concrete statement I've heard from a BE was, "I think I was critically failing less"... I think?! Tailors have definitive results, BEs are still trying to figure it out. We have to burn SPs on Artisan AND the FS skills, which is skill points I dont have! I'd have to get nov artisan, 15 SP there. That would only leave me 3 SP for FS skills! And, since multiple phases require nov artisan, I'd have to wait for the phases to cycle through TWICE, unlock, but not get any skills, then drop artisan to actually start working on getting the exp to convert to FS exp. I'd have to go through the 7 phases without even starting to work on exp, then spend however long and however many more phases it would take to get all the exp to fill the trees I unlock! A combat class can unlock in 6 phases and get the exp inbetween, which means 3 months and BAM! My template has to wait 3 and a half months before even STARTING to work on the exp!


Oh, and to try and answer your question... People *think* you get more successes, but you wont get any other bonuses... No extra experimenting points and no chance of the tissues turning out better when maxed than the same tissue made by a nonFS BE.



Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

NancyJ
Sun Oct 17, 2004 11:27 pm
#4

/sigh I tried guys, I really tried.

I even got Keldarin to go into the code for us and make the bonuses affect our crafting as well as fix pyollian cake for us.

But then at the last minute they went and smacked the artisan requirement in.

I've screamed and shouted and stamped my feet.... you may have noticed a subtle hint in my sig for a few months but alas it seems no-one was listening

I asked Keldarin and he said he didnt know why they'd done that because he hadnt been involved in the decision making process for publish 10 and the FS quests.

/shrug




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Inkanissen
Mon Oct 18, 2004 5:20 am
#5

Well, I have a MDoc/TKM/Scout 1000, and I was able to get the crafting quest in phase I. After that I took Artisan for surveying quest in phase II, but I did not have Novice Artisan in phase I when I got a crafting quest. Perhaps I could get it for Doctor, maybe Medic does not count as a crafting profession (Medic would do the trick for BE)?
Zapper_Weisman
Mon Oct 18, 2004 5:32 am
#6

Its phase 2 and 3 for craffing that you need artisan. And phase 3 for senses... possibly two, as I think thats surveying, but I am not sure.



Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

Zapper_Weisman
Mon Oct 18, 2004 12:24 pm
#7

Yes, I've noticed you trying, and thanks The problem, as I see it, is simplicity for the devs. Ever crafter (besides BE) has artisan... If they put BE crafting into the code (as they'd have to so we can experiment and everything), they'd have to put armorsmiths, droid engineers, tailors, doctorsetc... Its a lot more simplistic this way.



Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

droid327
Mon Oct 18, 2004 12:39 pm
#8

yes heaven forbid the devsmight have to do more work than they absolutely have to. They have EQ2 to work on, thats where the money is coming for SOE right now. SWG is just around to keep people playing MMORPGs and make EQ2 previews look that much better =P



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Inkanissen
Mon Oct 18, 2004 5:05 pm
#9


SlimJoe wrote:


NancyJ wrote:
the bonuses from crafting will help just the same as they help any crafter but you need artisan to do them


Ok thanks.

This may look like a newbe question but how will +20 experimentation, +20 assembly or a +4 technique bonus affect my crafting as a BE ? Less failures ? Better BSN ?

Thanks again




Much fewer cf, more amazings. Better overall result, usually getting a great success when experimenting. The very low cf rate on assembly will save more than a few DNA templates.
IdigitalDale
Mon Oct 18, 2004 6:25 pm
#10






NancyJ wrote:
Should give you less failures but wont make your finished goods any better



Thanks Nancy for all the work and the info. One more question. Why couldn't the CSR just give a simple response like that. Instead I got some cryptic message about "spoiling the game interest" which led me to believe the quest wouldn't affect us at all. I know that would have "spoiled" MY interest in FS.




Estep :: Malice8 :: Kettemoor

Estep- Freeson :: WIDOW :: Test Center

NancyJ
Mon Oct 18, 2004 11:23 pm
#11

The 'spoilers' thing is usually the generic response to anything they dont know the answer to Unless they choose to make something up, which is equally likely to happen.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



SlimJoe
Tue Oct 19, 2004 12:25 am
#12


So the way I see it, the only quest that will help BE is the Survival one with the+5 MaskSent bonus, am I right ?


Kinda suck isn't it ?


( Yay! I can edit my messages now )

Message Edited by SlimJoe on 10-18-2004 12:27 PM

NancyJ
Tue Oct 19, 2004 12:36 am
#13

the bonuses from crafting will help just the same as they help any crafter but you need artisan to do them




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Page 1 of 2
Previous Next