Bio Engineer Archive

Thread: rancor

Gensei
Fri Sep 19, 2003 6:05 pm
#14

I will be looking forward to seeing your best so I can buy it off of you.



GENSEI - Lowca


MCH/Sniper

Waxalot
Fri Sep 19, 2003 9:13 pm
#15

It translate into a percentage chance to hit. A .55 = 55% chance that an attack will do damage.



ign Stag
Suenr
Fri Sep 19, 2003 9:57 pm
#16

I don't think it is a direct percentage. My gurreck has 0.36, but she doesn't miss 2/3 of her hits. I think higher is better, but not sure how much.
WI_WereBear
Sat Sep 20, 2003 12:10 am
#17

I made a Rancor with the following stats yesterday:


H - 12454


A - 12002


M - 12486


Attack Speed- 2.49


To hit - .69


Damage 672-684


And the mind does directly affect the To Hit bonus.

Mattakar
Sat Sep 20, 2003 10:35 pm
#18

Add it to 0.5, that is your base chance to hit. This gets modified by enemy defense.


One thing we don't get to see is what kind of defenses pets get. It might explain some of the huge anomalies in creature level and stat power we currently see.




Mattakar, Master Bio-Engineer on Chilastra
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Tigasnake
Sun Sep 21, 2003 1:43 pm
#19

In ToHit,


I don't think that hitting/missing is the main idea in the statistic.


I've experienced that creatures with higher ToHit has a better chance of doing its max dmg, if not more dmg. The lower the ToHit is, the lower of a chance that the creature will cash in its max dmg and the lower of the chance that its special move will penetrate the enemies defense.




_______________________________________

Anaconda |FEDS| Proud Force Wielding Jedi

Calculus - 12 Point Droid Engineer

TennerRavenstar
Sun Sep 21, 2003 7:11 pm
#20

To add another guess to the 'whats to-hit'


I noticed the other day there was a dev posteing about possible combat changes. He said something to the effect that the current problems with defensive skills (counterstrike / dodge etc.) was a resault of these skills not haveing big enough values compared to the 'to hit' values they were stacked against. My guess is that a higher to hit value resualts in a lower chance of the attack being dodged/countered by the target, rather than it being tied to the chance of hitting / missing..


But as said.. its just a guess




Mazoch - ImperialSpy
"I cry NOW. Death, like a familiar, hears; and look, has made a man of dust of a man of flesh. This sorcery I do. Being damned, I am amused to see the centre of love diffused and the wave of love travel into vacancy. How easy it is to make a ghost." - Keith Duglas; How to Kill

YenishRavenstar- Work in progress
Tal-N
Sun Sep 21, 2003 7:43 pm
#21

Err... folks, To-Hit is CHANCE to-hit. It's how accurate the creature is when hitting something, if your a ranger you can see this on the wild animals and typically they hit around 40% of the time (0.4) thus the Rancor and Torton make up for their slow speed by being incredibly accurate with stats higher than 0.5 (50%)





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
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Suenr
Sun Sep 21, 2003 8:17 pm
#22






Tal-N wrote:

Err... folks, To-Hit is CHANCE to-hit. It's how accurate the creature is when hitting something, if your a ranger you can see this on the wild animals and typically they hit around 40% of the time (0.4) thus the Rancor and Torton make up for their slow speed by being incredibly accurate with stats higher than 0.5 (50%)







If it were simply a chance to hit, my 0.36 to hit gurreck would miss two out of every three hits, and my 0.5 to hit GSP would hit only half the time, but that just isn't what is happening. Neither of those two pets miss that often. They both hit more like 90% of the time if not more. I know this because I have a seperate combat screen and I watch to see how often they hit. Even when my gurreck was level 30 and I was hunting fambaas (level 35ish), she didn't miss that often. It is definately something more than a simple percentage.
jefdenbeffer
Mon Sep 22, 2003 12:54 am
#23

my rancor:



HAM: 12095-11846-12124


Attack speed 2.07


to hit .65


dam 567-577





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rashwell
Tue Sep 23, 2003 9:41 am
#24

Ok, I am at 2 / 2 / 1 / 1 CH human. I have a rancor any chance I can tame him? I wasn't planning on going much farther up this tree but I could possibly squeak out 3 / 2 / 1 / 1 or 3 / 3 /1 / 1 if someone can confirm this is enough. If I am completly out of luck let me know. In which case I'll sell him tonight on LOWCA send an email to rashwell if you are interested.


Regards,


Rashwell


Ranger / CH/ Pistoleer



Greatjon
Tue Sep 23, 2003 9:55 am
#25

you can save points by dropping empathy 1 and management 1. just have some other CH train them for you. usually if you buy them from someone they're already trained...





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ShirkiRed
Tue Sep 23, 2003 10:12 am
#26

Rancors are DL 50, which means you will need taming 4 which should give you max pet level 55 (I think) and traing 4 for max number of pet levels 45 and then either creature management or empathy 4 for the last 5 of max number of pet levels.


So you will need at least 4-4-4-x or 4-4-x-4 to control a Rancor.

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