Bio Engineer Archive

Thread: Lvl 74 clone AAAaaaaaagggggghhhhhhhhhhh!

jadegreif
Wed Dec 17, 2003 3:10 pm
#14

On the Tissues.. they only will help make the 'tame' itself more successfull.. it has no influence whatsoever over the Cl of the pet.. that is capped at 70 for now.




Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
ArthurDentOnBria
Wed Dec 17, 2003 3:38 pm
#15

Yea, I think not putting in some kind of CL level information into the crafting process is just a huge oversight. I had the same problem on a much smaller scale last night. Was trying and trying to make a CL 10 dewback for a friend. Carefully select 5 samples.... *buzz* nope, CL 13. Ok, try again, 5 different samples, making them weaker... *buzz* nope, CL 12. Argh!



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Zaket
Thu Dec 18, 2003 1:05 am
#16

If any BE on Naritus has the misfortune of producing an over CL 70 pet, please send a tell to Clerista (Master CH). The CH community has heard about these pets and wonders if we'll be given the option to stunt them once they are fully grown.


If they can be then you won't have to worry as much about CL, it they can't then you'll have an even stronger argument to take to the BE developer.




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Clerista Iewie
Master Shipwright
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