Bio Engineer Archive

Thread: CL 60+ mount as main pet?

Argarell
Thu Dec 11, 2003 12:09 pm
#14

The only mount that needs to be stunted is the Giant Carrion Spat. This isn't due to the final CL of the GCS (CL17) but due to the height of the creature. A stunted GCS mount will be CL7 and about 3/4 the size of a fully grown (unmounted) GCS.


Other CH mounts can grow to their full CL levels, because they don't get taller than the height limit (I think the humbabas get to be the tallest).

Talthazar
Thu Dec 11, 2003 12:36 pm
#15

I have gotten armor on pets without having it on all the donor samples - I made a couple armored pets with ranged attacks by stickingspineflap guard dna in the psych stat.Once you put in more than one low level sample, maybe two at the most, your chance of ending up with ar1 is pretty slim.


Tal-N's right though. Ar 1 on mobs in the wild under cl 45 is very rare. I'd have to double check the clones I have made, but I don't think I've made any with ar 1 under 42 or so if that.

Message Edited by Talthazar on 12-11-2003 02:37 PM



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Pathis
Thu Dec 11, 2003 3:54 pm
#16






Talthazar wrote:

I have gotten armor on pets without having it on all the donor samples - I made a couple armored pets with ranged attacks by stickingspineflap guard dna in the psych stat.Once you put in more than one low level sample, maybe two at the most, your chance of ending up with ar1 is pretty slim.


Tal-N's right though. Ar 1 on mobs in the wild under cl 45 is very rare. I'd have to double check the clones I have made, but I don't think I've made any with ar 1 under 42 or so if that.






So, all the DNA used in the above example did not have armor in it but the creature came out with armor? Does this mean that theres more to selecting the clone than just picking a 'skin' for it? Like if the wild version of a clone has light armor by default are chances good that your clone will have armor? or is it just a random chance based on CL?


If the clones are receiving some attributes from its wild version, then could specials also be among them?



-Pathis



Talthazar
Thu Dec 11, 2003 3:58 pm
#17

Actually no, all the other samples did have light armor on them. Just saying that they don't have to all be from creatures with light armor but most of them do.



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Meplorium
Thu Dec 11, 2003 5:05 pm
#18

Probably a redundant question, but the skin specific attributes, such as creature speed and willingness to fight or run, is that still in? If you take DNA from a gurreck and put it into a graul lets say, would the graul keep up on a brust run or does it still fall behind?


Likewise with a mount, if you put kaadu dna into a brackaset does ithave speed and galloplike a kaadu or brackaset? I am guessing the AI and animations are skin specific, not DNA, but that is me guessing.




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Traigus
Thu Dec 11, 2003 8:18 pm
#19

Speed is based on skelton animation. So speed is locked by Model.

-T



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BlackTigress1
Thu Dec 11, 2003 8:36 pm
#20

Yep, my guess, Grauls will remain cowardly, but since the skin is just a skin, ya can make a gurreck with graul stats which is prolly the second thing I'm gonna do... first is make meself a Kimo with FG stats... then here comes the Gurreck with the same.



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Tal-N
Thu Dec 11, 2003 10:41 pm
#21

Ferocity will be connected to the dna not to the skin, grauls won't always be cowardly.



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Dieseltec
Thu Dec 11, 2003 11:12 pm
#22

So the question is will I be able tho make a Battle Jax and will it stay small or will it become the size of a Kimo? Just want a pet that is cute yet will kick ass on a Rancor



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SillyRodian
Fri Dec 12, 2003 1:10 am
#23

Just a note on the giant carrion, I was given the option to stunt the growth on mine at CL 9. Still mounted and more than 3/4's grown from what I remember. Sold it, but I can double check that if anyone wants, because I'm intouch with my customers.


Question to you BE's though, I was given an option on a turton that I made to stunt its growth so it could be used as a mount. I stopped the growth, butnever got the option to "train as mount." Anyone else experience something like this?


-silly

KnoleLightfoot
Fri Dec 12, 2003 1:41 am
#24


FYI...this is from the new list of creature stats they are working on overon the CH boads.







Riverside Sulfur Mynock
CL33, AR: Light, Energy 35%, Heat/Acid 100%







There may be creatures lower than this with light armor but this is the lowest reported I have seen so far.

Pathis
Fri Dec 12, 2003 4:22 pm
#25






Dieseltec wrote:
So the question is will I be able tho make a Battle Jax and will it stay small or will it become the size of a Kimo? Just want a pet that is cute yet will kick ass on a Rancor





Lol, Battle Jax! Id would absolutely love to have a Battle Jax! But I think itll have a CL cap on it. Im thinking maybe around CL15?


Thx for the clarifcation Talth. I thought it was strange that a clone would come out with armor when none was in the DNA.


On the topic of the Cowardly Mauler. Does anyone know why the large models seem so **edit** cowardly? I was seeing the same thing with pet Rancors. They seem to always wanna run which is pretty **edit** stupid.


Seems like the smaller Mobs are definetly Braver. I have yet to see my Kusak EVER run from anything.



-Pathis

Hitokiri_kenshin
Fri Dec 12, 2003 11:57 pm
#26

I think its because kusaks are supposed to be brave. I have two questions:


1. What happens if you build a Jax out of Frenzied Graul DNA?


ie what are ists stats and CL?


2. What happens if you do the same with a Kusac template?




Someone needs to build a BE cookbook for the new system. Either that or it needs to be more intuitive.

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