Bio Engineer Archive

Thread: Advanced Med Comp's for Stims

Tal-N
Thu Oct 30, 2003 4:41 pm
#14

550? from a stim B using normal components?!! Wow that must be some crappy materials or something there. I never get below 650 for any of the Bs I produce. I'd say it appears that the advenced components are good at compensating for poor materials but not much use when your using good materials and are already nearing that 800 cap.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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S0F
Thu Oct 30, 2003 5:13 pm
#15

well i guess people differ on what they consider a significant difference, but if you think 200 higher power and 10-15 more charges is worth it then u should use them.




___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
ArthurDentOnBria
Fri Oct 31, 2003 1:48 am
#16

I make big runs of my own non-advanced components, and also buy from some excellent doctors. The difference when I use all my own with no advanced components is something like:


15/550


when I use theirs it's more like:


30/750


So yea, pretty big difference.


One thing I've discovered though is that when you make a BEC or ABEC, make sure you crank up the charges, not the power. The power seems to make little difference in the final product, but the charges sure do.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Sumorex
Fri Oct 31, 2003 2:35 am
#17

Okie I said I'd find time tonight to do this and I did it for once. Here is an analysis of Advanced Components vs Regular Components for pet stim construction.


All pet stims were crafted with the same fiberplast (908 OQ / 323 UT) and talusian fungus (826 OQ / 769 PE). Few things of note. First, all experimentation points were spent maximizing the heal on the pet stims. This particular combination of Fiberplast and Fungus worked well for this because 9pts of great successes maximized the power, leaving 1pt to spend on charges- which ended up NOT raising the charge count on the pet stim as it would take a minimum of 2pts to accomplish this. Second, the range from beginning power to ending power was IDENTICAL for every single combination (the components figure into the BASE power/charge)... meaning the components did NOTHING to effect the expenditure of xp points. Last, an Adv before a component denotes an Advanced version of the component was used and the relevant statistics are in ( )'s.



  • AdvBEC (15p/17c) + AdvCRDM (62p) + AdvLS (168p) = 29c / 908p

This is going to be considered the Maximum Pet Stim for our argument. The charges were 29, though this could be pushed to 30 with an amazing success in the power experimentation as it was right on the bubble of hitting 30 by spending 1xp pt in charges. The power was 908. The only way to increase power higher would be to use a higher power rating in any of the three components, which was done just to see what would happen with a 17p/17c AdvBEC pushing the power of the final pet stim to 911.



  • AdvBEC (15p/17c) + CRDM (18p) + AdvLS (168p) = 29c / 863p

  • The differences were dCRDM=44p

  • dPS=45

Anear perfect 1 to 1 ratio. From previous experience that 1pt of difference (also seen in the 911 version) occurs randomly. There seems to be a 0-1pt range on components.



  • AdvBEC (15p/17c) + AdvCRDM (62p) + LS (36p) = 29c / 775p

  • dLS=132,

  • dPS=133,

Again nearly 1 to 1 ratio.



  • BEC (3p/3c) + AdvCRDM (62p) + AdvLS (168p) = 16c / 895p

  • dBEC=12p/14c

  • dPS=13p/13c

Again nearly a 1 to 1 ratio.



  • BEC (3p/3c) + AdvCRDM (62p) + LS (34p) = 16c / 760p

  • dBEC=12p/14c

  • dLS=134p

  • dTotal = 146p/14c

  • dPS=148p/13c.

Again nearly 1 to 1 ratio.



  • AdvBEC (15p/17c) + CRDM (18p) + LS(30p) = 29c / 725p

  • dCRDM=44p

  • dLS=138p

  • dTotal = 182p

  • dPS=183p.

Yet again almost 1 to 1 ratio.



  • BEC (3p/4c) + CRDM (18p) + AdvLS (168p) = 17c / 851p

  • dBEC=12p/13c

  • dCRDM=44p

  • dTotal = 56p/13c

  • dPS=57p/12c

See the trend? Nearly 1 to 1 ratio.



  • BEC (3p/3c) + CRDM (18p) + LS (29p) = 15c / 709p

  • dBEC=12p/14c

  • dCRDM=44p

  • dLS=139p

  • dTotal=195p/14c

  • dPS=199p/14c.

Nearly 1 to 1 again on power (notice -1-1-1=-3? for using all normals?).


Now to draw some conclusions from all these numbers. The first thing I notice is that the medical subcomponents are obviously figured into the calculations before experimentation. In almost every case there is a 1 to 1 reduction in power/charge of component to the power/charge of the final pet stim. Of the three subcomponents only the BEC effects Charges of the pet stim. Of the three components the LS has the largest impact on the power of the pet stim, the CRDM has the second largest, and the BEC is almost meaningless for power.


You have to consider the economic costs of the advanced components, but rather than break these down I'll speak from experience (if it is necessary, I'll do that too in another post). AdvBEC's are relatively easy to craft because there is ALWAYS some kind of Tatooine Fiberplast and Lokian Wild Wheat in existence, so there really isn't any excuse to not use these as a poor AdvBEC is still better than a well crafted BEC. Advanced Liquid Suspension's components, Talusian Water and Dantooine Berry Fruit, are also both always in existence. Both the AdvBEC and AdvLS are also 100% collectable using a harvester.


The AdvCRDM though is different because Herbivore meat has to be hand harvested and the Class 4 Liquid Petrochem Fuel does NOT always exist in the galaxy. So a component that only adds around 44power to a stim, yet has often rare or difficult to obtain resources, can be substituted for a regular version with a minimal impact on the final stim. This is unlike the HUGE difference AdvBEC (charges) and AdvLS (100power) would make in a pet stim.


SoI will rank the Advanced medical subcomponents in order of most necessary to produce the galaxies finest, or better pet stims. If for economic reasons you can't afford all Advanced components, then concentrate top to bottom, you WON'T be disappointed in the word of mouth and return customers:



  • Advanced BEC (a *MUST* item)

  • Advanced LS (I consider this a MUST item)

  • Advanced CRDM (a luxury item, I only use them in Pet Stim C's and D's)

Few closing notes. Get a Master Doctor to make all of your schematics. Bio Engineers stink at making these because at Organic Chemistry IV our assembly skill stinks and we only have 5 experimentation points. You'll NEVER get anywhere near what a Master Doctor can make for ya. If you don't have a friend or PA member to craft these schematics for ya, approach a well known Master Doctor about creating them for cash, pet stims, or resources.... you'll find most are willing to do this for ya as long as they know you aren't using them in regular Stimpacks or reselling the fruits of their labor.


Pay attention to our base resources. Don't throw away AWESOME AdvCRDM's on poor Fungus or poor BEC's or any other poor ingredient. I always try to match the quality of every component. Great stuff with Great stuff, Good with Good, and poor with ... well.. if you're dealing with poor stuff, like I was dealing with horrible fungus for B's for six weeks, make the best of what ya can but try to save your good and great resources for when you finally get that great fungus or fiberplast or insectmeat or fish!





Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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S0F
Fri Oct 31, 2003 4:33 am
#18

excellentanalysis sumo.


***** five stars *****




___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
LokSG
Fri Oct 31, 2003 8:47 am
#19

Agree with above analysis by Sumo. Personal experience: used 900+ q/pe grain and similiar material for non advanced component, and got maybe a BEC with 5ch. Did a run with advanced BECs made out of crap tattoine fiberplast (<100q) and bad wheat, and got over 10ch. Even with horrible materials advanced components beat out the non advanced. BEC's and liquids are easy to do with harvestable resources.
Sumorex
Mon Nov 03, 2003 5:26 pm
#20

bump, because I"m too lazy to cut and paste my post




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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RicketyI
Mon Nov 03, 2003 5:50 pm
#21

Nice writeup!





Rickwook

http://www.theoldergamers.com
"So Shines a Good Deed
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oaktree68
Thu Nov 20, 2003 9:16 pm
#22

These really needs to be stickied or something (well, at least Sumo's part).

Bump
Sumorex
Thu Nov 20, 2003 9:55 pm
#23

I keep meaning to do a better post on this, but then I get irritated at the state of the profession and never finish hehe.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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