Bio Engineer Archive
Thread: Mollusks
May the Force be with you all!
TechnoCan
Cephalo wrote:
I just got an order that will require 750 eggs! I told them to start collecting. While were at it, what about meat? Heck, meat is too dang hard to come by! let alone mollusks and eggs.
I don't mind eggs to much. I have lots of batches lying around as I always search lairs as I fly around. The best thing to do is pick a busy time and fly around looking for lairs and search them all. It won't be the best hour in your life, but you'll have a stack of eggs.
As most people pull missions for the XP and meat, I've never been moaned at for searching the lair.
Oh, making the darn things auto stacking would be bliss.
Message Edited by milbot on 07-06-2004 05:06 PM
And yes: Allways search the lairs!
May you allways find your eggs!
TechnoCan
A couple of points:
1) mollusk is useless, or at least very nearly so. I can tell you that as a tailor I have almost zero demand for clothing with it. I've sold maybe a half dozen "cover" clothing items in the last 6 months and they continually time out on my vendor. The reason is simple. Riflemen don't use the cover skill because it also is nearly useless, or at the very least unneccesary. I can however understand why a tailor would order some from you, just for "completeness" but believe me, one crate of it will last them a lifetime in all liklihood.
2) I don't understand the whole "they would likely charge something like 20cpu" objection. Are you saying that this does not leave you with enough margin? Or that it is not reasonable given the effort to collect it? I don't get it. Personally, I'd be happy to pay that, and probably a lot more if I found myself in need of a crate of cover tissues for some reason. I just simply price that into the tissues. I just don'tagree in general withthe whole "everything should be easy to harvest and plentiful" sentiment.
3) Funny you should mention mollusk on wanderhome. I play on that server quite a bit (don't have a BE there, but have some hunters who do their thing there) and listed a whole bunch of mollusk on the bazaar a few weeks ago (fishing is a great way to level camping and survival and you can collect mollusk at the same time). Most of it was primo stuff. Some sold, some didn't, generally was not exactly a red hot item though. Certainly doesn't make me want to go out and get more.
Grenn-the-Robe wrote:
Mollusk is incredibly hard for me to come by (at least on Wanderhome).
Message Edited by ArthurDentOnBria on 07-06-2004 11:53 AM
Well, there is one other thing that could be done, and I hope will be done, and that is simply to make it "more fun". The idea of adding mini games (the example was dig-dug during surveying) to such repetitive tasks as fishing, mollusk collecting, and survey sampling was brough up during fanfest and has been a topic of discussion on the scout forum as well. Keladin (sp?) mentioned how dissappointed he was that not more people were doing these activities, and that he'd like to remedy that. And pointed out that fishing is very popular in other games (Ultima I believe?) where it is better implemented.
But yes, even if it were tons of fun to do, I think there is certainly still a harvesting rate problem. When I fish/mollusk I generally collect fish at between 2x - 3x the speed at which I'm able to collect mollusk, and fish is certainly more valuable to me, so there's a balance issue there.
So anyhow I think what's needed is (in priority order)
1) create a demand for mollusk (I'm not convinced there actually is one right now)
2) make mollusk gathering more fun
3) increase harvest rate so that's it's at least comperable to survey sampling or fishing
Kevm wrote:
Well I hate to tell ya, but this has already been addressed. Before you were lucky to get any milk, and you could never get ANY seafood other than fish.
The most I'd see the devs do is increase the harvesting rate, but there would have to be hard data to give them a reason. These things are available, just nobody wants to spend the time to do it.
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