Bio Engineer Archive
Thread: rancor
I will be looking forward to seeing your best so I can buy it off of you.
GENSEI - Lowca
MCH/Sniper
I made a Rancor with the following stats yesterday:
H - 12454
A - 12002
M - 12486
Attack Speed- 2.49
To hit - .69
Damage 672-684
And the mind does directly affect the To Hit bonus.
Add it to 0.5, that is your base chance to hit. This gets modified by enemy defense.
One thing we don't get to see is what kind of defenses pets get. It might explain some of the huge anomalies in creature level and stat power we currently see.
In ToHit,
I don't think that hitting/missing is the main idea in the statistic.
I've experienced that creatures with higher ToHit has a better chance of doing its max dmg, if not more dmg. The lower the ToHit is, the lower of a chance that the creature will cash in its max dmg and the lower of the chance that its special move will penetrate the enemies defense.
To add another guess to the 'whats to-hit'
I noticed the other day there was a dev posteing about possible combat changes. He said something to the effect that the current problems with defensive skills (counterstrike / dodge etc.) was a resault of these skills not haveing big enough values compared to the 'to hit' values they were stacked against. My guess is that a higher to hit value resualts in a lower chance of the attack being dodged/countered by the target, rather than it being tied to the chance of hitting / missing..
But as said.. its just a guess
Err... folks, To-Hit is CHANCE to-hit. It's how accurate the creature is when hitting something, if your a ranger you can see this on the wild animals and typically they hit around 40% of the time (0.4) thus the Rancor and Torton make up for their slow speed by being incredibly accurate with stats higher than 0.5 (50%)
Tal-N wrote:
Err... folks, To-Hit is CHANCE to-hit. It's how accurate the creature is when hitting something, if your a ranger you can see this on the wild animals and typically they hit around 40% of the time (0.4) thus the Rancor and Torton make up for their slow speed by being incredibly accurate with stats higher than 0.5 (50%)
If it were simply a chance to hit, my 0.36 to hit gurreck would miss two out of every three hits, and my 0.5 to hit GSP would hit only half the time, but that just isn't what is happening. Neither of those two pets miss that often. They both hit more like 90% of the time if not more. I know this because I have a seperate combat screen and I watch to see how often they hit. Even when my gurreck was level 30 and I was hunting fambaas (level 35ish), she didn't miss that often. It is definately something more than a simple percentage.
my rancor:
HAM: 12095-11846-12124
Attack speed 2.07
to hit .65
dam 567-577
Ok, I am at 2 / 2 / 1 / 1 CH human. I have a rancor any chance I can tame him? I wasn't planning on going much farther up this tree but I could possibly squeak out 3 / 2 / 1 / 1 or 3 / 3 /1 / 1 if someone can confirm this is enough. If I am completly out of luck let me know. In which case I'll sell him tonight on LOWCA send an email to rashwell if you are interested.
Regards,
Rashwell
Ranger / CH/ Pistoleer
you can save points by dropping empathy 1 and management 1. just have some other CH train them for you. usually if you buy them from someone they're already trained...
Rancors are DL 50, which means you will need taming 4 which should give you max pet level 55 (I think) and traing 4 for max number of pet levels 45 and then either creature management or empathy 4 for the last 5 of max number of pet levels.
So you will need at least 4-4-4-x or 4-4-x-4 to control a Rancor.