Bio Engineer Archive
Thread: DNA Grind
That is incorrect. The max on clothing is +25 for any of them. The max amount you can benefit from any tissue enhanced clothing is also +25 as well, regardless of what it says. (My alt is a master tailor).
PurpleWarrior wrote:
GFoyle wrote:
NancyJ wrote:
CH taming mod clothes for DNA sampling?
Think he means maskscent mod clothes - get some +25 trousers or the like and life will be much easier. I've found that +25 trousers with +lots ubese in the other locations will keep you alive long enough to run from virtually anything.
Max is +20 on one item, and I haven't managed to make a +20 tissue yet
I wear two +15s...
Have you ever made a +25 tissue? Based on the math involved many believe the max is 20. What evidence do you have to back up the +25?
lemonella wrote:
That is incorrect. The max on clothing is +25 for any of them. The max amount you can benefit from any tissue enhanced clothing is also +25 as well, regardless of what it says. (My alt is a master tailor).
PurpleWarrior wrote:
GFoyle wrote:
NancyJ wrote:
CH taming mod clothes for DNA sampling?
Think he means maskscent mod clothes - get some +25 trousers or the like and life will be much easier. I've found that +25 trousers with +lots ubese in the other locations will keep you alive long enough to run from virtually anything.
Max is +20 on one item, and I haven't managed to make a +20 tissue yet
I wear two +15s...
Message Edited by Kevm on 08-01-2004 08:34 AM
Kevm wrote:
Have you ever made a +25 tissue? Based on the math involved many believe the max is 20. What evidence do you have to back up the +25?
lemonella wrote:
That is incorrect. The max on clothing is +25 for any of them. The max amount you can benefit from any tissue enhanced clothing is also +25 as well, regardless of what it says. (My alt is a master tailor).
PurpleWarrior wrote:
GFoyle wrote:
NancyJ wrote:
CH taming mod clothes for DNA sampling?
Think he means maskscent mod clothes - get some +25 trousers or the like and life will be much easier. I've found that +25 trousers with +lots ubese in the other locations will keep you alive long enough to run from virtually anything.
Max is +20 on one item, and I haven't managed to make a +20 tissue yet
I wear two +15s...
Message Edited by Kevm on 08-01-2004 08:34 AM
On some types of clothing, tailors can use two panels, thus increasing the stats to +25 (+25 is the max in any type of clothing.) I have seen this since my BF is a MT who regularlly buys my tissues. I have seen her craft a +25/+25 shirt using active biosensors.
On some types of clothing, tailors can use two panels, thus increasing the stats to +25 (+25 is the max in any type of clothing.) I have seen this since my BF is a MT who regularlly buys my tissues. I have seen her craft a +25/+25 shirt using active biosensors.
Kevm wrote:
On some types of clothing, tailors can use two panels, thus increasing the stats to +25 (+25 is the max in any type of clothing.) I have seen this since my BF is a MT who regularlly buys my tissues. I have seen her craft a +25/+25 shirt using active biosensors.I realize that, the post from lemonella I was responding to since to say that the max bonus per tissue was +25 (not total bonus, and not max per peice of clothing). If the poster ment max total (or per item of clothing) then nevermind
If the poster mean max per piece of clothing is 25 then they'd still be wrong.
There are no tailor schematics that use reinforced fiber panels in separate slots making it impossible to get +25 on a single item of clothing that uses any of the combat tissues, including Mask Scent
NancyJ wrote:
Kevm wrote:
On some types of clothing, tailors can use two panels, thus increasing the stats to +25 (+25 is the max in any type of clothing.) I have seen this since my BF is a MT who regularlly buys my tissues. I have seen her craft a +25/+25 shirt using active biosensors.
I realize that, the post from lemonella I was responding to since to say that the max bonus per tissue was +25 (not total bonus, and not max per peice of clothing). If the poster ment max total (or per item of clothing) then nevermind
If the poster mean max per piece of clothing is 25 then they'd still be wrong.
There are no tailor schematics that use reinforced fiber panels in separate slots making it impossible to get +25 on a single item of clothing that uses any of the combat tissues, including Mask Scent
You are right Nancy, none of the schematics using reinforced fiber panels will yeild a higher result than the original tissue bonus. However, non-combat clothing that uses synth cloth panelsmay use two panels resulting in a +25 bonus.
CresenKitty wrote:You are right Nancy, none of the schematics using reinforced fiber panels will yeild a higher result than the original tissue bonus. However, non-combat clothing that uses synth cloth panelsmay use two panels resulting in a +25 bonus.
I know I'm right, I was a tailor for 6 months
PurpleWarrior wrote:
lemonella wrote:
That is incorrect. The max on clothing is +25 for any of them. The max amount you can benefit from any tissue enhanced clothing is also +25 as well, regardless of what it says. (My alt is a master tailor).
PurpleWarrior wrote:
GFoyle wrote:
Think he means maskscent mod clothes - get some +25 trousers or the like and life will be much easier. I've found that +25 trousers with +lots ubese in the other locations will keep you alive long enough to run from virtually anything.
Max is +20 on one item, and I haven't managed to make a +20 tissue yet
I wear two +15s...
Ah - ordinarily you'd be correct, BUT if you carefully check the schematic for the advanced MaskScenttissue you would see that it can only be used in Field Wear. I am surprised how many Master Tailors make this "I can do anything at +25 in one item" mistake.
Field Wear can only take 1 panel - therefore only 1 tissue.
The max possible on one single MaskScent tissue IS +20 - and that's with resources of 1000 quality, etc.
Feel free to argue pointlessly with me, but any Bio-Engineer worth his (or her) needles can demonstrate this to you with 2 or 3 simple assembly/experimentations quoting percentage achieved and bonus given.
Message Edited by GFoyle on 08-02-2004 03:00 AM
lemonella wrote:
That is incorrect. The max on clothing is +25 for any of them. The max amount you can benefit from any tissue enhanced clothing is also +25 as well, regardless of what it says. (My alt is a master tailor).
PurpleWarrior wrote:
GFoyle wrote:
Think he means maskscent mod clothes - get some +25 trousers or the like and life will be much easier. I've found that +25 trousers with +lots ubese in the other locations will keep you alive long enough to run from virtually anything.
Max is +20 on one item, and I haven't managed to make a +20 tissue yet
I wear two +15s...
Ah - ordinarily you'd be correct, BUT if you carefully check the schematic for the advanced MaskScenttissue you would see that it can only be used in Field Wear. I am surprised how many Master Tailors make this "I can do anything at +25 in one item" mistake.
Field Wear can only take 1 panel - therefore only 1 tissue.
The max possible on one single MaskScent tissue IS +20 - and that's with resources of 1000 quality, etc.
Feel free to argue pointlessly with me, but any Bio-Engineer worth his (or her) needles can demonstrate this to you with 2 or 3 simple assembly/experimentations quoting percentage achieved and bonus given.