Bio Engineer Archive
Thread: Keep BE experimentation for BE products, Medic experimentation for the crafting line poll/vote etc
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kiowa27
Sat Apr 09, 2005 8:25 pm
#14
/sign
/agree
/avoid ranting this time 
I will most likely be dropping mbe, not enough value in it as it's laid out in the curb
Sainin
Sun Apr 10, 2005 5:59 am
#17
Totally agree. The moving of xp points to just 4 boxes, with nothing at master except
more schems is, well.... I'll be nice....... not the most intelligent move. Makes me
feel like our whole proff is being trivialized.
more schems is, well.... I'll be nice....... not the most intelligent move. Makes me
feel like our whole proff is being trivialized.
TarMangani
Sun Apr 10, 2005 8:20 am
#20
/disagree. Merge the two because its ALL BE now, not two separate classes.
/agree to have some expmoveto master later so as to minimize the already huge impact this plus the resource NERF has on the crafting docs. Prefer a slower transition, not an immediate one.
/vote to keep the SEAs also.
(I hope my vote is okay as I'm not a long time user on this forum but rather a recent one. I promise to do my best to keep all my posts civil and respectful however so as to smooth the whole doc transition thing...on the forums anyway). 
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