Bio Engineer Archive
Thread: Good pet's are back.
We need to be able to define just how much better than wild we can make. So I'm guessing on new combos as part of this too where maybe we can make a duo 45,25or so that has that 25 have little health but just slightly less damage than the CL45. Compared to 3 female narglatches....what do we got? Compared to a wild, CL70, how much more armor and health and damage can our CL70 get?I don't see much level weighting given to defense and to hit so I'm skeptical how much benefit they are providing. I would not be too sure yet on claiming good pets are "back". And if specials get added later, won't we just have to remake all the pets again unless you are using pre CU deeds?
But yes, we can at least make pets "better" than wild again.
Message Edited by BraccusD on 05-28-2005 04:36 AM
Here is just some info off a pet i made from slinking voritor hunter lvl 55 dna .
Pet Level: 55
Health 5758 , Health Regen 574 , Armor Effectiveness3391 , to hit 131 , Def Value 131 , Stat Resis 32.4 % ,
Critircal Hit chance 4.112% , Critical Save chance 2.1759999 % , Agro bonus 6.875% ,
Damage 87 - 361 .
(I'm still trying different combo's of dna to get health up but so far health on most pets i seen have been 5k-9k give or take.
That pet above was made from all dna samples of that slinking voritor hunter . Looking to hit lok for some samples there or try
to get some off rancor's .)
Orders have gone up alot for me since pub 17 before i would get some but would end up with those 150+ lvl pets nobody could use.
was your recipe a mix or just all from this lair? how did you divide you experimentation?
All the samples was from the same type of creature . For the points i looked at what was the smallest but most of the profiles was in the 50-60 or so range . I did some on physique and aggression i recall for that pet . I been doing so far if physique is lacking two bars or so from being full , ill add some points there till its maxed bounce down to any low ones and least a few there and lastly add some into aggression .
(Folks your welcome to log on to valycn and have a look see if ya wish to at the pets , the above lvl 55 creation i covered in post is a verry nice razor cat at time of this post its level 5 of 55. Just send me a tell in game if ya wish if your on valcyn or another server.
Also if you noticed my tag im also a master ch with master bioe wich is a great combo . First off i thought it would be so so but in the end was worth the time to get it. That creation above is just one of many pets that will be out . One of my biggest goals for having this setup is to produce some of the best pets around . I have some othere that i did not list but will add at least two more creations in another post today to give ya some incent of my work
Nice info Jurston, and as promised, I will post some recipes here when I get back online.
Here is just 2 random selected pet creations both are pub 17 creations .
Lvl 39 Rancor
health 5877 , health regen 579 , armor effect 2000 , to hit 91 , def value 91 , state resis 23.7% , critical hit chance 3.096%
critical save chance 2.2% , agro bonus 6.85% , dmg 51-255 .
Lvl 54 Kimogila
health 5456 , health regen 530 , armor effect 3304 , to hit 128 , def value 128 , state resis 37.0% , critical hit chance 4.4319997%
critical save chance 2.224% , agro bonus 7.024996% , dmg 88-364 .
( As you can see here working hard for some decent pets so far . These two are still growing but should be fun to test out as adult pets . I wonder what the bioenginer core thinks of the pets i have listed so far ? *hint hint nudge nudge
)
Pets I made last night were:
CL18: 3404 Health, 1344 Armor, 420 regen, 78 to hit, 74 def, 3.32% aggro, 37-217 dmg
CL39: 4955 Health, 2430 Armor, 470 regen, 80 to hit, 89 def, 1.69% crit, 1.02% aggro, 68-302 dmg
CL39: 4454 Health, 2436 Armor, 420 regen, 78 to hit, 74 def, 1.68% crit, 3.4% aggro, 73-318 dmg
CL65: 6616 Health, 4218 Armor, 650 regen, 141 (175) to hit, 136 (175) def, 4% crit, 11% aggro, 95-383 dmg
The last one I tamed and the to hit and defense went up after taming to be 175 each. I'm worried about how high we can really get damage without it going over 70. And how high we can also get armor. I got armor that's higher than 4218 and even if I can get 5000, it still seems to be somewhat weak.
Got about 50+ samples of elite DNA tho, so might get something interesting.
Message Edited by BraccusD on 05-28-2005 04:40 PM
Im a new BE so dont know whether stats change oncea pet istamed but I ran 2 test crafting sessions and came up with:
lvl50 (usin all narglatch guardian)
Health:7570 regen:38 armor:648 to hit:74 def:109 State resist:65% Crit hit:1.76% crit save:1.43 Aggro:2.97 dmg 74-320
lvl52 (usin narglatch guardian,narglatch hunter,bantha matriarch,giant sand beetle,brackeset)
health:7419,regen:33,armor:942,to hit:52,def:112,state resist:32.4, crit hit 2.09, crit save:1.06, aggro:3.25, dmg 80-339
I used all exp pts but for the lvl 52 i didnt use any pts on physique since hardiness was 1037 on assembly.
Swurve