Bio Engineer Archive

Thread: Good pet's are back.

Louannarchy
Sat May 28, 2005 9:12 pm
#14


/respec


I been playin 2 since pub17... just for kiks



cl70 / 6.4kham / 580regen / 4.6k armor / 170 to hit / 170 def val / 52%states / 4.3%C-hit / 2.2% C-save / 12.4agro / 107-420dmg



Louannarchy Lade'Iam - Planet Vagabond
Luu' Fuu - Struggling Combatant
Luu'Anne Love -Botched transfered character
Swurve
Sat May 28, 2005 10:02 pm
#15






Swurve wrote:


Im a new BE so dont know whether stats change oncea pet istamed but I ran 2 test crafting sessions and came up with:


lvl50 (usin all narglatch guardian)


Health:7570 regen:38 armor:648 to hit:74 def:109 State resist:65% Crit hit:1.76% crit save:1.43 Aggro:2.97 dmg 74-320



lvl52 (usin narglatch guardian,narglatch hunter,bantha matriarch,giant sand beetle,brackeset)


health:7419,regen:33,armor:942,to hit:52,def:112,state resist:32.4, crit hit 2.09, crit save:1.06, aggro:3.25, dmg 80-339


I used all exp pts but for the lvl 52 i didnt use any pts on physique since hardiness was 1037 on assembly.



Swurve







Got a MCH and tamed em and stats were same after the tame.. been checkin em when i grab bike and armor for both is continually climbing and they are now 3k+. Is this happenin to any1 else?


Swurve

supersparc
Sat May 28, 2005 10:28 pm
#16

Made a bunch so far....not sure if its my best but I cant wait to try it out.

CL67
Health 8961
Regen 93
Armor 5766
toHit 192
Def 177
State 34.2
Crit 1.78
Save 6.51
Agrro 6.77
Dmg 70-310





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lammergeier
Sun May 29, 2005 3:14 am
#17

seems that either CL or health is determining the clone SIZE right now...

I've got a 8900 health CL55 razor cat that is full-wild size on 20% growth... I'm almost afraid to see how big it gets.

also note: the NAME of the crafted clone stick on taming.

example: CLxx blah health blah armor.... tames as CLxx blah health blah armor.

similarly, my CL10 kaadu, crafted as 'Rooster Cogburn', tames as 'Rooster Cogburn'.

between the scaled size, and the name stickiness, we've got a good custom market.

now... make pet speed experimentable, and independent of the clone skin, and we might have a deal.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Jurston
Mon May 30, 2005 4:34 am
#18

Here is something some might be interesting to you other bioengineer's . I have made a level 70+ Kimogila , ya you heared me correct a level 70+ since pub 17 . I'm not sure how this got past the fixes but everything i used far as dna was done after pub17. Well i have listed the total things done on this pet to give you some insight or to see where it might have caused the pet to go past the level 70 mark . ( Well anyways pet cant be tamed even with bioe clothes im just going to put him on display in a pa hall for folks to look at wich is going to be what im moving my shop into. )


Creature sampled- malkoc bull lvl 75 5 dna samples from same type of creature.


1.Physique H-949 F-806 2. Prowess D-874 E-950


3.Mental I-227 C-872 4. Psychological D-745 C-238


5. Aggression F-373 P-586


Before experimenting


Aggression 31% , Menatl 48% , Physique 88% , Prowess 96% , Psychological 38%


After experimenting


Physique 86% , Psychological 49% , Aggression 47% , Mental 52% (this also includes fauls ).


Result :Kimogila 70+


Health 7364 Health Regen 84 , Armor effect 4830 , to hit 176 , def value 176 , stat resistance 33.1%


Critical hit chance 2.99% , critical save chance 5.91% , agro bonus 6.02%


Damge 104-412 .


* Also being a master ch i could not even tame the pet like i covered above , but from a stand point of a good pet i would say that is a decent one would be great if we could use those levels.


Well anyways i wanted to show every one the steps i did on this creation , the pet will end up being on display or resampled for some good dna.



Aleskander
Mon May 30, 2005 1:27 pm
#19

If you use CL 70+ in all 5 slots you will get CL 70+ after you finish. I use the malkoc bull in the first 2 slots then mix in samples less than CL 70 in the other 3 slots. I've hit in the CL 68-72 range most of the time.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
BraccusD
Mon May 30, 2005 9:27 pm
#20


I'm gonna havta agree, BE pets are a good thing. Even tho I've been testing stuff with my CL65 kimo, I got a new pet in the works waitin to get full grown.


CL69 Rancor: 8508 health, 4609 armor, 95-385 damage


Hoping I get a CL70 eventually with similar stats but max damage in the 400s.




- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
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