Bio Engineer Archive
Thread: Good pet's are back.
Swurve wrote:
Im a new BE so dont know whether stats change oncea pet istamed but I ran 2 test crafting sessions and came up with:
lvl50 (usin all narglatch guardian)
Health:7570 regen:38 armor:648 to hit:74 def:109 State resist:65% Crit hit:1.76% crit save:1.43 Aggro:2.97 dmg 74-320
lvl52 (usin narglatch guardian,narglatch hunter,bantha matriarch,giant sand beetle,brackeset)
health:7419,regen:33,armor:942,to hit:52,def:112,state resist:32.4, crit hit 2.09, crit save:1.06, aggro:3.25, dmg 80-339
I used all exp pts but for the lvl 52 i didnt use any pts on physique since hardiness was 1037 on assembly.
Swurve
Got a MCH and tamed em and stats were same after the tame.. been checkin em when i grab bike and armor for both is continually climbing and they are now 3k+. Is this happenin to any1 else?
Swurve
CL67
Health 8961
Regen 93
Armor 5766
toHit 192
Def 177
State 34.2
Crit 1.78
Save 6.51
Agrro 6.77
Dmg 70-310
I've got a 8900 health CL55 razor cat that is full-wild size on 20% growth... I'm almost afraid to see how big it gets.
also note: the NAME of the crafted clone stick on taming.
example: CLxx blah health blah armor.... tames as CLxx blah health blah armor.
similarly, my CL10 kaadu, crafted as 'Rooster Cogburn', tames as 'Rooster Cogburn'.
between the scaled size, and the name stickiness, we've got a good custom market.
now... make pet speed experimentable, and independent of the clone skin, and we might have a deal.
Here is something some might be interesting to you other bioengineer's . I have made a level 70+ Kimogila , ya you heared me correct a level 70+ since pub 17 . I'm not sure how this got past the fixes but everything i used far as dna was done after pub17. Well i have listed the total things done on this pet to give you some insight or to see where it might have caused the pet to go past the level 70 mark . ( Well anyways pet cant be tamed even with bioe clothes im just going to put him on display in a pa hall for folks to look at wich is going to be what im moving my shop into. )
Creature sampled- malkoc bull lvl 75 5 dna samples from same type of creature.
1.Physique H-949 F-806 2. Prowess D-874 E-950
3.Mental I-227 C-872 4. Psychological D-745 C-238
5. Aggression F-373 P-586
Before experimenting
Aggression 31% , Menatl 48% , Physique 88% , Prowess 96% , Psychological 38%
After experimenting
Physique 86% , Psychological 49% , Aggression 47% , Mental 52% (this also includes fauls ).
Result :Kimogila 70+
Health 7364 Health Regen 84 , Armor effect 4830 , to hit 176 , def value 176 , stat resistance 33.1%
Critical hit chance 2.99% , critical save chance 5.91% , agro bonus 6.02%
Damge 104-412 .
* Also being a master ch i could not even tame the pet like i covered above , but from a stand point of a good pet i would say that is a decent one would be great if we could use those levels.
Well anyways i wanted to show every one the steps i did on this creation , the pet will end up being on display or resampled for some good dna.
I'm gonna havta agree, BE pets are a good thing. Even tho I've been testing stuff with my CL65 kimo, I got a new pet in the works waitin to get full grown.
CL69 Rancor: 8508 health, 4609 armor, 95-385 damage
Hoping I get a CL70 eventually with similar stats but max damage in the 400s.