Bio Engineer Archive
Thread: Non-CH pets keeping me busy!
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siros_vazren
Thu Oct 21, 2004 8:40 am
#14
VD/VD/HP/HP/HP? I HATE THAT FORMULA. I use a simple VD/VD/NS/NS/NS, toss 3-4 points (one point experiment 3-4 times) into physique and come out with level 10's, a rare level 11 (1 out of 10 times roughly), and watch them sell out on my vendor. Stats are roughly Health 5-6k, Action 3-4k, and Mind 1.4-1.6k. Damage 70-75, special attack 1 crippling or dizzy strike, and special attack 2 mild poison (mind poison i've been told).About one in five also comes out with ranged attack,mostly cause I don't watch the quality of my samples as much as I should. I usually toss out a few non-mounted pets and a variety of 10-15 mountable pets every two to three days. These tend to sell rather well and surprising fast considering my vendor's on dantooine.
(For those not knowing, VD-voritor dasher -dantooine-.... NS- nightspider -naboo-)
Enjoy,
Siros Vazren
Master Bio-Engineer
Wanderhome
Omega
Omega Lake
Zadokk
Thu Oct 21, 2004 9:11 am
#15
Use nuna dna that way you can say its part nuna!!!11! then it will fly off the shelves!!1!1
hmm... probably a chimaera joke there...
Spazzers
Thu Oct 21, 2004 9:49 am
#16
I don't believe posture change attacks work for BE animals, at least the animals I've made and used have not been able to work. Knockdown is a great attack...if it worked.
GMANHNC
Thu Oct 21, 2004 11:02 am
#17
lemonella wrote:
Way to go! In one post you not only managed to piss on someones parade, but also attempt to turn the game into The Sims. You suck.
Sorry to offend. I guess we should be glad that I am not a tripple threat though?
Templar1865
Fri Oct 22, 2004 8:32 am
#18
Hey all--former BE here (taking a break from the game for a while, actually). Are you all still able to make the 10k health 50%+ KR CL10 pets (sometimes CL 8 or 9--crazy math) or has that be adjusted down yet? They were kind of tough to make (the DNA quality was really specific, not just the species), but pretty rewarding from a "wow, did I just do THAT?" perspective.
Hope you all get some love after JtL; after last November (wow, it's been almost a year now!), things sorta dried up.
MTFBWY
Zapper_Weisman
Fri Oct 22, 2004 6:36 pm
#19
/whispers Yes... But people around here hate them...
Templar1865 wrote:
Hey all--former BE here (taking a break from the game for a while, actually). Are you all still able to make the 10k health 50%+ KR CL10 pets (sometimes CL 8 or 9--crazy math) or has that be adjusted down yet? They were kind of tough to make (the DNA quality was really specific, not just the species), but pretty rewarding from a "wow, did I just do THAT?" perspective.
Hope you all get some love after JtL; after last November (wow, it's been almost a year now!), things sorta dried up.
MTFBWY
Rancor418
Sat Oct 23, 2004 11:03 am
#20
Spazzers wrote:I don't believe posture change attacks work for BE animals, at least the animals I've made and used have not been able to work. Knockdown is a great attack...if it worked.
It works...At least it did the other night for me. I had a Demon marksman attack me and I sent my spider on him...He was flopping like a fish.
GMANHNC
Sat Oct 23, 2004 1:06 pm
#21
KD does but is up to the pet.. crippling strike works on demand or at least it did last I tried. (is a very nice combo with dizzy)
Rancor418 wrote:
Spazzers wrote:
I don't believe posture change attacks work for BE animals, at least the animals I've made and used have not been able to work. Knockdown is a great attack...if it worked.
It works...At least it did the other night for me. I had a Demon marksman attack me and I sent my spider on him...He was flopping like a fish.
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