Bio Engineer Archive

Thread: Mollusks

Kevm
Mon Jul 05, 2004 10:09 am
#14

Well I hate to tell ya, but this has already been addressed. Before you were lucky to get any milk, and you could never get ANY seafood other than fish.


The most I'd see the devs do is increase the harvesting rate, but there would have to be hard data to give them a reason. These things are available, just nobody wants to spend the time to do it.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
TechnoCan
Mon Jul 05, 2004 5:59 pm
#15

*sigh* This thread remeinds me that I need to go fishing again for a factory crate of Pet-stim Ds... *sigh*

May the Force be with you all!

TechnoCan



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
VeshiqYoon
Mon Jul 05, 2004 7:10 pm
#16

Just to add to this thread. I was testing it out this weekend and you can harvest shellfish at the same time you're fishing. Takes a lot of clicking but it's killing 2 birds with one stone.


Yvesof Tabec

MBE

Valcyn
Grenn-the-Robe
Tue Jul 06, 2004 4:23 am
#17

I just feel so awkward walking around trying to fish and collect mollusks by hand while people are flying by in speeders andI hear unknown starships fling overhead.


Come on! There's got to be a better way!
Cephalo
Tue Jul 06, 2004 6:36 am
#18

I just got an order that will require 750 eggs! I told them to start collecting. While were at it, what about meat? Heck, meat is too dang hard to come by! let alone mollusks and eggs.
milbot
Tue Jul 06, 2004 9:05 am
#19


Cephalo wrote:
I just got an order that will require 750 eggs! I told them to start collecting. While were at it, what about meat? Heck, meat is too dang hard to come by! let alone mollusks and eggs.




I don't mind eggs to much. I have lots of batches lying around as I always search lairs as I fly around. The best thing to do is pick a busy time and fly around looking for lairs and search them all. It won't be the best hour in your life, but you'll have a stack of eggs.

As most people pull missions for the XP and meat, I've never been moaned at for searching the lair.

Oh, making the darn things auto stacking would be bliss.

Message Edited by milbot on 07-06-2004 05:06 PM



---------------------------------------------
Player Name: Seeus-morb Utts
Server: Eclipse
TechnoCan
Tue Jul 06, 2004 10:27 am
#20

Meat? Well I don't know your character-template, but with novice-scout and a good harvesting bot you should be able to get plenty of meat. And in case you don't have any combatskills yourself you should ask some friends to hunt for you. Another way would be to join some hunting-group and harvest the corpses. This way you should be able to hunt on more dangerously planets to get either better or more (or both) meat, or hides or bones...

And yes: Allways search the lairs!

May you allways find your eggs!

TechnoCan



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
ArthurDentOnBria
Tue Jul 06, 2004 11:41 am
#21


A couple of points:


1) mollusk is useless, or at least very nearly so. I can tell you that as a tailor I have almost zero demand for clothing with it. I've sold maybe a half dozen "cover" clothing items in the last 6 months and they continually time out on my vendor. The reason is simple. Riflemen don't use the cover skill because it also is nearly useless, or at the very least unneccesary. I can however understand why a tailor would order some from you, just for "completeness" but believe me, one crate of it will last them a lifetime in all liklihood.


2) I don't understand the whole "they would likely charge something like 20cpu" objection. Are you saying that this does not leave you with enough margin? Or that it is not reasonable given the effort to collect it? I don't get it. Personally, I'd be happy to pay that, and probably a lot more if I found myself in need of a crate of cover tissues for some reason. I just simply price that into the tissues. I just don'tagree in general withthe whole "everything should be easy to harvest and plentiful" sentiment.


3) Funny you should mention mollusk on wanderhome. I play on that server quite a bit (don't have a BE there, but have some hunters who do their thing there) and listed a whole bunch of mollusk on the bazaar a few weeks ago (fishing is a great way to level camping and survival and you can collect mollusk at the same time). Most of it was primo stuff. Some sold, some didn't, generally was not exactly a red hot item though. Certainly doesn't make me want to go out and get more.





Grenn-the-Robe wrote:

Mollusk is incredibly hard for me to come by (at least on Wanderhome).





Message Edited by ArthurDentOnBria on 07-06-2004 11:53 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Tue Jul 06, 2004 11:49 am
#22

Well, there is one other thing that could be done, and I hope will be done, and that is simply to make it "more fun". The idea of adding mini games (the example was dig-dug during surveying) to such repetitive tasks as fishing, mollusk collecting, and survey sampling was brough up during fanfest and has been a topic of discussion on the scout forum as well. Keladin (sp?) mentioned how dissappointed he was that not more people were doing these activities, and that he'd like to remedy that. And pointed out that fishing is very popular in other games (Ultima I believe?) where it is better implemented.


But yes, even if it were tons of fun to do, I think there is certainly still a harvesting rate problem. When I fish/mollusk I generally collect fish at between 2x - 3x the speed at which I'm able to collect mollusk, and fish is certainly more valuable to me, so there's a balance issue there.


So anyhow I think what's needed is (in priority order)


1) create a demand for mollusk (I'm not convinced there actually is one right now)


2) make mollusk gathering more fun


3) increase harvest rate so that's it's at least comperable to survey sampling or fishing







Kevm wrote:

Well I hate to tell ya, but this has already been addressed. Before you were lucky to get any milk, and you could never get ANY seafood other than fish.


The most I'd see the devs do is increase the harvesting rate, but there would have to be hard data to give them a reason. These things are available, just nobody wants to spend the time to do it.









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


GFoyle
Tue Jul 06, 2004 2:57 pm
#23

A very simple "semi-afk" mollusk harvesting macro:


/ui action toolbarSlot11;
/pause 10;
/ui action toolbarSlot23;


put the tool in slot 12 (top right slot) and the macro in slot 24 (bottom right slot)


"Semi-afk" because the mollusks and crustatia (sp?)don't stack and need dropping in a pack every 20 minutes or so.


use /dump to stop.


I tend to leave it running if I'm doing something in the computer room but not playing (reading or the like).


This can also be used while fishing - although can be a pain if you are "power fishing" (see other thread!)







Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Kristania
Fri Aug 05, 2005 9:09 pm
#24

I know this isn't the trade forum but asked on trade forum for days with no reply..I apologize ahead but really needed to know.



I have 20k of mollusk meat with these stats:

oq 954

pe 990

flav 320

decay 959


what per unit this be worth approximately? not sure if better to keep it or sell it lol...I know I can use it as a general meat but wondered if worth more to sell it or keep it..thanks and I do apologize for posting this here .



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BobbyBrujo
Sun Aug 07, 2005 3:04 am
#25

well, I'm not sure on the cpu for that mollusk, but it is a better idea to sell it to a BE because mollusk is a lot harder to gather than regular meat and some BE tissues specifically require mollusk


hope this helped, sorry i can't give an approximate for the cpu



Brujo - Master Rifleman // Master BE
Kobra - Light Jedi Padawan - waiting for Knight Trials
Cindal
Sun Aug 07, 2005 5:08 am
#26

BEs use the following stats on all meat/grains50%OQ/30%PE/20%FL for BE products. The stat reqirements for meds is the same as when it was crafted by docs: ECC = 66% OQ/33% UT and EEP = 66% OQ/33% PE and then 75% OQ/25% DR for the new chemistry components.



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