Bio Engineer Archive
Thread: Bio-Engineer CU issues
Rogue1970
Fri Apr 15, 2005 4:14 pm
#14
Mustelafuro wrote:The rare and difficult resources are a way of life for docs and esp cm's. I don't expect them to change that. Taking out the smelted stuff was kind of cheesy, since the metal recycler is the easiest one to build, and not too difficult to loot the parts.I hope they fix the dna sampling somehow, or at least give master BE some sort of mask scent type ability. Would be nice to get them to take a hard look at the dna problems, as well as fix the exp points so dabblers can't craft as well as master be's. Or if not, then put the best schematics in the master box.
Wow, I like that idea, getting +25 Maskscent at MBE would be a great, no scratch that, an incredible idea. It would probly need to be tied to the /maskscent skill to actual benefit a BE - requiring some scout, but we get this skill as a necessity anyway, if we make pets. Access to a camoflage mod would be cool too, but I doubt many of us are going to pick up Ranger to use the skill.
It also adds a benefit to MBE since they took the Experimentation mods out of the box to appease the new dabbling docs. (I agree with this decision actually, cuz it keeps the dabblers out of our pet making economy for the most part).
Aynianu
Sun Apr 17, 2005 4:23 am
#15
Swor wrote:
Well i got master BE and CH tonight and ran into an issue
i made a rancor, a Kimogila, and a Graul from average-very good quenker and picket samples and ended up with a lvl 164 Kimo, 165 Rancor and 162 graul
these creatures had 6K health each and hit for ~ 200, as master CH can only train up to lvl 70 i couldn't do much with these (couldn't even resample them becasue they were so high)
So i made a Kimogila out of Vynocks on Talus and it came to lvl 40 with only 1300 health.
Everything i sampled seemed to have 1000 fortitude as per stated higher the thread (even the Talus Vynocks)
Your using samples from planets they have still said not to go i think (was talus one?)
Ive done the same using endor samples, but going to try samples from corellia/tatooine now to see what i can come up with.
ArthurDentOnBria
Sun Apr 17, 2005 9:07 am
#16
True, and for testing we shouldn't be using those planets yet, but we are seeing the same thing on Rori, Tatooine, Talus etc.
Aynianu wrote:
Your using samples from planets they have still said not to go i think (was talus one?)
Ive done the same using endor samples, but going to try samples from corellia/tatooine now to see what i can come up with.
MataHairy
Sun Apr 17, 2005 9:25 am
#17
Doc and CM meds are far too costly to attract a customer base. The meds cost 2-5x current per shot and are optional and only provide 10-20% of the current benefit. The schematics should be modified to:
(1) Reduce components, from 7,8 and 9 to 2,3 and 4. Cut all non-component resources at least in half.
(2) Use only non-creature resources in stim/heal enhancersincluding Bacta Toss, Bacta Spray, Bacta Infusion and Bacta Jab.
(3) Use current doc components (ABEC, ACRDM, ASDS, and ALS) for doctors meds, and current CM components (ADM, ARC, AIA)for CM meds - CM stims can use combination.
Yomigaere
Sun Apr 17, 2005 6:07 pm
#18
Thanks for the info, I'm trying the BE/CH on CU and came here first to see what I should do and it seems I can't do much with the current sample buggs yielding 1000 and the constant CTD. However, one CTD gets tone down I plan to start testing more and hopefully they will fix sampling but I think they will wait awhile to do so :/
Also, I'm confussed by the comment that you can't have a Master combat profession with BE, someone said this, on C TC I'm a MBE/M Carb w/Explore 4,so it can be done. I'm doing Carb for now while I collect tissue to make pets, seeing as frogs give no pets, so I would be weak with CH
Also found it interesting that with BE/CH my DL was 61 as opposed to BE/Carbineer which gave me a DL of 57
Also, I'm confussed by the comment that you can't have a Master combat profession with BE, someone said this, on C TC I'm a MBE/M Carb w/Explore 4,so it can be done. I'm doing Carb for now while I collect tissue to make pets, seeing as frogs give no pets, so I would be weak with CH
Dorelli
Sun Apr 17, 2005 11:49 pm
#19
I didn't say you COULDN'T be a master combat and a MBE. I said, if they are letting other people have only one branch of BE to satisfy their gaming needs, let me have less as well. I don't really make tissues at all, and I don't plan to make too many meds especially if they are broken which it seems they are according to what has been posted. Anyway, was just grumbling, moaning and complaining ... it was more of a facitious comment to point out that letting people craft 100% medicines at 0004 is totally unfair, IF they don't want to be fair to me by taking out all the parts of all the other prereqs that *I* don't need. So gimme back my skill points and I'll put them somewhere I CAN use them like ranger.
I don't know how to fix it. Every day it gets worse. More and more friends complaining. More and more friends leaving. More and more friends unhappy.
Sorry to mislead you, never planned to do that.
-- Dor
Kivrin
Mon Apr 18, 2005 4:34 am
#20
I hear what you're saying, though obviously the argument applies to having anything in the master box. I'm okay with it however. The Doctors have a fairly large change to their templates coming, letting them only need 0004 is somewhat comforting. I'm not down-playing the impact to us or anything, but at least I can sort've keep my template. Making CL400's off of spineflap DNA and milking bantha's for 2 hours to make a band-aid on the other hand...
Cindal
Mon Apr 18, 2005 4:54 am
#21
I have tried every food/chem station I could find and cannot get all my pet schem to download - only get about 1/3. Of course, my crashing every 5 min may have something to do with it.
PlainWhiteSocks
Mon Apr 18, 2005 9:24 am
#22
Cindal wrote:I have tried every food/chem station I could find and cannot get all my pet schem to download - only get about 1/3. Of course, my crashing every 5 min may have something to do with it.
I have a station in my house and it seems to work just fine. It's probably your crashing like you said.
ArthurDentOnBria
Mon Apr 18, 2005 9:37 am
#23
Cindal wrote:
I have tried every food/chem station I could find and cannot get all my pet schem to download - only get about 1/3. Of course, my crashing every 5 min may have something to do with it.
Are you trying public ones? Or private ones? Remember that most of the schematics at the top of the skill trees require private crafting stations.
MataHairy
Mon Apr 18, 2005 10:26 am
#24
ArthurDentOnBria wrote:
I'd like this thread to be a compilation of the issues that we have that are specific to bio-engineering and the CU. I'm only going to post verified issues, not speculation. So if you have any to contribute based on your testing, please list them here.
The resources required for the higher end meds are particularly difficult to obtain. Request the resouce type and amount be readjusted to make the crafting cost more inline with the benifit of the product.
Message Edited by ArthurDentOnBria on 04-18-2005 09:40 AM
No! This has not been completely fixed. The resource types have been adjusted but the costs are extremely high and prohibitive. Do we really expect people to pay 2-6x current cost for OPTIONAL meds that give a marginal 10-30% improvement in skill?
Alithea
Wed Apr 20, 2005 3:47 pm
#25
Will the Hunting line of Scout still be required for Novice BE post CU?
(I apologize now if this question has been addressed elsewhere.
)
Eskie
Wed Apr 20, 2005 3:50 pm
#26
Alithea wrote:Will the Hunting line of Scout still be required for Novice BE post CU?(I apologize now if this question has been addressed elsewhere.)
No, not answered yet unfortunately. But 6th bullet on the list in the first post of this thread