Bio Engineer Archive

Thread: Our answer on ranged attacks by TH

SomeUser
Fri Jun 11, 2004 11:29 am
#14




NancyJ wrote:





SomeUser wrote:So BE clones do kinetic range damage, wild animals do a variety of different ranged damage based on creature type.... I guess it is possible but it just doesnt make sense why they would set it up that way.



...Since when did that ever stop anyone?

Does it make sense that CH's can control multiple factional NPCs but squadleaders cant? No. Is it true? Yes.





I did not know that


So you're saying (just so I got this right) that a CH can control multiple faction NPC (ST and rebs NPC) while squad leaders cannot control multiple faction NPCs?


I mean, I would assume that all professions are allowed "x" amount of faction NPC and that their profession should have nothing to do with it. Do all professions get to control more amount of faction NPC then Squad Leaders **or** is it just CH?



Anyhow, I look forward to seeing what you can get out of TH in the future on this topic Nancy. I hear what you're saying about not everything "makes sense" but I just dont see why the DEVs wouldnt just keep all ranged damage to one type since it seems that would be the easiest thing to do....


If they indeed do have different types of ranged damages one would think that would be something they would want to advertise /shrugs


At the very least, if this is indeed true, you would think a scout or ranger should have the ability to "see" what ranged damage type a pet can do....





Vezek


SomeUser
Fri Jun 11, 2004 11:49 am
#15




Kevm wrote:








SomeUser wrote:


I did not know that



So you're saying (just so I got this right) that a CH can control multiple faction NPC (ST and rebs NPC) while squad leaders cannot control multiple faction NPCs?


I mean, I would assume that all professions are allowed "x" amount of faction NPC and that their profession should have nothing to do with it. Do all professions get to control more amount of faction NPC then Squad Leaders **or** is it just CH?







The deal is that CH;s are the only profession that can have more than 1 pet out at a time. Faction NPCs are considered 'pets' by the engine so only CH's can have more than 1 out at a time.


It doesn't matter if its creatures, droids,or NPC faction 'pets'. Squad Leaders can only have 1 faction 'pet', Droid Engineers can onlyhave 1 droid out. But a MCH can have 3 of any type of pet out.


The Devs are aware of this and have promised a change. Hopefully it will come with the GCW revamp.






I got ya


Ty Kevm


I had a feeling it had something to do with CHers having the ability to call multiple creatures.





Vezek


NancyJ
Fri Jun 11, 2004 11:49 am
#16

It used to be that anyone of any profession could control multiple factional NPCs but it was changed a while back to be CH only. I think around about the same time as the big CH nerf.

I think the reason BE pets only do kinetic ranged attacks is that to have them do different damage types would mean more data to store per DNA sample and more calculations. IMO they probably felt that the strain on the DB outweights the advantage of having different damage types available.
But thats just my opinion.




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SomeUser
Fri Jun 11, 2004 11:52 am
#17




NancyJ wrote:
It used to be that anyone of any profession could control multiple factional NPCs but it was changed a while back to be CH only. I think around about the same time as the big CH nerf.

I think the reason BE pets only do kinetic ranged attacks is that to have them do different damage types would mean more data to store per DNA sample and more calculations. IMO they probably felt that the strain on the DB outweights the advantage of having different damage types available.
But thats just my opinion.




I see


That would make sense I guess


I'll leave the "code" talk stuff to you programmers... I'm pretty proud that I can edit HTML and do hyper links






Vezek


Kevm
Fri Jun 11, 2004 11:56 am
#18






SomeUser wrote:



Most of the CHers I had as customers actually specified 80% of the time they did **not** want ranged... I agree. All the good MCH's I've made pets for specifically say they do not want ranged attacks.


That is **not** to say I did not think Nancy's question was not a good one (whew, tripple negitive).









Kreegan Lirpa
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NancyJ
Fri Jun 11, 2004 12:18 pm
#19

Hadnt realised these were gonna go up today, sorry you were left with this while I was in bed.
Just a few things to clear up, firstly TH only got back from vacation today and had only a short amount of time to answer the questions. This is why I was pushing for a short and simple question.
I'm not entirely sure exactly what your problem is with the answer, it tells us exactly what we asked and more. If you remember the question that everyone wanted to ask wwas simply what type of damage to creature ranged attacks do.
I changed the question slightly cos I had a suspision from reading everyone's observations that our pets dont do the same type of damage as wild creatures.

We asked a direct question and got a direct answer.

There was more information that I wanted TH to include but there wasnt time - HOWEVER more information on this issue will be coming next week.

Things I will be trying to get more info on next week:
Why BE pets only do kinetic
The chances of the system being changed to take into consideration the damage type of the donor (or skin)
Clarification on 'creature types'




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200m South of Anchorhead


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NancyJ
Fri Jun 11, 2004 12:20 pm
#20



SomeUser wrote:So BE clones do kinetic range damage, wild animals do a variety of different ranged damage based on creature type.... I guess it is possible but it just doesnt make sense why they would set it up that way.



...Since when did that ever stop anyone?

Does it make sense that CH's can control multiple factional NPCs but squadleaders cant? No. Is it true? Yes.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



ArthurDentOnBria
Fri Jun 11, 2004 12:25 pm
#21






NancyJ wrote:

Things I will be trying to get more info on next week:
Why BE pets only do kinetic
The chances of the system being changed to take into consideration the damage type of the donor (or skin)
Clarification on 'creature types'



Awesome! thanks Nancy.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
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Kevm
Fri Jun 11, 2004 3:03 pm
#22






SomeUser wrote:





Trying to say that while I agree with a lot of what Meplorium said (in regard to framing questions), I did **not** agree that Nancy worded her question poorly. She simply took the concise route rather then, as Arthur said, the flowery route




I knew what you were trying to say. Just the confussed smilie didn't seem to turn out right.




Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Meplorium
Fri Jun 11, 2004 4:11 pm
#23

Just two points for the record, I did in fact give input in the 'what to ask thread'. I was even quoted out of that thread in this thread. Also scientist need to take a writing style that is very clear about what is being said so their writing is not misinterpreted as anything other than what they ment. Getting misinterpreted because your writing wasn't clear means your grants don't get funded and/or papers published. If you ever read a scientiific paper, you'll notice the first part is an introduction that presents information that is already known to put into context the ideas and data later in the paper. Being flowery is always looked down upon of course, unless you control how a large amount of money is spent, then you can be as flowery as you want.


If the question was indeed further explained in the correspondant forum that we didn't get to see, then the question is fine as is. Though others that don't have access to that forum or didn't read the question thread on this board still may not know what is being asked exactly. That is the part were myconfusion was at least.Given that TH or whatever programer gave that answer clearly understood the question, then the answer is fine also, however brief or hurried things may have been.


If this issue can be brought up more in this pipeline thread, first I heard of it, then that would be great, thanks. The inter workings ofthe correspondant forum isn't publicly known, thanksfor clearing some of that up.If database concerns are an issue, then maybe they can tie the ranged damage type to the skin that is used and not DNA. Though cloning in a damage type would be a lot more fun than just choosing the skin. Still having that option would be nice.


As a MCH I do know that most people don't like ranged attack animals. The reason is you want your pet to tank and tank away from you, especially if you fight ranged. However range is valuable in dungeons where what you are attacking isn't right in front of you, when you wish to 'pull' one animal out of a group of them, or when attacking ranged NPCs. The NPC thing will become more important as people start the crystal farm after the combat balance. Many NPCs will run from a melee pet as they try to gain distance from itfor their ranged attack.Having a pet do a ranged attack instead on a range NPC creates that stationary fire fight you need to have, until the pet goes melee at least.


For testing I know we can make animals but an easier approach may be to get an armorsmith to make something like bone armor with different layers in it to give different resists. A CH with an assortment of range pets can deul the armor wearer and see what damage that type of animal does.


I think the best way for this to be resolved though is for this issue to be handed over to the rangers and let them ask for the ability to examine an animal and see the ranged damage type much like they can see the specials. If the community documents their game for them, then they don't feel compelled to do it themselves. If that FQA/BE guide was never written, then they would have to write it themselves. Getting in the habit of doing someone elses job is never a good thing since they too get into the habit of you doing their job for them.





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Talgoth_Do_Shon
Fri Jun 11, 2004 4:51 pm
#24






SomeUser wrote:




Kevm wrote:








SomeUser wrote:


I did not know that



So you're saying (just so I got this right) that a CH can control multiple faction NPC (ST and rebs NPC) while squad leaders cannot control multiple faction NPCs?


I mean, I would assume that all professions are allowed "x" amount of faction NPC and that their profession should have nothing to do with it. Do all professions get to control more amount of faction NPC then Squad Leaders **or** is it just CH?







The deal is that CH;s are the only profession that can have more than 1 pet out at a time. Faction NPCs are considered 'pets' by the engine so only CH's can have more than 1 out at a time.


It doesn't matter if its creatures, droids,or NPC faction 'pets'. Squad Leaders can only have 1 faction 'pet', Droid Engineers can onlyhave 1 droid out. But a MCH can have 3 of any type of pet out.


The Devs are aware of this and have promised a change. Hopefully it will come with the GCW revamp.






I got ya


Ty Kevm


I had a feeling it had something to do with CHers having the ability to call multiple creatures.




Point of clarifacation(sp)


As a MCH I can have out at one time:

3 - CL22 critters( or any combination up to CL70)

1 - combat droid

1 - npc trooper(if overt)

1 - swoopbike




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SomeUser
Sat Jun 12, 2004 12:16 am
#25





Kevm wrote:





SomeUser wrote:
That is **not** to say I did not think Nancy's question was not a good one (whew, tripple negitive).






Trying to say that while I agree with a lot of what Meplorium said (in regard to framing questions), I did **not** agree that Nancy worded her question poorly. She simply took the concise route rather then, as Arthur said, the flowery route


Some people will argue for the former and some for the latter. I guess it really comes down to personal preference and writing/speaking style...



Anyhoo, I seem to recall that once in English class one of my teachers once said not to use double negatives in sentences.... /shrug


I always thought she didnt know nothing anything

Message Edited by SomeUser on 06-11-2004 02:17 PM





Vezek


Kevie
Sun Jun 13, 2004 12:30 am
#26

IMO the only reason the answer SEEMS vague is because we had anticipated an answer like "ranged attacks do acid damage"


if we had predicted there were more damage types we would have asked a different question




so, anyone on kettemoor wanna run around with me this week and ifgure out what type of creatures do what?




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